Combat Readiness (V) (Virtual Set 8: Jabba's Court)

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Players Committee / Virtual — not a Decipher card.













Info
TitleCombat Readiness (V)
SideDark
TypeInterrupt — Starting Interrupt
SetVirtual Set 8: Jabba's Court
PublisherPlayers Committee
EraVirtual Original
UniquenessUnique
Destiny5
GEMP ID1108_30
VersionsDecipher — Combat Readiness (8_136)
Virtual Original — this page (1108_30)
Virtual Legacy — Combat Readiness (V) (Dark) (1240_39)
Virtual Modern — Combat Readiness (V) (200_117)
For the Decipher card this slip modifies, see Combat Readiness. Code OVS8 · GEMP id 1108_30.

Combat Readiness (V) is a Dark Interrupt (Starting Interrupt) from Virtual Set 8: Jabba's Court.

Card Text

STARTING: If your starting location was a battleground site, deploy up to two related locations (one must be a system) with < 4 total [Dark Side Force] and up to three Effects that are always immune to Alter from Reserve Deck; reshuffle. Place this Interrupt in Lost Pile.

Lore

Imperial troops remain prepared for quick deployment to seize valuable terrain.


Sources

  • VirtualCards8.pdf (Players Committee Remaster sheet, Internet Archive 26 October 2007) — official text as of 4 December 2006 (errata to cards #5 and #30 on 25 June 2007 and #22 on 17 September 2007); slip 30. Slip image and game text from this sheet.
  • Lore and art: the printed Decipher card, Combat Readiness.
  • Full-card remaster: Virtual Set 8: Jabba's Court (fan reconstruction, 2026).