Combat Readiness (V) (Virtual Set 8: Jabba's Court)
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Players Committee / Virtual — not a Decipher card.
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| Title | Combat Readiness (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Starting Interrupt |
| Set | Virtual Set 8: Jabba's Court |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 1108_30 |
| Versions | Decipher — Combat Readiness (8_136)Virtual Original — this page ( 1108_30)Virtual Legacy — Combat Readiness (V) (Dark) ( 1240_39)Virtual Modern — Combat Readiness (V) ( 200_117) |
For the Decipher card this slip modifies, see Combat Readiness. Code OVS8 · GEMP id 1108_30.
Combat Readiness (V) is a Dark Interrupt (Starting Interrupt) from Virtual Set 8: Jabba's Court.
Card Text
STARTING: If your starting location was a battleground site, deploy up to two related locations (one must be a system) with < 4 total [Dark Side Force] and up to three Effects that are always immune to Alter from Reserve Deck; reshuffle. Place this Interrupt in Lost Pile.
Lore
Imperial troops remain prepared for quick deployment to seize valuable terrain.
Sources
- VirtualCards8.pdf (Players Committee Remaster sheet, Internet Archive 26 October 2007) — official text as of 4 December 2006 (errata to cards #5 and #30 on 25 June 2007 and #22 on 17 September 2007); slip 30. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Combat Readiness.
- Full-card remaster: Virtual Set 8: Jabba's Court (fan reconstruction, 2026).