Republic Logistics
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Players Committee / Virtual — not a Decipher card.
| Title | Republic Logistics |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Virtual Block 6 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Episode I Coruscant |
| GEMP ID | 1261_84 |
| Slip | 85 |
| Versions | Virtual Legacy — this page (1261_84) |
| Printed title strip | Secure Route (V) |
Republic Logistics is a Light Effect from Virtual Block 6.
Card Text
Deploy on table. If A Jedi's Plans not on table, may deploy it from Reserve Deck; reshuffle. Once per turn, you may place a non-unique card with ability from your Lost Pile out of play to retrieve any one unique (•) character of ability < 5, starship, or vehicle (except one with a [Permanent Weapon] or [Maintenance]). (Immune to Alter.)
Lore
Maintaining unimpeded control of vital transportation channels can strengthen and secure surrounding areas.
Sources
- Virtual Block 6 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Republic Logistics. Preserved copy: Internet Archive