Combat Readiness
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| Title | Combat Readiness |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Starting Interrupt |
| Set | Endor |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 8_136 |
| Versions | Decipher — this page (8_136)Virtual Original — Combat Readiness (V) (Virtual Set 8: Jabba's Court) ( 1108_30)Virtual Legacy — Combat Readiness (V) (Virtual Block 4) ( 1240_39)Virtual Modern — Combat Readiness (V) ( 200_117) |
Combat Readiness is a Dark Interrupt (Used or Starting Interrupt) from Endor.
Card Text
USED: If a battle was just initiated, draw destiny and activate up to that much Force. STARTING: If you have not deployed an Objective, deploy from Reserve Deck one battleground site (or two <> sites) related to your starting location. Place Interrupt in Reserve Deck.
Lore
Imperial troops remain prepared for quick deployment to seize valuable terrain.
Rulings
- If deploying two generic sites, they must be battlegrounds.[1]
- The site(s) deployed must be related to the owner's starting location and must be battlegrounds immediately upon deploying.
- The site(s) may be deployed even if the starting location was converted, or failed to convert an opponent's starting location.
Counterpart
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Combat Readiness, Endor, C
References
- ↑ Scomp: Combat Readiness; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive