Domain Of Evil is the second of three releases of Virtual Block 6, a legacy virtual expansion. Its text is official as of 7 December 2009.[1] The release has 26 cards: 19 Dark Side and 7 Light Side.
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Beast Rider |
Character |
R |
2 |
Landspeed = 2. During battle, for each non-parasite creature here (even if excluded), power +2 (+4 if ferocious). If an opponent's card here is eaten, you may retrieve up to 4 Force. Once per turn, may deploy Kaadu here from Reserve Deck; reshuffle. Cannot be attacked.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Gundark |
Creature |
PM |
3 |
* Ferocity = 3 + destiny. Habitat: forests, jungles, swamps and exterior Endor sites. During battle here (even if excluded), may place Gundark in Lost Pile to reduce your battle damage by 5.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
At Peace (V) |
Effect |
R |
3 |
Deploy on Yoda's Hut. May use 1 Force to prevent Broken concentration from modifying your training destiny (and Strong Is Vader from retrieving Force) this turn. If Luke has completed Jedi Test #5 and is about to be hit, may place this Effect out of play to prevent it.
|
 |
Security Breach |
Effect |
U1 |
3 |
Deploy on table. Cancels game text of [Reflections 3] Naboo sites. Unless present with 3 other characters, Derdram's and Ephant Mon's game texts are canceled. Once per game, may place this Effect out of play to reduce your battle damage by 4. (Immune to Alter.)
|
 |
Thrown Back (V) |
Effect |
C |
3 |
Deploy on table. [Permanent weapon] and [Maintenance] cards do not add battle destiny draws. During battle, neither player may add more than two destiny to power (or total power) or one destiny to total attrition. Once per turn, may place a card from hand in Used Pile. (Immune to Alter.)
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Dark Approach (V) |
Interrupt |
R |
4 |
During the weapons segment, if your character is about to be lost, it is instead lost at end of battle (forfeit for 0). OR Play a Defensive Shield from under your Starting Effect. OR During the power segment, cancel a just drawn destiny (except battle destiny).
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Kaadu (V) |
Vehicle |
C |
4 |
May add 1 'rider' (passenger). Ability = 1/2. While ridden by a Beast-Rider, power and maneuver +2, cannot be attacked, your Force drains here are +1, and Kaadu and 'rider' are immune to attrition < 4.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
4-LOM With Concussion Rifle (V) |
Character |
PM |
3 |
Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
|
 |
Dathomir Witch |
Character |
R |
2 |
Landspeed = 2. If present with exactly one ferocious creature (even if excluded; except Bubo or Sarlacc), your power here is +X (where X = double creature's defense value). Once per turn, may deploy Rancor Mount here from Reserve Deck; reshuffle. Cannot be attacked.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Comlink (V) |
Device |
C1 |
3 |
Deploy on an Imperial warrior. Your characters may deploy as a 'react' to same or adjacent site. If at an opponent's site, when opponent is losing Force from Force drains here, lost Force must come from Life Force (if possible).
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Altering The Deal |
Effect |
R |
3 |
Deploy on Dining Room. Dark Deal may deploy here if you control three Bespin sites, and is canceled if opponent controls this site. While Dark Deal on table and you occupy Bespin, This Deal Is Getting Worse All The Time flips and may not flip back. (Immune to Alter.)
|
 |
Broken Concentration (V) |
Effect |
R |
3 |
Deploy on table. Cancels game text of [Reflections 3] Naboo sites. Training destiny draws are -X, where X = apprentice's ability - Jedi Test Number. Once per game, may place this Effect out of play to reduce your battle damage by 4. Immune to NOOOOOOOOOOOO!. (Immune to Alter.)
|
 |
Power Of The Sith |
Effect |
C |
6 |
If your character just won an epic duel, deploy on that character. Character may not be Disarmed, and is immune to Clash Of Sabers and Sorry About The Mess. During your control phase, if at a battleground, opponent loses 1 Force. If this card just lost, place it in Used Pile. (Immune to Control.)
|
 |
Deployment Orders |
Effect |
C |
4 |
Deploy on table. If your Landing Craft just landed, you may use 1 Force to deploy a [Presence] droid or Neimoidian aboard. Once per turn, may use 1 Force; reveal a [Theed Palace] vehicle (or Landing Craft) from hand to take a [Presence] droid pilot into hand from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. (Immune to Alter.)
|
 |
Drop! (V) |
Effect |
U |
3 |
Deploy on table. [Permanent weapon] and [Maintenance] cards do not add battle destiny draws. During battle, neither player may add more than two destiny to power (or total power) or one destiny to total attrition. Once per turn, may place a card from hand in Used Pile. (Immune to Alter.)
|
 |
Ni Chuba Na?? (V) |
Effect |
C |
4 |
Deploy on table. Your Force generation is +1. Once per game, may relocate this Effect to a site. At same and related locations, Revolution is canceled and your cards may not have their deploy costs modified by Goo Nee Tay. Security Precautions is canceled. (Immune to Alter.)
|
 |
Program Trap (V) |
Effect |
U1 |
4 |
Deploy on opponent's capital or [Independent] starship. Starship is power -2, and its gametext (except related to capacity, immunity, and identity and ability of permanent pilots) is canceled.
|
 |
So Be It, Jedi |
Effect |
R |
5 |
Deploy on table. When Luke dpeloys using your Objective, he deploys to Vader's site (if possible). Duels initiated with your Objective may not be canceled. Once per game, may take Rise, My Friend into hand from Reserve Deck; reshuffle. If this Effect canceled by opponent, stack it on Insignificant Rebellion.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Force Field (V) |
Interrupt |
R |
4 |
USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: Use 2 Force to cancel an attempt to use a [Permanent weapon] weapon to target your character.
|
 |
Why Didn't You Tell Me? (V) |
Interrupt |
R |
4 |
During any draw phase, place a card from hand under your Used Pile to take any one card into hand from Force Pile; reshuffle. OR Place IL-19 in owner's Used Pile. OR During the power segment, cancel a just drawn destiny (except battle destiny).
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Cloud City: Dining Room (V) |
Location |
R |
0 |
Dark Side: Your characters and weapons may deploy here as a 'react.' Light Side: Your non-[Permanent weapon] blasters here fire for free.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Boba Fett In Slave I (V) |
Starship |
PM |
1 |
Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5.
|
 |
Bossk In Hound's Tooth (V) |
Starship |
R |
1 |
Permanent pilot is •Bossk, who provides ability of 2. During battle with opponent's [Independent] starship (or Falcon), may add one destiny to total power or attrition. Immune to attrition < 4.
|
 |
Blockade Support Ship |
Starship |
R |
2 |
Unless Fondor on table, may deploy -3 as a 'react.' May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Rancor Mount |
Vehicle |
R |
2 |
May add a witch as 'rider' (passenger). Ability = 1/2. While ridden by a Dathomir Witch, power +2, cannot be attacked, your Force drains here are +1, and vehicle and 'rider' are immune to attrition < 4.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Galen's Lightsaber, Vader's Gift |
Weapon |
R1 |
1 |
Deploy on Galen. Galen may add one destiny to total power or attrition. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
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References