Combat Readiness (V) (Virtual Block 4)
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Players Committee / Virtual — not a Decipher card.
| Title | Combat Readiness (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Starting |
| Set | Virtual Block 4 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Endor |
| GEMP ID | 1240_39 |
| PC alias | 601_197 |
| Slip | 40E |
| Versions | Decipher — Combat Readiness (8_136)Virtual Modern — Combat Readiness (V) ( 200_117)Virtual Legacy — this page ( 1240_39)Virtual Original — Combat Readiness (V) (Virtual Set 8: Jabba's Court) ( 1108_30) |
| Printed title strip | •Combat Readiness (V) |
| Concept credit | Original concept by Kevin Brownell, Illinois States 2004 |
For the Decipher card, see Combat Readiness. For the current virtual card, see Combat Readiness (V).
Combat Readiness (V) is a Dark Interrupt (Starting) from Virtual Block 4.
Card Text
If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Dark Side Force] and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
Lore
Imperial troops prepared for quick deployment to seize valuable terrain.
Sources
- Virtual Block 4 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Combat Readiness (V). Preserved copy: Internet Archive