Don't Get Cocky
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| Title | Don't Get Cocky |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Premiere Limited |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Interrupt |
| card_uid | 1_76 |
| Version | printed |
| Printings | Premiere Limited (1995, black border) — this page Premiere Unlimited (1995/96, white border) — same art and text Japanese Takara Premiere |
Don't Get Cocky is a Light Interrupt (Lost Interrupt) from Premiere Limited.
Card Text
If Luke and Han are in a battle together, you may add two battle destiny. OR If opponent just initiated a battle at a system or sector, choose one TIE/ln present to be lost.
Lore
Luke and Han made an effective team when defending the Millennium Falcon with its quad laser cannons against attacking TIE fighters. 'Great kid! Don't get cocky.'
Rulings
- Second function can only destroy a starship card with TIE/LN in the subtype box (e.g. it can destroy Black 2 or Obsidian 10 but not Saber 1).
- The second function can even remove any squadron that contains a TIE/ln, such as Death Star Assault Squadron, Emperor's Shield, Emperor's Sword, or TIE Assault Squadron.
From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.
See Also
Sources
- Premiere Light Side card list at Decipher.com (archive, 11 June 2002)
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Don't Get Cocky, Premiere, R1