| Mercenaries
|
|
| Game/Set
|
Star Wars CCG
|
| Block
|
Virtual Block 6
|
| Release
|
6.3
|
| Publisher
|
Star Wars CCG Players Committee
|
| Released
|
12 March 2010[1]
|
| Official text as of
|
15 March 2010[2]
|
| Cards
|
34
|
| Previous
|
Domain Of Evil
|
Mercenaries is the third of three releases of Virtual Block 6, a legacy virtual expansion. The Players Committee released it on Friday 12 March 2010 ("Virtual Block 6.3: Mercenaries – Released!"); its text is official as of 15 March 2010.[1][2] The release has 34 cards: 21 Dark Side and 13 Light Side.
Discrepancies
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Obi-Wan Kenobi, Padawan Learner (V) |
Character |
R |
1 |
Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
|
 |
Phylo Gandish (V) |
Character |
R |
2 |
Adds 2 to power of anything she pilots. If opponent's [Virtual Block 6] card just added a destiny to total power or attrition here, draw two destiny, choose one, and subtract it from their attrition and total power. Your characters here are immune to You Are Beaten and attrition < 3.
|
 |
General Solomahal |
Character |
C2 |
3 |
Once per game, may rearrange all Blockade Flagship sites (all cards at a given site move along with that site). Once per turn, if [Virtual Block 5] Palpatine on table (or imprisoned) and you just drew a battle destiny of 3, may use X Force (limit 3) to add X to that destiny.
|
 |
Jedi Pilot |
Character |
U |
1 |
Adds 2 to power of anything he pilots. Matching pilot for Republic Starfighter. [Republic] starships he pilots are maneuver +2, may move as a 'react' for free, and are immune to Lateral Damage and attrition < 5.
|
 |
Veteran Rogue |
Character |
U |
3 |
Adds 2 to power of anything he pilots. While piloting a T-47 or X-wing: it is maneuver +2, it moves for free, and if this character is about to be lost, may use 1 Force to place him in Used Pile instead.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
I'm Here to Rescue You (V) |
Interrupt |
U1 |
6 |
If Rescue The Princess on table,LOST: Once per game, choose: Cancel an attempt to make non-Heroic R2-D2 lost. OR Lose 2 Force to cancel a battle just initiated if Leia defending alone. [Immune to Sense.] STARTING: Deploy from Reserve Deck Cell 2187 and one always-[Immune to Alter] Effect. Place this Interrupt in hand.
|
 |
It's Not My Fault! (V) |
Interrupt |
F |
5 |
Use 1 Force to take [Virtual Block 6] Phylo Gandish or an Immediate Effect into hand from Reserve Deck; reshuffle. OR Use 2 Force to take an Effect that deploys for free into hand from Reserve Deck; reshuffle. OR If a Dark Jedi on table, retrieve Return Of The Jedi into hand.
|
 |
Firefight (V) |
Interrupt |
C |
5 |
If a battle was just initiated (except at a Coruscant site), each of your troopers and [Republic] starfighters present is power +1 and immune to attrition for remainder of turn.
|
 |
Desperate Tactics(V) |
Interrupt |
C |
4 |
If opponent just initiated battle, lose 1 Force to target a character present. Target is power +2 and loses all immunity to attrition this turn. OR Once per game, exchange a character in hand with a character of the same persona from Lost Pile or Reserve Deck; reshuffle.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Dressel |
Location |
U2 |
0 |
Light Side: During your control phase, if you occupy, may lose 1 Force to retrieve a trooper into hand. Dark Side: Force drain -1 here. Despair may not prevent cards from moving as a 'react' (except away from battle).
|
 |
Spaceport Scoundrels Guild |
Location |
F |
0 |
Light Side: Once per game, if top card of your Lost Pile is a Corellian (except Corran or Han), may exchange it with a card in hand. Dark Side: May not deploy to Bespin, Dagobah, Endor, Hoth, or Yavin 4. Characters (except Lando, bounty hunters, Corellians and smugglers) are each power and forfeit -1 here.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Republic Starfighter |
Starship |
C |
2 |
Permanent pilot provides ability of 1. May add 1 pilot (suspends permanent pilot). Pilots deploy -1 aboard (-2 if a Jedi). May be revealed or deployed using Get To Your Ships!.
|
 |
Rogue Squadron X-wing |
Starship |
C |
2 |
May add 1 pilot and 1 astromech. While Rebel Aces on table, pilot is forfeit +2 and this starship may not be lost before the damage segment of battle. Matching starship for any Rogue Squadron pilot.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Brangus Glee (V) |
Character |
R |
3 |
Adds 2 to power of anything he pilots. Deploys -1 and forfeit +1 at a docking bay or aboard a starship. During your control phase, if at a battleground, may use 1 force (free if at Casino) to exchange a card in hand with a random card in Lost Pile. Immune to attrition < 3.
|
 |
Cad Bane |
Character |
C |
1 |
Adds 2 to power of anything he pilots. Ponda Baba's Hold-out Blaster deploys and fires for free on Bane. Once per turn, if Bane just used a weapon to hit a character, may 'annihilate' target (target is placed out of play when forfeited this battle).
|
 |
IG-88, Renegade Droid |
Character |
PM |
1 |
Adds 2 to power of anything he pilots (3 if IG-2000). Deploys -3 aboard IG-2000. Adds one battle destiny if alone or with a smuggler. During battle, if piloting a starship, may draw destiny. Starship is immune to attrition < X, or its immunity is +X (limit +2), where X = destiny.
|
 |
Jodo Kast (V) |
Character |
PM |
2 |
Once per game, if a character was just 'transported' here by Nabrun Leids, may capture that character. At same site, opponent must first use 1 Force to fire a weapon. May be targeted by Hidden Weapons. May 'fly' (landspeed = 3).
|
 |
Mercenary Shadow Pirate |
Character |
C |
2 |
Adds 2 to power of anything she pilots. Opponent may not add destiny draws to power or attrition here. Ice Storm and Sandwhirl are canceled at same and related locations.
|
 |
Maarek Stele, The Emperor's Reach |
Character |
R |
1 |
Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
|
 |
Grotto Werribee (V) |
Character |
R |
1 |
Adds 2 to power of anything he pilots. If opponent's [Virtual Block 6] card just added a destiny to total power or attrition here, draw two destiny, choose one, and subtract it from their attrition and total power. Your characters here are immune to Clash of Sabers and attrition <3.
|
 |
Security Battle Droid (V) |
Character |
C |
3 |
At this site, all characters lose Heroic. Unless alone, draws one battle destiny if not able to otherwise.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
The Emperor Is Coming Here? |
Effect |
R |
3 |
Deploy on table. Once per game, if Emperor on table, may deploy a Royal Guard from Reserve Deck; reshuffle. You may play Force Lightning as follows: 'USED: During battle, target a character present with Emperor. Draw destiny. If destiny +3 > ability, target loses immunity to attrition and is power -2.' (Immune to Alter.)
|
 |
Revenge Of The Sith |
Effect |
R |
6 |
Deploy on Vader. [Coruscant] holograms are lost. Opponent may not add destiny draws to total power or attrition here. While with a Skywalker or Jedi, Vader's defense value is +2 (to a maximum of 8) and his immunity to attrition is +2. When Vader leaves table, place Effect in Used Pile. (Immune to Alter.)
|
 |
Guild Of Assassins |
Effect |
C2 |
4 |
Deploy on table. Maul is lost. Once per character, when you deploy Aura, Galen, Guri, or Mara to a Coruscant or Tatooine site, may take any one card from Used Pile into hand; reshuffle. At locations you occupy, your Force generation may not be prevented or canceled. (Immune to Alter.)
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Operational As Planned (V) |
Interrupt |
C |
5 |
Once per turn, if taken into hand using Protocol Failure, may immediately reveal this Interrupt to return Protocol Failure from Lost Pile to hand. Use 1 Force to take [Virtual Block 6] Grotto Werribee or an Immediate Effect into hand from Reserve Deck; reshuffle. OR Use 2 Force to take an Effect that deploys for free into hand from Reserve Deck; reshuffle.
|
 |
Walker Garrison (V) |
Interrupt |
PM |
4 |
If your AT-ATs occupy three related battleground planet sites, your Force drains at same and related battlegrounds this turn are +1 (or +2 if at Hoth). OR If you occupy a site with an AT-AT, cancel a Force drain at a related site.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Kashyyyk: Wookiee Slaving Camp |
Location |
U |
0 |
Dark Side: Jabba's Sail Barge may deploy here. If your Trandoshan present, Force Drain +1 here. Light Side: While a Trandoshan present and you have no Wookiees on Kashyyyk, you may not modify or cancel opponent's force drains here.
|
 |
Storm Clouds |
Location |
C |
0 |
Dark Side: If you control a related battleground site, your Force drains here are +1 and may not be canceled. Your Force generation at the related system may not be limited. Light Side: Unless you control a related site, your Force drains here are -1. For each restricted (•••) TIE present, your total battle destiny here is -1.
|
 |
Ralltiir: Spaceport Financial District |
Location |
U |
0 |
Dark Side: Same and related spaceport sites opponent does not control gain one [Dark Side Force icon]. Light Side: Immune to Expand the Empire and Revolution.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Colonel Jendon In Onyx 1 |
Starship |
R |
2 |
May deploy as a 'react.' Permanent pilot is •Jendon, who provides ability of 2. When deployed, may deploy a weapon on Onyx 1 from Reserve Deck; reshuffle. Adds one battle destiny if with Onyx 2. Immune to attrition < 4.
|
 |
Justifier |
Starship |
R |
1 |
Lost if your Endor or your other capital starship on table. May add 1 admiral as a pilot. Permanent pilots aboard provide total ability of 4. Immune to attrition < 7 (< 10 if your admiral aboard).
|
 |
TIE Avenger (V) |
Starship |
C |
3 |
May add 1 pilot and 1 astromech. While TIE Fighter Construction Facility on table, pilot is forfeit +2 and this starship may not be lost before the damage segment of battle. May deploy an astromech aboard from Reserve Deck; reshuffle.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Cyclone Walker |
Vehicle |
C |
1 |
May add 1 pilot and 8 passengers. Permanent pilot provides ability of 1. While AT-AT Driver piloting, he is forfeit +2 and this vehicle is power +1 and immune to attrition < 5.
|
 |
Droid Walker |
Vehicle |
C2 |
2 |
Deploys -1 to same site as your MTT. AT-AT Cannon may deploy aboard, and targets it hits cannot be used to satisfy attrition. Unless alone, draws one battle destiny if not able to otherwise.
|
References