Underworld Contacts (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Underworld Contacts (V) |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Virtual Block 6 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 4 |
| Icons | Premium |
| GEMP ID | 1261_89 |
| Slip | 88 |
| Versions | Virtual Original — Underworld Contacts (112_10)Virtual Legacy — this page ( 1261_89) |
| Printed title strip | •Underworld Contacts (V) |
| Concept credit | Original concept by Ray Bordier, New York States 2007 |
For the Decipher card, see Underworld Contacts.
Underworld Contacts (V) is a Light Effect from Virtual Block 6.
Card Text
Deploy on table. While any player has two aliens of the same card title together, they draw one battle destiny if unable to otherwise, and players draw no more than one battle destiny there. Once per turn, may raise your converted Jabba's Palace site to the top. (Immune to Alter.)
Lore
Influence, like any commodity, has a price in the Outer Rim territories.
Sources
- Virtual Block 6 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Underworld Contacts (V). Preserved copy: Internet Archive