Combat Readiness (V)

From SWCCG Wiki
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.













Info
TitleCombat Readiness (V)
SideDark
TypeInterrupt — Starting
SetVirtual Set 0
PublisherPlayers Committee
EraVirtual Modern
RarityC
UniquenessUnique
Destiny5
GEMP ID200_117
VersionsDecipher — Combat Readiness (8_136)
Virtual Original — Combat Readiness (V) (Virtual Set 8: Jabba's Court) (1108_30)
Virtual Legacy — Combat Readiness (V) (Virtual Block 4) (1240_39)
Virtual Modern — this page (200_117)
Printed title stripCombat Readiness
Concept creditOriginal concept by Kevin Brownell, Illinois States 2004
Copyright line© LUCASFILM LTD. & TM. TM, ® & © 1999 DECIPHER INC.
For the Decipher card, see Combat Readiness.

Combat Readiness (V) is a Dark Interrupt (Starting) from Virtual Set 0.

Card Text

If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Dark Side Force] and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.

Lore

Imperial troops prepared for quick deployment to seize valuable terrain.


Rulings

  • The site's battleground status is checked immediately upon deploying.[1]
  • The site may be deployed even if the starting location was converted, or failed to convert an opponent's starting location.

Also known as

  • CR (V)

Counterpart

Sources

References