Maul

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Players Committee / Virtual — not a Decipher card.









Info
TitleMaul
SideDark
TypeCharacter — Sith
SetVirtual Set 13
PublisherPlayers Committee
EraVirtual Modern
RarityU
UniquenessUnique
Destiny½
Power4
Ability6
Deploy4
Forfeit8
IconsWarrior
GEMP ID213_10
VersionsVirtual Modern — this page (213_10)
Virtual Modern — Maul (Holo AI) (213_10)
Printed title stripImbalance
Errata markE1
Copyright lineARTWORK NEITHER AFFILIATED WITH NOR ENDORSED BY LUCASFILM LTD.

Maul is a Dark Character (Sith) from Virtual Set 13.

Card Text

Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.

Lore

Crimson Dawn leader. Gangster.


Rulings

  • Does not need to be at the battle location to add or subtract 1 from a just drawn destiny.[1]
  • However, if Maul does happen to be at the battle location, then he must be participating in the battle (not excluded) in order to add or subtract 1.

Also known as

  • Batmaul
  • Maul (AI)

Persona

Characteristics

  • Dark Jedi
  • Crimson Dawn
  • leader
  • gangster

Sources

References

  1. ↑ Scomp: Maul; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive