Reflections IV (Virtual Block 6)
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| Reflections IV | |
|---|---|
| Game/Set | Star Wars CCG |
| Block | Virtual Block 6 |
| Release | 6.1 |
| Publisher | Star Wars CCG Players Committee |
| Official text as of | 4 September 2009[1] |
| Cards | 110 |
| Next | Domain Of Evil |
Reflections IV is the first of three releases of Virtual Block 6, a legacy virtual expansion. Its text is official as of 4 September 2009.[1] The release has 110 cards: 59 Dark Side and 51 Light Side.
The cover lists text updates to Strong Is Vader and Lone Pilot (V).
Discrepancies
- The release cover's heading misprints the block as "Virtual Set 6"; the other Virtual Block covers read "Virtual Block".[1]
- The cover states that Rebel Fleet (V) was removed from this release, to be re-released in Virtual Set 7 after its text was changed and playtested.[1] It is not in any later release (7.1 to 9.2)[2] or in the 2013 virtual card master lists.[3]
- Another Pathetic Lifeform (V), a Light Side Defensive Shield, is printed in this release[1] but has no card page and is not in the Virtual Shields card list.
- Wipe Them Out, All Of Them (V) and Let's Keep A Little Optimism Here (V) are printed in this release.[1] The legacy card data places them in Virtual Block 5 and Virtual Block 3.[4][5]
- The ten Defensive Shields printed in this release are part of Virtual Shields in the legacy card data.[4][5]
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Baragwin (V) | Character | C | 3 | This character is lost if a Starting Effect on table. Your non-alien characters at sites are power and forfeit = 0. If present at a battleground site, your Force drains at battleground sites where you have two aliens are +1, and whenever you deploy an alien, retrieve 1 Force. | |
| BoShek, Brash Smuggler | Character | U1 | 1 | Adds 3 to power of anything he pilots. When piloting a freighter at a battleground system, adds 1 to attrition against opponent here and their starships here may not 'cloak.' Opponent loses no more than 3 Force to your Force drains at same system. | |
| Han Solo, Courageous Smuggler | Character | C2 | 1 | Adds 3 to power of anything he pilots. While piloting Falcon, may add one destiny to total power or attrition. If Han is about to draw a card for weapon destiny, may instead use Han's ability number. Once per game, may deploy non-[Maintenance] Chewie to same site. Immune to attrition < 3. | |
| Jabba's Prize | Character | PM | 0 | Jabba's Prize is a Light Side card and does not count toward your deck limit (but subtracts one from the number of cards you may start under your Starting Effect). Reveal to opponent when deploying your Starting Effect. Deploys only at start of game if Jabba's Prize is at Security Tower (replaces opponent's Jabba's Prize imprisoned in Security Tower); otherwise place out of play. May not be placed in Reserve Deck. Jabba's Prize is a persona of Corran Horn only while on table. If Jabba's Prize was just released or leaves table, place it out of play. For remainder of game, you may not deploy [Maintenance] Falcon. While Jabba's Prize at Audience Chamber, opponent's battle destiny draws there are +1. | |
| Lando Calrissian, Scoundrel (V) | Character | PM | 1 | Adds 2 to power of anything he pilots. Once per game, may convert opponent's Lando present at a site (may retrieve 2 Force). Adds one battle destiny if with your alien or Rebel. Immune to attrition < 3 (< 5 if your Effect with 'Lando' in lore on table). | |
| Leia, Optimistic Leader | Character | C2 | 1 | Adds 1 to power of anything she pilots. Dark Jedi deploy +1 here. May move as a 'react' (one other Rebel present may move with her). While armed with Leia's Sporting Blaster, its weapon destiny draws are +1 and Leia is power +1. Immune to attrition < 3. | |
| Daughter Of Skywalker (V) | Character | R | 1 | If in hand, may place her under Reserve Deck. May be targeted instead of Luke by Mind What You Have Learned (that card then targets Leia instead of Luke for remainder of game). May deploy Reflection from Reserve Deck; reshuffle. Immune to attrition < 4. | |
| Luke Skywalker, Strong In The Force | Character | C | 1 | Adds 3 to power of anything he pilots. While piloting Red 5 or Rogue 1 (or armed with Luke's Lightsaber), may add one destiny to total power or attrition, and I Have You Now is canceled. When Luke leaves table, place all your cards on him in Used Pile. Immune to attrition < 4. | |
| Obi-Wan, Crazy Wizard | Character | C2 | 1 | Old Ben is a Used Interrupt and may target this site even if not a Tatooine site. Dark Jedi may not 'swing' lightsabers more than once per battle here. When leaving table, place all your cards on Obi-Wan in Used Pile. Immune to attrition < 5. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Let's Keep A Little Optimism Here (V) | Effect | C | 5 | Deploy on your non-droid character present at a battleground site; character may not be carried from here or move. Target a Dark Jedi at a site. You lose no more than 1 Force to Force drains at target's location. This Utinni Effect canceled when reached by target. | |
| Commando Training & •K'lor'slug | Effect | C | 1 | Deploy on table. If your character or non-[Independent Starship] starship in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). Rebels (except Jedi or [Permanent Weapon] characters) ignore location deploytment restrictions (and 'power -1') in their game text, apply their Endor deployment modifiers at any location, and are immune to Bad Feeling Have I. Your Interrupts that retrieve exactly 1 Force (except Corellian Retort) are not stacked on Do They Have A Code Clearance?. Cannot be canceled. (Immune to Alter.) | |
| Jabba, This Is Your Last Chance! | Effect | C | 5 | Deploy on table with 5 cards from outside your deck face down under here. Twice per game, may play a Defensive Shield from here (as if from hand). If Quiet Mining Colony or Independent Operation on table, lightsabers may not add to Force drains or 'swing' more than once per battle. Cloud City Celebration is canceled. | |
| Maneuvering Flaps & •Nick Of Time | Effect | C | 1 | Deploy on table. Your vehicles with a pilot character or gunner aboard are not hit when 'thrown.' During your deploy phase, may reveal an unpiloted combat vehicle from hand to take its matching pilot character (or vice versa) from Reserve Deck and deploy both simultaneously; reshuffle. Whenever you play Desperate Tactics, Lucky Shot, On Target, Rapid Fire, or Steady Aim, may draw top card from Reserve Deck. (Immune to Alter.) | |
| Incom Corporation & •Koensayr Manufacturing | Effect | R | 3 | Deploy on a Rebel Base war room. Your ability-1 permanent pilots aboard T-47s, X-wings, Y-wings, and Z-95s (except squadrons) are replaced by ability-2 permanent pilots who add 1 to power. During your control phase, may retrieve one Y-wing or Z-95. Suspended if opponent controls this site. (Immune to Alter.) | |
| Mon Calamari Dockyards | Effect | C | 3 | Deploy on table. Star Cruisers (except Profundity) may deploy -2 (to a maximum of -3), ignore deployment restrictions in their game text, draw one battle destiny if not able to otherwise, and are immune to attrition < 4. (Immune to Alter.) | |
| Republic Logistics | Effect | U | 5 | Deploy on table. If A Jedi's Plans not on table, may deploy it from Reserve Deck; reshuffle. Once per turn, you may place a non-unique card with ability from your Lost Pile out of play to retrieve any one unique (•) character of ability < 5, starship, or vehicle (except one with a [Permanent Weapon] or [Maintenance]). (Immune to Alter.) | |
| Return Of The Jedi | Effect | U | 4 | Deploy on a site to cancel a Force drain there. Skywalkers are power +1 here. At end of your turn, place this Effect in Lost Pile. OR At any time, deploy on Sidious or [Virtual Block 3] Emperor. Opponent's Interrupts with 'Emperor' in game text are canceled and Sidious may not place Jedi out of play. (Immune to Control.) | |
| Underworld Contacts (V) | Effect | PM | 4 | Deploy on table. While any player has two aliens of the same card title together, they draw one battle destiny if unable to otherwise, and players draw no more than one battle destiny there. Once per turn, may raise your converted Jabba's Palace site to the top. (Immune to Alter.) | |
| The First Transport Is Away! (V) | Effect | R1 | 4 | Deploy on Rendezvous Point if [Virtual] 1st Marker on table. Target a transport on Hoth. When reached by target, relocate Utinni Effect to Hoth system. Your Force drains at unshielded marker sites are +1 and cannot be canceled. Immune to Surprise. (Immune to Alter.) | |
| Reflection (V) | Effect | R | 3 | Deploy on [Endor] Leia. Leia's training destiny draws are +1. During your control phase, may use 3 Force (if Save You It Can on table, may use 1 Force instead) to retrieve 1 Force (cannot be reduced). |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Antilles Maneuver & •Rebel Reinforcements | Interrupt | C | 5 | USED: Cancel Lateral Damage (Immune to Sense.) OR During opponent's deploy phase, deploy a Rebel of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle LOST: Once per game, if opponent has more cards with ability on table than you, draw destiny and retrieve up to that number of Rebels and/or Rebel starships (may take one retrieved card into hand). | |
| Armed And Dangerous & •Krayt Dragon Howl | Interrupt | U | 4 | USED: Cancel Disarmed or Stunning Leader. OR If a battle was just initiated, deploy a character weapon on your participating character from Reserve Deck (or hand); reshuffle. LOST: Use 1 Force to deploy (or retrieve) non-[Reflections 3] Obi-Wan from Reserve Deck; reshuffle. OR If opponent just initiated a battle against non-[Reflections 3] Obi-Wan alone at a site, his forfeit cannot be reduced. | |
| Ascension Guns (V) | Interrupt | U | 5 | USED: If opponent occupies your site, peek at the top two cards of Reserve Deck and take one into hand. LOST: During any move phase, lose 2 Force to relocate up to 3 of your characters from an interior Theed Palace site to any related Throne Room (or vice versa). | |
| Desperate Reach (V) | Interrupt | U | 5 | Take Houjix or [Reflections 2] R2-D2 into hand from Reserve Deck; reshuffle. OR Cancel Dark Jedi Presence, I Have You Now, or Maul Strikes. OR Place a card stacked on Droid Racks in opponent's Lost Pile. OR If a lightsaber was just 'swung' during battle, it may not target again this battle. | |
| Don't Underestimate Our Chances (V) | Interrupt | C1 | 4 | USED: Initiate a battle for free. STARTING: If Dantooine Operations on table, deploy from Reserve Deck Operations Center, Dantooine Engineering Corps, and up to two Effects which deploy on table (or your side of table), are always [Immune to Alter], and have no deploy cost. Place this Interrupt in Lost Pile. | |
| I Don't Need Their Scum, Either (V) | Interrupt | R | 5 | USED: Cancel Lando System? OR If Lando piloting Falcon, it draws two battle destiny if not able to otherwise. LOST: Retrieve your just lost gambler (except Dash) into hand. OR Place a copy of Eject! Eject! deployed on table in your Used Pile. | |
| Odin Nesloor & •First Aid | Interrupt | F | 4 | If your character's forfeit was just reduced to 0, use 1 Force (free if forfeit reduced by a [Permanent Weapon] weapon) to restore it to normal. (Immune to Sense.) OR Cancel an attempt to 'operate' on a character; character is protected from any further attempts until start of opponent's next turn. OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | |
| I've Decided To Go Back (V) | Interrupt | C | 4 | Use 1 Force to deploy (or retrieve) non-[Virtual] Amidala, Panaka, or Ric Olie from Reserve Deck; reshuffle. OR If your ability = 3 character defending a battle alone at a site (except Senate), character is power +2, adds one destiny to power and may draw one battle destiny if not able to otherwise. (Immune to Sense.) | |
| Let The Wookiee Win (V) | Interrupt | R1 | 5 | USED: Reveal the top 3 cards of Reserve Deck; place one in hand, and the others on bottom of Used Pile (in any order). STARTING: If your starting location was a non-[Special Edition] location, deploy from Reserve Deck an always [Immune to Alter] Effect and two <> sites with < 3 total [Light Side Force]. Place this Interrupt in hand. | |
| Out Of Somewhere (V) | Interrupt | U | 4 | Use 1 Force to deploy (or retrieve) Lando from Reserve Deck; reshuffle. OR If a battle just initiated, and your Lando defending alone at a site, his forfeit cannot be reduced, he adds one destiny to power (add 1 for each character and vehicle present), and draws one battle destiny if not able to otherwise. (Immune to Sense.) | |
| Protector (V) | Interrupt | R | 4 | USED: Raise your converted Kashyyyk system to the top. (Immune to Sense.) STARTING: If Kashyyyk was your starting location, deploy from Reserve Deck Forest Depths, Grrrghrrrgh!, and up to two Effects that are always [Immune to Alter]. Place this Interrupt in hand. | |
| Scomp Link Access (V) | Interrupt | C2 | 3 | USED: Take a non-[Episode I] droid (except IL-19) into hand from Reserve Deck; reshuffle. OR Place a card from hand on Used Pile. STARTING: Deploy from Reserve Deck two always [Immune to Alter] Effects. If you have only one location (with less than 3 [Light Side Force]) (except Massassi Throne Room) on table, may deploy a [Cloud City] site. Place this Interrupt in hand. | |
| Solo Han (V) | Interrupt | R2 | 4 | Use 1 Force to deploy (or retrieve) non-[Permanent Weapon] Han (except Falcon) from Reserve Deck; reshuffle. OR If battle just initiated, and Han defending alone at a site, he is power +1 for each character and vehicle present, his forfeit cannot be reduced, he adds one destiny to power, and he draws one battle destiny if not able to otherwise. (Immune to Sense.) | |
| Warrior's Courage (V) | Interrupt | R2 | 4 | Use 1 Force to deploy from Reserve Deck (or retrieve) Leia; reshuffle. OR If a battle just initiated, and non-[Reflections 3] Leia is defending alone at a site, her forfeit cannot be reduced, she adds one destiny to power (+1 for each character and vehicle present), and draws one battle destiny if not able to otherwise. (Immune to Sense.) |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Kashyyyk: Forest Depths | Location | U | 0 | Light Side: In battles at Kashyyyk locations, attrition against opponent is +1 (limit +3) for each Kashyyyk location you occupy with a Wookiee. Dark Side: Unless you occupy, your Force generation here is canceled. No starships or vehicles here. | |
| Tatooine: Queen's Landing Site | Location | PM | 0 | Light Side: Once per turn, may deploy Ric Olie and/or a 327 Nubian here (for -1 Force each) from Reserve Deck; reshuffle. Dark Side: Force drain +1 here. Opponent may not Force drain here. | |
| Hoth: Main Power Generators (1st Marker) (V) | Location | U2 | 0 | Light Side: While Liberation on table, Hoth Energy Shield covers only this site and Echo sites. Unique (•) speeders cannot be 'thrown.' Dark Side: 'Hoth Energy Shield Rules' in effect. If 'blown away,' Light Side loses 8 Force. Artillery weapons on Hoth are powered. | |
| Hoth: Echo Command Center (War Room) (V) | Location | U2 | 0 | Light Side: If Local Uprising on table, may use 1 Force to take Rendezvous Point into hand from Reserve Deck; reshuffle. Your transports are hyperspeed +2. May not be converted. Dark Side: Unless you occupy this site (or three related locations), The First Transport Is Away! is immune to Our First Catch Of The Day. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Overseer | Starship | PM | 3 | May add Harc as a pilot. During battle, adds one destiny to total power. If opponent just deployed a Dark Jedi or Sith to a related site, may deploy a related location from Reserve Deck; reshuffle. Immune to attrition < 4 (< 6 while at Bespin). | |
| Han, Chewie, And The Falcon (V) | Starship | PM | 2 | May add 2 passengers. Permanent pilots are •Han and •Chewie, who provide total ability of 5. While in battle, adds one destiny to total power. Immune to Come With Me, Life Debt, and attrition < 5. | |
| Wedge In Red Squadron 1 | Starship | R | 2 | Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to attrition or total power. Immune to Come With Me, Tallon Roll, and attrition < 4. | |
| Red 1 (V) | Starship | U1 | 2 | May add Red Leader as pilot. X-wings are immune to Tallon Roll. Once per turn, may use 1 Force to take a unique (•) Red Squadron X-wing (except Red 5) into hand from Reserve Deck; reshuffle. Immune to attrition < 5. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Dash In Rogue 10 | Vehicle | R2 | 2 | May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. During battle, if with another T-47 and about to draw battle destiny, may draw two and choose one. Immune to attrition < 4. | |
| Snowspeeder Garrison | Vehicle | U1 | 2 | Deploys -3 to Hoth. Permanent pilots provide total ability of 6. While on Hoth, defense value +2, immune to attrition < 4, and may move as a 'react' for +1 Force |
Objective
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Mind What You Have Learned (V)/Save You It Can (V) | Objective | R | 0 | Deploy Dagobah system (may not be converted) and Strong Is Vader. For remainder of game, only Luke may be an apprentice. Yoda and Luke deploy -3 to Dagobah. While this side up, may deploy At Peace, Luke, Luke's Backpack, [Dagobah] Yoda, and/or Yoda's Hope to Dagobah from Reserve Deck; reshuffle. Your cards on Dagobah may not contribute to Force retrieval (except with Strong Is Vader). Each player's Sense and Alter destiny draws are +4. Flip this card when Luke completes Jedi Test #5. | |
| Mind What You Have Learned (V)/Save You It Can (V) | Objective | R | 7 | Immediately place destiny card from Jedi Test #5 on that Jedi Test. While this side up, during your move phase, may use 3 Force to take Luke into hand from a location you control (cards on Luke go to owner's Used Pile). Luke may ignore location deployment restrictions listed in his game text. Opponent may not play Sense or Alter. Place out of play if Luke is placed out of play or crosses over. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Strong Is Vader | Epic Event | R | 0 | If [Virtual] Mind What You have Learned on table, deploy on table with up to 6 Jedi Tests under here from outside your deck. You may not Force drain at Dagobah locations or deploy asteroid sectors, [Maintenance] cards, or [Permanent Weapon] cards. Whenever you draw training destiny, draw two and chose one. You may retrieve 3 Force whenever you complete a Jedi Test. Completed Jedi Tests are placed on table and are suspended (not lost) whenever character who completed them not on table. |
Defensive Shield
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Another Pathetic Lifeform (V) | Defensive Shield | 0 | Plays on table. M'iiyoom Onith's game text is canceled. Any docking bay Brangus exchanges with a card in Lost Pile is placed out of play. While opponent has a non-unique alien (or starfighter), or Dark Jedi in battle, opponent may not draw more than two battle destiny. | ||
| Ounee Ta (V) | Defensive Shield | PM | 0 | Plays on table. While you occupy a Renegade planet location, operatives are forfeit = 0, operatives do not add to Force drains and your Force drains may not be reduced. Sleens do not cancel Force icons. Cannot be canceled. | |
| Your Insight Serves You Well (V) | Defensive Shield | PM | 0 | Plays on table. Scanning Crew is canceled. If an 'insert' card was just inserted or revealed, it is canceled. You lose no Force to Boonta Eve Podrace, and opponent's retrieval from Boonta Eve Podrace may not be canceled. While you occupy three battlegrounds, Watto's Box is suspended. | |
| Let's Keep A Little Optimism Here (V) | Defensive Shield | PM | 0 | Plays on table. Ounee Ta is canceled. At opponent's Ralltiir and Renegade Planet sites, your Rebels are deploy -2 and your Force drains may not be modified or canceled by opponent. Your game text at opponent's <>Swamp and <>Jungle is canceled. Your characters present at opponent's <>Forest are immune to attrition. | |
| He Can Go About His Business (V) | Defensive Shield | PM | 0 | Plays on table. Cancels A Dangerous Time, Bad Feeling Have I, Responsibility Of Command and You Overestimate Their Chances. Unless [Virtual] Epic Duel on table, Force loss from epic duels is reduced to 0 and characters about to be placed out of play by a duel are instead lost. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 3B3-10 (V) | Character | U | 2 | While at an interior Naboo site, your [Presence] droids here are immune to We'll Handle This and (if at opponent's site) cannot be placed in Used Pile during battle. If with a unique (•) battle droid, draws one battle destiny if not able to otherwise. | |
| Admiral Piett (V) | Character | XR | 1 | Adds 3 to power of anything he pilots. Deploys -2 to Executor (while aboard, it is immune to attrition < 5 and hyperspeed +1). During battle, if Flagship Operations on table, may place a card from hand in Used Pile; your total power is +3. | |
| AT-AT Driver (V) | Character | C2 | 3 | Adds 2 to power of any combat vehicle he pilots. While piloting an AT-AT: draws one battle destiny if not able to otherwise, you may use 1 Force to deploy a vehicle site on this AT-AT from Reserve Deck; reshuffle, and if just lost, may use 1 Force to place this character in Used Pile. | |
| Boba Fett, Bounty Hunter (V) | Character | PM | 1 | Adds 3 to power of anything he pilots. May 'fly' (landspeed = 3). Adds one battle destiny if with your alien or Imperial. Immune to attrition < 3 (< 5 if with Vader or a bounty hunter). | |
| Boba Fett, Relentless Bounty Hunter | Character | C | 1 | Adds 3 to power of anything he pilots. May 'fly' (landspeed = 3). While armed with a blaster, may add one destiny to total power or attrition. During your move phase, if escorting a captive, may use 2 Force to relocate both to a docking bay. Immune to attrition < 3. | |
| Captain Mod Terrik | Character | C3 | 3 | Other sandtroopers are deploy -1. Your ability-1 troopers may not have their forfeit reduced and (unless they have another forfeit bonus) are forfeit +2. At sites where you have two troopers, they may draw one battle destiny if not able to otherwise. | |
| Darth Maul With Lightsaber (V) | Character | R | 1 | Permanent weapon is •Maul's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value). Adds one battle destiny if with Qui-Gon. Immune to Eject! Eject!. | |
| Commander Daine Jir | Character | C2 | 2 | While at a mobile site, your Imperials here are immune to Demotion, and, once per turn, may use 1 Force to deploy a unique (•) Imperial warrior (except a pilot) from Reserve Deck; reshuffle. While No One To Stop Us This Time on table, it may not flip. | |
| Carnor Jax, Royal Guard | Character | C | 2 | Imperials may not have their deploy costs increased (or be excluded from battle) by opponent here. When using a Force Pike, may draw two weapon destiny and choose one (may take the other into hand). Immune to attrition < 3. | |
| Darth Vader, Betrayer Of The Jedi | Character | C | 1 | Adds 3 to power of anything he pilots. The Circle Is Now Complete is canceled. While present with [Reflections 3] Obi-Wan or a Jedi Council Member, may add one battle destiny, lightsabers here may not be 'swung' twice, and their immunity to attrition is canceled. Immune to attrition < 5. | |
| Kir Kanos With Force Pike | Character | PM | 3 | Heroic. Permanent weapon is Force Pike (may target a character for free; draw destiny; target hit, and its power = 0, if destiny +1 > defense value). Your characters here are immune to Cantina Brawl, Fallen Portal, and Rebel Barrier. | |
| Lieutenant Cecius (V) | Character | U | 2 | Opponent's characters are deploy +1 to same mobile site. At battlegrounds where you have a unique (•) and non-unique Imperial present (and no other bonus to your Force drain), your Force drains are +1. Tactical Support is a Used Interrupt. | |
| Massassi Warrior | Character | F | 2 | Deploys -1 to same site as a Dark Jedi. While with another Sith, draws one battle destiny if unable to otherwise and opponent's characters here are power -1. When lost from the same site as a Jedi, opponent loses 1 Force. | |
| Moff Tarkin, Death Star Commandant | Character | C | 1 | Adds 1 to power of anything he pilots. Deploys -2 to Death Star. Your Force generation at Eriadu is +2. Superlaser fires at starships for free, and targets it hits are forfeit -4. Wherever you have an Imperial, you may initiate battles for free. Immune to attrition < 3. | |
| P-13 & •P-14 | Character | R | 1 | May move as a 'react'. Permanent weapon is Twin Cannon (may target a character or vehicle for free; draw destiny; if destiny +1 > defense value, target hit (opponent loses 1 Force); may lose 2 Force to fire once more in battle). Immune to attrition < 4. | |
| Ponda Baba (V) | Character | U1 | 3 | Adds 2 to power of anything he pilots. Game text of non-Jedi Luke (or a lightsaber he is using) may not target aliens here. During battle, if with a smuggler, may add a destiny to attrition (+2 if with your smuggler) or make that smuggler forfeit = 0. | |
| Probot | Character | C2 | 2 | Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3. | |
| Thok & Thug (V) | Character | PM | 1 | Deploys -1 to Jabba's Palace sites. While with your alien leader, Heroic. Once per turn, if defending a battle, may use 1 Force to add 2 to your total power. |
Creature
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Dianoga (V) | Creature | R2 | 3 | * Ferocity = 2 + destiny. Habitat: swamps, jungles, Trash Compactor, and Dark Waters. Whenever this creature eats an opponent's card, opponent loses 2 Force. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Wipe Them Out, All Of Them (V) | Effect | U | 5 | Deploy on a site. Unless a player controls a battleground site, that player's [Permanent Weapon] destiny draws are -2. During opponent's draw phase, if opponent's non-battleground site (with no related locations) on table, may activate or retrieve 1 Force. (Immune to Alter.) | |
| Breached Defenses & •Molator | Effect | U2 | 1 | Deploy on table. Once per game, unless [Virtual] Crossfire on table (or out of play), may use 3 Force to take an Effect that deploys on a location (except Expand the Empire) into hand from Reserve Deck; reshuffle. If your character or non-[Independent Starship] starship in battle is about to be lost before the damage segment, it is instead lost at the end of battle (if forfeited, forfeit for 0). Your non-Dark Jedi characters without [Permanent Weapon] or [Maintenance] are immune to Goo Nee Tay. May not be canceled. (Immune to Alter.) | |
| Dark Waters & •Krayt Dragon Bones | Effect | R2 | 1 | Deploy on Rancor Pit. May deploy a non-[Selective] ferocious creature here. During your battle phase, if you have no presence here, may relocate a captive from Audience Chamber to here. If opponent's character here was just eaten, retrieve 3 Force. If a creature here is lost, owner loses Force equal to half its printed deploy cost (round up). Once per turn, if a creature here is about to draw destiny for ferocity, may instead use its destiny number. (Immune to Alter.) | |
| Droid Racks (V) | Effect | R | 1 | Deploy on Invasion. Where Are Those Droidekas?! ignores Neimoidians. If your destroyer droid was just lost, may stack it here. During your control phase, may use 2 Force to place any destroyer droid here in Used Pile. If your vehicle or character (except a Neimoidian or destroyer droid) at a site, this Effect lost. (Immune to Alter.) | |
| Fleet Security Protocols | Effect | C | 3 | Deploy on table. Once per turn, may deploy a non-unique starship (or vehicle) site from Reserve Deck; reshuffle. During battle where you have a starship or vehicle, characters at related starship (or vehicle) sites cumulatively add 2 to your total power and may be forfeited to reduce battle damage or attrition. When a starship (or vehicle) site leaves table, place it and all cards there in owner's Used Pile. (Immune to Alter.) | |
| He's No Jedi | Effect | C | 5 | Deploy on table with 5 cards from outside your deck face down under here. Twice per game, may play a Defensive Shield from here (as if from hand). If This Deal Is Getting Worse All The Time on table, for remainder of game lightsabers may not add to Force Drains or 'swing' more than once per battle. Cloud City Occupation is canceled. | |
| Hutt Influence (V) | Effect | PM | 4 | Deploy on a pit. 'Imperial' on Human Shield may be treated as 'bounty hunter'. While I Shall Enjoy Watching You Die on table, bounty hunters are forfeit +2 and immune to Goo Nee Tay. Once per game, if Nal Hutta on table, may take All Wrapped Up into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Protocol Failure | Effect | C | 4 | Deploy on a site to cancel a Force drain there. Vader is deploy -1 here. At end of your turn, place this Effect in Lost Pile. OR At any time, target a unique (•) [Episode I] droid. Opponent chooses: deploy on droid (its game text is canceled), or place this Effect in Lost Pile (you may take any one card into hand from Reserve Deck; reshuffle). (Immune to Control.) | |
| T'doshok Hunting Vow | Effect | R | 4 | Deploy on table. Where you have two non-unique aliens present, draw one battle destiny if unable to otherwise and opponent's total power is -3. While Bossk at a site, (except Audience Chamber), Trandoshans are power +1 and forfeit +2. May deploy non-[Virtual Block 6] Molator from Reserve Deck; reshuffle. (Immune to Alter.) | |
| Tarkin's Bounty (V) | Effect | U | 5 | Deploy on table. Each Amidala stacked on a Political Effect is a senator. While you have < 13 cards in hand, opponent may not peek at or remove them (except with Grimtaash). Once per turn, may take one [Virtual] Astromech Shortage into hand from Reserve Deck; reshuffle, or lose 2 Force to cancel a Political Effect. (Immune to Alter.) | |
| Royal Escort (V) | Effect | C | 4 | Deploy on table unless your [Reflections 2] Objective on table. Unique (•) [Special Edition] Coruscant sites gain one [Light Side Force]. 'Emperor' on Royal Guards may be treated as 'Sidious.' Attrition against opponent is +1 for each battleground site occupied by two Royal Guards. May use 1 Force to deploy a Force Pike from Reserve Deck; reshuffle. (Immune to Alter.) |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Imbalance & •Kintan Strider | Interrupt | U | 4 | Cancel Blaster Proficiency. (Immune to Sense.) OR If opponent just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round down) to a minimum of 1. OR If opponent's character just lost, lose 1 Force to retrieve the topmost character of ability < 6 (except a [Maintenance] or [Permanent Weapon] card) in your Lost Pile into hand. | |
| Lana Dobreed & •Sacrifice | Interrupt | U | 4 | If your character's forfeit was just reduced to 0, use 1 Force (free if forfeit reduced by a [Permanent Weapon] weapon) to restore it to normal. (Immune to Sense.) OR Lose 2 Force to cancel an attempt by Yoda or Obi-Wan to cancel your Interrupt or your just drawn weapon destiny. OR During your move phase, target any or all of your characters at one site to 'transport' (relocate) to an exterior or battleground site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile. | |
| Lightsaber Deficiency (V) | Interrupt | U1 | 5 | Take Ghhhk or Molator into hand from Reserve Deck; reshuffle. OR Cancel Corellian Retort, Gift Of The Mentor, or Jedi Presence. OR Retrieve Protocol Failure into hand. OR If a lightsaber was just 'swung' during battle, it may not target again this battle. | |
| Lone Pilot (V) | Interrupt | R2 | 4 | USED: Activate 1 Force. STARTING: Take into hand from Reserve Deck Bossk, Dengar, DS-61-2, Guri or Juno Eclipse (may also take into hand from Reserve Deck a matching starship, a system with exactly 1 [Dark Side Force], and an always [Immune to Alter] Effect). When drawing your starting hand, draw four cards instead of eight. Place this Interrupt in Lost Pile. | |
| One Bright Spot | Interrupt | C | 4 | If Galen was just lost and Juno Eclipse is on table (or vice versa), place the just-lost character on your Used Pile instead. OR If Juno Eclipse is participating in a battle, you may lose Galen from hand to satisfy all battle damage and attrition against you. | |
| One Beautiful Thing | Interrupt | C | 4 | Lose 1 Force to take Juno Eclipse into hand from Reserve Deck (or retrieve); reshuffle. OR During battle where you have no Dark Jedi or droids and only two participating cards with ability (a male and a female), add one destiny to total power (and attrition against you = 0). | |
| Tarkin's Orders (V) | Interrupt | PM | 4 | USED: If a battle just initiated at a site, target your Imperial of ability = 3 defending. Target's forfeit cannot be reduced, and draws one battle destiny if not able to otherwise. LOST: Use 1 Force to deploy (or retrieve) Eriadu or an Imperial of ability = 3 (except Veers) from Reserve Deck; reshuffle. (Immune to Sense.) | |
| TIE Sentry Ships (V) | Interrupt | C | 5 | USED: If you just drew a unique (•) Imperial starship for destiny, take that starship into hand to cancel and redraw the destiny. LOST: Use 3 Force to retrieve a unique (•) Imperial starship into hand. | |
| We Have A Prisoner & •I Can't Shake Him! | Interrupt | C2 | 5 | USED: During opponent's deploy phase, deploy an Imperial of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle. LOST: If opponent just lost or forfeited a character from battle, use 1 Force. Character is captured instead (for remainder of turn, you may not deploy Bounty on that character). | |
| Weapon Levitation & The Empire's Back | Interrupt | U | 4 | USED: Cancel Disarmed or Wookie Strangle. OR Once per battle involving Vader, reveal a device or character weapon from Used Pile and add its printed destiny number to your total power; reshuffle. LOST: Use 1 Force to deploy (or retrieve) Vader from Reserve Deck; reshuffle. OR If opponent just initiated a battle against Vader defending alone at a site, his forfeit cannot be reduced. | |
| You Overestimate Their Chances (V) | Interrupt | C1 | 4 | USED: Initiate a battle for free. STARTING: If Ralltiir Operations on table, deploy from Reserve Deck Supply Route, [Virtual] Insignificant Rebellion, and up to two Effects that are always (Immune to Alter), have no deploy cost, and do not deploy on locations. Place Interrupt in Lost Pile. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Hoth: Ice Plains (5th Marker) (V) | Location | C2 | 0 | Dark Side: Once per game, may take a non-[Maintenance] AT-AT into hand from Reserve Deck; reshuffle. During your move phase, may move for free between here and Mountains. Light Side: If Imperial Control on table, add one [Light Side Force] here and at Mountains. Ice Storm, Rebel Base Occupation, and opponent's Colo Claw Fish are canceled. | |
| Remote Depot | Location | U2 | 0 | Dark Side: May not deploy to Bespin, Coruscant, Kessel, Ralltiir, or Tatooine. Once per game, may deploy an Effect that deploys on a character or a device here from Reserve Deck; reshuffle. Light Side: Unless opponent's Sleen or matching operative at same site or related site, those sites are immune to Ounee Ta. | |
| Star Destroyer: Command Station | Location | U | 0 | Dark Side: While you control, related starship may not have its power reduced and may move as a 'react.' Once per game, if Devastator on table, may deploy Jir here from Reserve Deck; reshuffle. Light Side: Unless you control, related starship is immune to attrition < 4 or adds 2 to immunity (if on Devastator and opponent controls this site, immune to attrition). | |
| Tatooine: Mos Espa (V) | Location | C | 0 | Dark Side: 'Free' on You're A Slave? is treated as '2 Force.' Your Force loss from You're A Slave? is doubled. Light Side: Endor Shield is canceled. Once per game, may reduce Force loss from You're A Slave? to zero. Immune to Revolution. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Black 1 | Starship | U2 | 2 | May add Juno Eclipse as pilot. TIEs are immune to Don't Get Cocky. Once per turn, may use 1 Force to take a Black Squadron TIE into hand from Reserve Deck; reshuffle. Draws one battle destiny if not able to otherwise. Immune to attrition < 5. | |
| DS-61-11 In Black 11 | Starship | R | 2 | Permanent pilot is •DS-61-11, who provides ability of 2. Whenever you deploy a TIE simultaneously with a pilot character, your Force retrieval from Sienar Fleet Systems is +1. Immune to attrition < 5. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Marquand In Blizzard 6 | Vehicle | PM | 1 | May add 1 pilot. Permanent pilot is •Marquand, who provides ability of 2. Cards it hits are power and forfeit -2 and may not apply ability towards drawing battle destiny. Immune to attrition < 4. | |
| Blizzard 4 (V) | Vehicle | PM | 2 | May add 1 pilot and 6 passengers. Permanent pilot provides ability of 2. When deployed, may deploy a non-pilot Imperial warrior aboard (for free). Immune to attrition < 4. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Fett's Blaster Rifle | Weapon | U | 2 | Deploy on [Cloud City] or [Jabba's Palace] Boba Fett (may draw one battle destiny if not able to otherwise). Hidden Weapons is canceled. If Special Delivery not on table, may deploy it from Reserve Deck; reshuffle. May target a character for free. Draw destiny. Target hit, and forfeit = 0, if destiny +1 > defense value. | |
| Blaster Rifle (V) | Weapon | C2 | 3 | Deploy on your Imperial warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value. | |
| ISB Blaster Pistol | Weapon | C | 5 | Deploy on Tarkin or an ISB Agent. May be forfeited to Used Pile (forfeit = 3). May target a character or creature for free. Draw destiny. Target hit, and its forfeit = 0, if destiny (+1 if on Tarkin) > defense value. Matching weapon for Tarkin. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Epic Duel (V) | Epic Event | R | 0 | Deploy on table. A Jedi's Resilience may not be played during move phases. The Circle Is Now Complete or Vader's Obsession may be played during any move phase to initiate an epic duel as follows: If Vader present with specified target, each player draws two destiny (if armed with a lightsaber, each destiny is +1); add ability. Loser (lowest total) is lost, losing player loses 2 Force, and winning player may retrieve 2 Force. |
Defensive Shield
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Useless Gesture (V) | Defensive Shield | PM | 0 | Plays on table. In order to play an Interrupt from Lost Pile, opponent must first stack it here (if possible) and use +1 Force for each card here, even if Interrupt is normally free. | |
| Do They Have A Code Clearance? (V) | Defensive Shield | PM | 0 | Plays on table. Outrider does not place Utinni Effects out of play. If opponent just retrieved Force using an Interrupt or Utinni Effect, you may stack that card here. Opponent's Force retrieval is reduced by X, where X = number of cards here | |
| Leave Them To Me (V) | Defensive Shield | PM | 0 | Plays on table. At opponent's Dantooine and Subjugated Planet sites, your Imperials are deploy -2 and your Force drains may not be modified or canceled by opponent. Your game text at opponent's <>Swamp and <>Jungle is canceled. Your characters present at opponent's <>Forest are immune to attrition. | |
| No Escape (V) | Defensive Shield | PM | 0 | Plays on table. While you occupy a Subjugated Planet location, operatives are forfeit = 0, operatives do not add to Force drains, and your Force drains may not be reduced. Nudjs do not cancel Force icons. | |
| You Cannot Hide Forever (V) | Defensive Shield | PM | 0 | Plays on table. If an 'insert' card was just inserted or revealed, it is canceled. You lose no Force to Boonta Eve Podrace, and opponent's retrieval from Boonta Eve Podrace may not be canceled. While you occupy more battlegrounds than opponent, I Did It! is suspended. | |
| We'll Let Fate-a Decide, Huh? (V) | Defensive Shield | PM | 0 | Plays on table. Cancels Beggar, Don't Underestimate Our Chances, and Frozen Assets. Maneuvering Flaps and S-Foils are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. |
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Virtual Set 6: Reflections IV (PDF), res.starwarsccg.org. Cover: "Official text as of September 4, 2009". Preserved copy: Internet Archive.
- ↑ Virtual Block 7, 8 and 9 release PDFs (7.1, 7.2, 7.3, 7.4, 8.1, 8.2, 8.3, 9.1, 9.2), res.starwarsccg.org. Preserved copies: 7.1, 7.2, 7.3, 7.4, 8.1, 8.2, 8.3, 9.1, 9.2 (Internet Archive).
- ↑ Virtual Cards: Master List, Dark Side and Light Side (official text as of April 27, 2013), Internet Archive.
- ↑ 4.0 4.1 DarkLegacy.json (swccg-card-json legacy card data). Preserved copy: Internet Archive.
- ↑ 5.0 5.1 LightLegacy.json (swccg-card-json legacy card data). Preserved copy: Internet Archive.