Commander Igar

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Info
TitleCommander Igar
SideDark
TypeCharacter — Imperial
SetEndor
PublisherDecipher
EraDecipher era
RarityR
UniquenessUnique
Destiny1
Power3
Ability3
Deploy4
Forfeit5
IconsPilot Warrior
GEMP ID8_94
VersionsDecipher — this page (8_94)
Virtual Original — Commander Igar (V) (Virtual Set 9: Sanctuary Moon) (1109_29)
Virtual Legacy — Commander Igar (V) (1230_4)

Commander Igar is a Dark Character (Imperial) from Endor.

Card Text

Adds 3 to power of any combat vehicle he pilots. When piloting Tempest 1 or a non-unique AT-AT, adds one battle destiny. When in battle with Veers or Tagge, may use 2 Force to cancel and redraw one just-drawn battle destiny.

Lore

Leader. Served with General Veers’ Blizzard unit at Battle of Hoth. Assigned by Vader to coordinate surface defense of Endor’s moon. Kuat native.


Strategy

By Justin Pakes, Jedi Knight[1]

If you are playing Light Side and you stumble out form the forest to see Igar commanding Tempest 1 - there is one rule. Don't mess with him! This guy is a the bad daddy of the mechanical behemoths. Adds 3 to their power, adds one battle destiny. Looking at his statistics on Tempest 1 (below) he makes a fearsome sight. Now you'd think a man with that much talent would threaten the other up and coming Imperial Officer, General Veers? But in actual fact they get along quite well! Get them together, and a cancelling destiny they can go! That's a Tarkin/Vader combo right there!

Combo: No Subtlety. Power 9 and 2 battle destiny draws. Immune to attrition < 4. Sometimes the obvious is the best.

Combos

Pulled by

Matching

Characteristics

  • Force-Attuned
  • commander
  • leader

Sources

References