Scout Recon
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| Title | Scout Recon |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Endor |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 6 |
| GEMP ID | 8_152 |
| Versions | Decipher — this page (8_152)Virtual Original — Scout Recon (V) (Virtual Set 9: Sanctuary Moon) ( 1109_46)Virtual Legacy — Scout Recon (V) ( 1230_47) |
Scout Recon is a Dark Interrupt (Used Interrupt) from Endor.
Card Text
Add 1 to landspeed of your scout at an exterior planet site for remainder of turn. OR If Igar is with Grond or Dyer in battle, draw one destiny and subtract if from opponent's attrition against you.
Lore
Familiarity with native terrain is essential to a scout garrison. Imperial command can also put this type of information to effective use.
Combos
- Scout Recon + Lieutenant Grond (or Lieutenant Grond (V)) + Commander Igar[1]
- Scout Recon + Colonel Dyer + Commander Igar
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Scout Recon, Endor, C
References
- ↑ Scomp: Scout Recon; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive