Darth Maul (persona)

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Darth Maul is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 17 card pages of the Darth Maul persona fall under 9 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Darth Maul

Image Card Set Type Stats Changes Game text
Darth Maul Tatooine Character deploy 8, power 7, ability 6, forfeit 8, destiny 1 First card of this persona Deploys -2 to Tatooine. During your control phase may lose 1 Force to duel opponent's Jedi present. Both players draw 2 destiny. Loser is lost. Unless opponent's character of ability > 3 here, opponent's total ability here = 0. Immune to attrition < 5.
Darth Maul (AI) Tatooine Character deploy 8, power 7, ability 6, forfeit 8, destiny 1 Same title, stats and text (reprint or new image) Deploys -2 to Tatooine. During your control phase may lose 1 Force to duel opponent's Jedi present. Both players draw 2 destiny. Loser is lost. Unless opponent's character of ability > 3 here, opponent's total ability here = 0. Immune to attrition < 5.

Darth Maul, Young Apprentice

Image Card Set Type Stats Changes Game text
Darth Maul, Young Apprentice Coruscant Character deploy 7, power 7, ability 6, forfeit 8, destiny 1 New title; deploy 8 → 7; game text differs Deploys -2 to Coruscant. When Maul swings a lightsaber at a Jedi, each weapon destiny draw is +1. If Maul hits a Jedi Master during battle, that Jedi Master is power -3 for remainder of battle. Immune to Clash Of Sabers and attrition < 5.
Darth Maul, Young Apprentice (AI) Coruscant Character deploy 7, power 7, ability 6, forfeit 8, destiny 1 Same title, stats and text (reprint or new image) Deploys -2 to Coruscant. When Maul swings a lightsaber at a Jedi, each weapon destiny draw is +1. If Maul hits a Jedi Master during battle, that Jedi Master is power -3 for remainder of battle. Immune to Clash Of Sabers and attrition < 5.

Lord Maul

Image Card Set Type Stats Changes Game text
Lord Maul Reflections III: A Collector's Bounty Character deploy 8, power 7, ability 6, forfeit 8, destiny 1 New title; deploy 7 → 8; game text differs Deploys -2 to Naboo. While with Qui-Gon, your battle destinies here are each +1. When Maul wins a lightsaber combat, adds 2 to opponent's Force loss. Immune to Clash Of Sabers and attrition < 5 (or < 6 if armed with a lightsaber). May not be Disarmed.

Darth Maul With Lightsaber

Image Card Set Type Stats Changes Game text
Darth Maul With Lightsaber Theed Palace Character deploy 7, power 7, ability 6, forfeit 7, destiny 1 New title; deploy 8 → 7; forfeit 8 → 7; game text differs Permanent weapon is •Maul's Double-Bladed Lightsaber (twice per battle, may target a character for free; draw two destiny; target 'hit,' and its forfeit = 0, if total destiny > defense value).
Darth Maul With Lightsaber (V) Virtual Block 6 Character deploy 7, power 7, ability 6, forfeit 7, destiny 1 game text differs Permanent weapon is •Maul's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value). Adds one battle destiny if with Qui-Gon. Immune to Eject! Eject!.

Darth Maul, Sidious' Apprentice

Image Card Set Type Stats Changes Game text
Darth Maul, Sidious' Apprentice Reflections Gold Character deploy 6, power 7, ability 6, forfeit 8, destiny 1 New title; deploy 7 → 6; forfeit 7 → 8; game text differs
Darth Maul, Sidious' Apprentice Reflections Gold Remastered Character deploy 6, power 7, ability 6, forfeit 8, destiny 1 Same title, stats and text (reprint or new image)

Darth Maul, Lone Hunter

Image Card Set Type Stats Changes Game text
Darth Maul, Lone Hunter Virtual Set 3 Character deploy 6, power 7, ability 6, forfeit 8, destiny 1 New title; game text differs If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
Darth Maul, Lone Hunter (AI) Virtual Set 3 Character deploy 6, power 7, ability 6, forfeit 8, destiny 1 Same title, stats and text (reprint or new image) If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
Darth Maul, Lone Hunter (C-Slip AI 2) Virtual Set 3 Character deploy 6, power 7, ability 6, forfeit 8, destiny 1 Same title, stats and text (reprint or new image) If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.
Darth Maul, Lone Hunter (C-Slip AI) Virtual Set 3 Character deploy 6, power 7, ability 6, forfeit 8, destiny 1 Same title, stats and text (reprint or new image) If drawn for destiny, may take into hand to cancel and redraw that destiny. Cancels Blaster Deflection (and Amidala's game text) here. Maul's weapon destiny draws may not be modified or canceled by opponent. Immune to attrition < 5.

Lord Maul With Lightsaber

Image Card Set Type Stats Changes Game text
Lord Maul With Lightsaber Virtual Set 8 Character deploy 6, power 7, ability 6, forfeit 7, destiny 1 New title; forfeit 8 → 7; game text differs Permanent weapon is •Maul's Lightsaber (may add 1 to Force drain where present; adds 1 to your battle destiny draws here; may target a character for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value).

Maul

Image Card Set Type Stats Changes Game text
Maul Virtual Set 13 Character deploy 4, power 4, ability 6, forfeit 8, destiny ½ New title; deploy 6 → 4; power 7 → 4; forfeit 7 → 8; game text differs Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.
Maul (Holo AI) Virtual Set 13 Character deploy 4, power 4, ability 6, forfeit 8, destiny ½ Same title, stats and text (reprint or new image) Never deploys to a battleground. Once per turn, may add or subtract 1 from a just drawn battle destiny or blaster weapon destiny. Battle destiny draws may not be canceled where you have a non-unique blaster. Immune to attrition < 5.

Maul In Scimitar

Image Card Set Type Stats Changes Game text
Maul In Scimitar Virtual Set 23 Starship deploy 4, power 4, forfeit 6, destiny 4 New title; forfeit 8 → 6; game text differs May add 1 pilot. Permanent pilot is •Maul, who provides ability of 6. Once per battle, may lose 1 Force to 'cloak' (either add one destiny to total power or make this starship immune to attrition < 6).

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive