Virtual Set 8: Jabba's Court
| Virtual Set 8: Jabba's Court | |
|---|---|
| Set symbol | |
| Code | OVS8 · GEMP set 1108 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Released | 24 November 2004[1] |
| Official text | 4 December 2006[2] |
| Cards | 50 (25 Light, 25 Dark) |
Virtual Set 8: Jabba's Court is the eighth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 50 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. The Committee released it on 24 November 2004.[1] In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[2]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | Attark (V) | Alien | During your control phase, if No Love For The Empire on table, may retrieve a non-unique alien of a different species than your Rep. | |||
| 02 | Aved Luun (V) | Alien | Deploys only on Tatooine. Adds one battle destiny with Kalit. Your Jawas and sandcrawlers are destiny +2. May deploy one Jawa Camp, Sergeant Doallyn, or Thedit from Reserve Deck; reshuffle. | |||
| 03 | BG-J38 (V) | Droid | Your dejariks are destiny +2. Grimtaash is immune to Sense. Once per turn, may take Grimtaash into hand from Reserve Deck; reshuffle. | |||
| 04 | Bargaining Table (V) | Effect | Deploy on table. Your unique (•) aliens are forfeit +1. Your unique (•) aliens with printed deploy costs greater than or equal to printed forfeit are deploy -1 and forfeit +1. During your deploy phase, may deploy one Attark, Crell, Ghoel, Laudica, Leslomy, Loje, or Vul from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 05 | Careful Planning (V) | Starting Interrupt | STARTING: If your starting location was a battleground site, deploy up to two related locations (one must be a system) with < 4 total [Light Side Force] and up to three Effects that are always immune to Alter from Reserve Deck; reshuffle. Place this Interrupt in Lost Pile. | |||
| 06 | Don't Forget The Droids (V) | Used or Lost Interrupt | USED: Cancel an attempt to target a droid. LOST: If a battle was just initiated at a site, lose 1 Force and place your droid there out of play to prevent opponent from drawing weapon or battle destiny during this battle. | |||
| 07 | Ellorrs Madak (V) | Effect | Deploy on table. Your ••• aliens are deploy -1. Your Rep is immune to attrition and may not be captured. While you have alien characters of five different species on table, your battle destiny draws and Force drains are +2, and opponent’s battle destiny draws are –2. (Immune to Alter.) | |||
| 08 | I Must Be Allowed To Speak (V) | Effect | Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 09 | Kalit (V) | Alien | Deploys only on Tatooine. Your other Jawas are power and forfeit +1. Your vehicle forfeited at same site satisfies all remaining battle damage against you. During your turn, may use 1 Force to take a card with “Jawa” in game text into hand from Reserve Deck; reshuffle. | |||
| 10 | Krayt Dragon Howl (V) | Used or Starting Interrupt | USED: If Obi-Wan on table, activate up to 3 Force. STARTING: Deploy Obi-Wan (regardless of Objective deployment restrictions) and his matching weapon to a Tatooine site from Reserve Deck; reshuffle. When you draw your starting hand, draw three cards instead of eight. Place this Interrupt in hand. | |||
| 11 | Laudica (V) | Alien | While Rayc Ryjerd or Tonnika Sisters on table, power +3. Whenever opponent Force drains at a non-battleground, you may retrieve 1 Force. During your deploy phase, may deploy an Effect with “matching” in game text from Reserve Deck; reshuffle. | |||
| 12 | Leslomy Tacema (V) | Alien | Adds 3 to power of anything he pilots. While on Tatooine, your docking bay transit to and from Tatooine is free. Power +2 at Cantina, Mos Eisley, or a docking bay. During your deploy phase, may deploy one Bo Shuda, Ellorrs Madak, or Yerka Mig from Reserve Deck; reshuffle. | |||
| 13 | Master Luke (V) | Rebel | Adds 2 to power of anything he pilots. During battle, may use 2 Force to place an opponent’s alien (except Jabba or a Rep) present with Luke on owner’s Force Pile (opponent may use or lose 3 Force instead). Immune to attrition < 4 (< 7 if with an alien leader). | |||
| 14 | Obi-Wan Kenobi (V) | Rebel | Obi-Wan’s game text may not be canceled and he may not be targeted by cards that capture. Unless another Jedi present, may Force drain here regardless of Objective restrictions. Immune to attrition < 5 (< 8 if with a Dark Jedi). | |||
| 15 | Princess Leia Organa (V) | Rebel | ✶ Deploys free only as an escorted captive of Jabba or a bounty hunter. Your Strangle destiny draws are +1. “Escort alone” on Strangle is treated as “escort.” When released, escort is lost and you may retrieve any three cards (except Strangle). | |||
| 16 | See-Threepio (V) | Droid | Unless Jabba on table: you must first use 3 Force to play How Did We Get Into This Mess?; and, once per turn, if with R2-D2 at a Jabba’s Palace site, may place your hand in Used Pile to draw the same number of cards from Reserve Deck. | |||
| 17 | Tamtel Skreej (V) | Alien | Deploys only to a Tatooine site as an Undercover spy. Once during each control phase, if Undercover, may relocate your character at a related site to Lando’s site (for free). Once per game, may deploy Vibro-Ax on Lando for free from Reserve Deck; reshuffle. | |||
| 18 | Tanus Spijek (V) | Alien | Once per game, when deployed to a site, opponent loses 1 Force for each Dark Side character present. Draws one battle destiny if unable to otherwise. | |||
| 19 | The Signal (V) | Used or Starting Interrupt | USED: Use 1 Force to take a character weapon into hand from Reserve Deck; reshuffle. STARTING: Take into hand and/or deploy up to three Effects of any kind with “Jedi” in lore or game text from Reserve Deck; reshuffle. Place this Interrupt in Reserve Deck. | |||
| 20 | The Time For Our Attack Has Come (V) | Immediate Effect | If you just deployed or moved a second Rebel starfighter to a system, deploy a [Death Star II] starship there from under your Starting Effect; deploy on that starship: it is power and hyperspeed +2 and immune to attrition < 5. Once per game this starship may make an additional move. (Immune to Control.) | |||
| 21 | Thrown Back (V) | Starting Effect | Deploy on table with 12 Defensive Shields from outside your deck face-down under here. Four times per game may play a card from here (as if from hand). Unless Yoda on Dagobah, each player’s attempt (after the first in a turn) to take into hand or deploy from Reserve Deck allows their opponent to draw top card from Reserve deck and/or activate 1 Force. | |||
| 22 | Tusken Breath Mask (V) | Effect | Deploy on an exterior Tatooine battleground site. X = the face-up destiny number of your Objective. Once per turn, if all your ability on table is provided by aliens, your total ability during battle at a site is +X. This Effect canceled if opponent controls this site. | |||
| 23 | Ultimatum (V) | Effect | Deploy on table. Once per turn, during a battle at a Jabba’s Palace site, your destiny draws are each +1 and your Interrupts may not be canceled. May place this Effect out of play to cause a player to activate 2 Force. | |||
| 24 | Yarna d'al' Gargan (V) | Effect | If Agents In the Court on table, deploy on table. No Love For The Empire may not flip. Bo Shuda may not be canceled. Your characters at Tatooine sites may not be attacked. During your deploy phase, may use 1 Force to deploy a Tatooine battleground location from Reserve Deck; reshuffle. | |||
| 25 | Yerka Mig (V) | Effect | Deploy on Cantina. While all your ability on table is provided by aliens and [Independent] starship pilots: whenever you deploy a unique (•) alien to a battleground, may retrieve 1 Force; and, during battle, your total power is +3. If opponent controls this location, this Effect lost. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 26 | All Wrapped Up (V) | Effect | Deploy on table. Double Back is a Used Interrupt. Once per turn, may take Bounty into hand from Reserve Deck; reshuffle. If present, your bounty hunter may capture a character opponent just forfeited at same site. Whenever you collect a bounty, may place that Effect out of play to take a retrieved card into hand. (Immune to Alter.) | |||
| 27 | Bantha Herd (V) | Effect | Deploy on a Tatooine site. Once per turn, you may place up to 3 cards from hand face down here. You may ‘react’ to battles initiated against your lone Tusken Raider by deploying (for free) any Tusken Raider(s) and/or Bantha(s) here. (Immune to Alter.) | |||
| 28 | Boba Fett (persona only) (V) | Alien | Adds 3 to power of anything he pilots (4 if Slave I). May ‘fly’ (landspeed = 3). During battle, may target an opponent’s character present with Boba Fett. Draw destiny. Target captured if destiny +2 > ability. Immune to attrition < 3 (< 5 while with Han or Jabba). | |||
| 29 | Cane Adiss (V) | Immediate Effect | If opponent just Force drained at a non-battleground location (or at any location for more than 3 Force), deploy on that location. To initiate a Force drain at same or related location, opponent must first place a card from hand in Lost Pile. (Immune to Control.) | |||
| 30 | Combat Readiness (V) | Starting Interrupt | STARTING: If your starting location was a battleground site, deploy up to two related locations (one must be a system) with < 4 total [Dark Side Force] and up to three Effects that are always immune to Alter from Reserve Deck; reshuffle. Place this Interrupt in Lost Pile. | |||
| 31 | Den Of Thieves (V) | Effect | Deploy on table. Your aliens of ability < 3 may not have their forfeit values reduced (except by Molator). Your battle destiny draws are +1 where you have a character with “plotting to kill Jabba” in lore. May lose 1 Force to raise your converted [Jabba's Palace] site to the top. | |||
| 32 | Drop! (V) | Starting Effect | Deploy on table with 12 Defensive Shields from outside your deck face-down under here. Four times per game may play a card from here (as if from hand). Unless [Virtual] Thrown Back on table, each player’s attempt (after the first in a turn) to take into hand or deploy from Reserve Deck allows their opponent to draw top card from Reserve deck and/or activate 1 Force. | |||
| 33 | Fozec (V) | Alien | Adds 2 to power of anything he pilots. While Undercover, opponent’s Force drains at related locations are -1. Once during battle, if with an ISB agent, may cause opponent to draw destiny. You may retrieve 2 Force if destiny > 2. | |||
| 34 | Gela Yeens (V) | Alien | Adds 3 to power of anything he pilots. Opponent may not target Gela Yeens (or a starship he pilots) with weapons. While in battle with Jabba, opponent’s characters at same site are power and forfeit -2. | |||
| 35 | Hermi Odle (V) | Alien | Characters at same and related sites may not have their weapons stolen or be targeted to be Disarmed. Your non-lightsaber, non-Permanent Weapon character weapon destiny draws are +2. | |||
| 36 | Hutt Bounty (V) | Effect | Deploy on Jabba. Your battle destiny draws are +1. At related sites you control, your Force generation is +1. During battle here, may make a non-Jedi character present with Jabba power = 0. | |||
| 37 | Jabba The Hutt (V) | Alien | While with your alien leader, Jabba is immune to attrition and may not be targeted by Interrupts or weapons. May deploy one Scum And Villainy from Reserve Deck; reshuffle. During battle, may use 1 Force to double the power of one other non-[Maintenance] alien present. | |||
| 38 | Jabba's Sail Barge (V) | Transport | Deploys only on Tatooine. May add 1 driver and 8 passengers. Scum And Villainy may deploy aboard. During your deploy phase, may deploy one Jabba, Pote, or Passenger Deck aboard from Reserve Deck; reshuffle. Immune to attrition < 6. | |||
| 39 | Jabba's Space Cruiser (V) | Capital | May add 2 alien pilots and 6 passengers. May deploy an [Independent] starship (with a pilot aboard, if unpiloted) here from hand and/or Reserve Deck (for free) as a ‘react;’ reshuffle. If Jabba here, immune to attrition. | |||
| 40 | J'Quille (V) | Alien | May deploy to a shielded site, and, for remainder of that turn, suspends ‘Hoth Energy Shield Rules’ at his site. Once per game, when deployed to a site, opponent loses 1 Force for each Light Side character present. | |||
| 41 | Malakili (V) | Alien | Deploys -4 on Tatooine. Rancors may deploy here (even if Malakili is not the only character, habitat permitting), are defense value +4 here, and may not attack Malakili. During your deploy phase, may deploy one Rancor here from Reserve Deck; reshuffle. | |||
| 42 | Nizuc Bek (V) | Alien | Whenever opponent Force drains at a non-battleground, may retrieve 1 Force. During your deploy phase, may deploy an Effect with “matching” in game text from Reserve Deck; reshuffle. Once per turn, may place Juri Juice from hand on Force Pile to cancel a Force drain. | |||
| 43 | None Shall Pass (V) | Used Interrupt | If opponent just deployed a character (except Leia) to a Jabba’s Palace site, use 1 Force to place that character on bottom of opponent’s Force Pile (opponent may draw two cards from Reserve Deck). | |||
| 44 | Sacrifice (V) | Used Interrupt | If opponent just initiated a battle, target your non-[Immune to Alter] Effect on table. Draw destiny. Place target on Used Pile and activate up to X Force if destiny < X, where X = target’s destiny number. | |||
| 45 | Twi'lek Advisor (V) | Used or Starting Interrupt | USED: Use 3 Force to deploy a unique (•) alien (for free) from hand or Used Pile; reshuffle. STARTING: Take into hand and/or deploy up to three Effects of any kind with “Jabba” in lore or game text from Reserve Deck; reshuffle. Place this Interrupt in Reserve Deck. | |||
| 46 | URoRRuR'R'R (V) | Alien | Deploys only on Tatooine. While with another Tusken Raider: opponent’s weapon destiny draws here are -2; once per turn, may place a card from hand on Force Pile to draw top card of Reserve Deck; and other Tusken Raiders here are forfeit +4. | |||
| 47 | URoRRuR'R'R's Bantha (V) | Creature | Deploys only on Tatooine. May add 2 ‘riders’ (passengers). Ability = 1/2. While URoRRuR’R’R aboard, adds one battle destiny. During your deploy phase, may deploy one URoRRuR’R’R here from Reserve Deck; reshuffle. | |||
| 48 | Ur'Ru'r (V) | Alien | Deploys only on Tatooine. During your deploy phase, if with URoRRuR’R’R, may deploy a weapon with “Tusken” in lore here from Reserve Deck; reshuffle; your weapon destiny draws for such weapons are +2. During your deploy phase, may move Ur’Ru’r as a regular move. | |||
| 49 | Vizam (V) | Alien | Whenever opponent deploys a starship, vehicle, or weapon (including a Permanent Weapon) to same or related location, you may activate 2 Force. | |||
| 50 | Wooof (V) | Alien | Adds 3 to power of anything he pilots. Wooof may deploy with any cruiser using Combat Response. When deployed, may draw top card from Reserve Deck. During your deploy phase, if piloting Jabba’s Space Cruiser, may deploy one Jabba aboard (for free) from Reserve Deck; reshuffle. |
Printings
The Committee re-edited the Remaster sheet on 25 June 2007 with errata to Careful Planning (V) (#5) and Combat Readiness (V) (#30).[2] It re-edited it again on 17 September 2007 with errata to Tusken Breath Mask (V) (#22).[2] In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ 1.0 1.1 swccgpc.com news page (Internet Archive, 4 December 2004) — 24 November 2004: "Virtual Set 8 is here! The SWCCG Player's Committee is pleased to present the latest addition to the Virtual Card family." The news post gives no separate tournament-legal date.
- ↑ 2.0 2.1 2.2 2.3 VirtualCards8.pdf (swccgpc.com, Internet Archive 26 October 2007) — the December 2006 Remaster sheet (re-edited 25 June 2007 with errata to #5 and #30, and 17 September 2007 with errata to #22): cover, set symbol and the slips shown below. Current copy: VirtualCards8.pdf (res.starwarsccg.org).
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.