Ascension Guns (V) (Virtual Block 6)
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Players Committee / Virtual — not a Decipher card.
| Title | Ascension Guns (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Or Lost |
| Set | Virtual Block 6 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | Episode I Theed Palace |
| GEMP ID | 1261_90 |
| PC alias | 601_172 |
| Slip | 92 |
| Versions | Decipher — Ascension Guns (14_40)Virtual Modern — Ascension Guns (V) ( 201_11)Virtual Legacy — this page ( 1261_90) |
| Printed title strip | •Ascension Guns (V) |
| Errata mark | E |
| Concept credit | Original concept by Pat Johnson, Corellia Regionals 2005 |
For the Decipher card, see Ascension Guns.
Ascension Guns (V) is a Light Interrupt (Used Or Lost) from Virtual Block 6.
Card Text
USED: If opponent occupies your site, peek at the top two cards of Reserve Deck and take one into hand. LOST: During any move phase, lose 2 Force to relocate up to 3 of your characters from an interior Theed Palace site to any related Throne Room (or vice versa).
Lore
Modified S-5 security blasters can be used for a wide array of purposes
Notes
This is the legacy printing. The card was later reused in the current virtual sets as Ascension Guns (V).
Sources
- Virtual Block 6 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Ascension Guns (V). Preserved copy: Internet Archive