Lucky Shot (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Lucky Shot (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used |
| Set | Virtual Block 7 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 1274_21 |
| Versions | Decipher — Lucky Shot (3_45)Virtual Legacy — this page ( 1274_21) |
| Printed title strip | •Lucky Shot (V) |
For the Decipher card, see Lucky Shot.
Lucky Shot (V) is a Light Interrupt (Used) from Virtual Block 7.
Card Text
If opponent's Effect of any kind was just lost or canceled due to its own game text, place it out of play. OR Until end of turn, Do They Have A Code Clearance? may not modify forfeit. OR Cancel Close Call. OR Cancel Outflank (you may activate 1 Force).
Lore
AT-ATs are nearly impervious to infantry fire, but occasionally a blaster bolt hits between the plating. It's one shot in a million, but such odds are a familiar to the Rebellion.
Sources
- Virtual Block 7 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Lucky Shot (V). Preserved copy: Internet Archive