Virtual Set 0: Difference between revisions

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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-L-aaylasecura.gif|200px|link=Aayla Secura (Virtual Set 0)]] || [[Aayla Secura (Virtual Set 0)|Aayla Secura]] || [[Character|Character]] || R || 1 || Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5.
| [[File:V0-L-aaylasecura.gif|200px|link=Aayla Secura]] || [[Aayla Secura]] || [[Character|Character]] || R || 1 || Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5.
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| [[File:V0-L-aaylasecura_ai.gif|200px|link=Aayla Secura (Holo AI) (Virtual Set 0)]] || [[Aayla Secura (Holo AI) (Virtual Set 0)|Aayla Secura (Holo AI)]] || [[Character|Character]] || R || 1 || Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5.
| [[File:V0-L-aaylasecura_ai.gif|200px|link=Aayla Secura (Holo AI)]] || [[Aayla Secura (Holo AI)]] || [[Character|Character]] || R || 1 || Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5.
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| [[File:V0-L-anakinskywalkerpadawanlearner.gif|200px|link=Anakin Skywalker, Padawan Learner (Virtual Set 0)]] || [[Anakin Skywalker, Padawan Learner (Virtual Set 0)|Anakin Skywalker, Padawan Learner]] || [[Character|Character]] || C2 || 1 || Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4.
| [[File:V0-L-anakinskywalkerpadawanlearner.gif|200px|link=Anakin Skywalker, Padawan Learner]] || [[Anakin Skywalker, Padawan Learner]] || [[Character|Character]] || C2 || 1 || Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4.
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| [[File:V0-L-anakinskywalkerpadawanlearner_ai.gif|200px|link=Anakin Skywalker, Padawan Learner (AI) (Virtual Set 0)]] || [[Anakin Skywalker, Padawan Learner (AI) (Virtual Set 0)|Anakin Skywalker, Padawan Learner (AI)]] || [[Character|Character]] || C2 || 1 || Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4.
| [[File:V0-L-anakinskywalkerpadawanlearner_ai.gif|200px|link=Anakin Skywalker, Padawan Learner (AI)]] || [[Anakin Skywalker, Padawan Learner (AI)]] || [[Character|Character]] || C2 || 1 || Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4.
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| [[File:V0-L-captainrex501stlegion.gif|200px|link=Captain Rex, 501st Legion (Virtual Set 0)]] || [[Captain Rex, 501st Legion (Virtual Set 0)|Captain Rex, 501st Legion]] || [[Character|Character]] || C2 || 2 || Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
| [[File:V0-L-captainrex501stlegion.gif|200px|link=Captain Rex, 501st Legion]] || [[Captain Rex, 501st Legion]] || [[Character|Character]] || C2 || 2 || Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
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| [[File:V0-L-captainrex501stlegion_ai.gif|200px|link=Captain Rex, 501st Legion (AI) (Virtual Set 0)]] || [[Captain Rex, 501st Legion (AI) (Virtual Set 0)|Captain Rex, 501st Legion (AI)]] || [[Character|Character]] || C2 || 2 || Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
| [[File:V0-L-captainrex501stlegion_ai.gif|200px|link=Captain Rex, 501st Legion (AI)]] || [[Captain Rex, 501st Legion (AI)]] || [[Character|Character]] || C2 || 2 || Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
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| [[File:V0-L-captainrex501stlegionholo_ai.gif|200px|link=Captain Rex, 501st Legion (Holo AI) (Virtual Set 0)]] || [[Captain Rex, 501st Legion (Holo AI) (Virtual Set 0)|Captain Rex, 501st Legion (Holo AI)]] || [[Character|Character]] || C2 || 2 || Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
| [[File:V0-L-captainrex501stlegionholo_ai.gif|200px|link=Captain Rex, 501st Legion (Holo AI)]] || [[Captain Rex, 501st Legion (Holo AI)]] || [[Character|Character]] || C2 || 2 || Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
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| [[File:V0-L-captainyutaniwithblastercannon.gif|200px|link=Captain Yutani With Blaster Cannon (Virtual Set 0)]] || [[Captain Yutani With Blaster Cannon (Virtual Set 0)|Captain Yutani With Blaster Cannon]] || [[Character|Character]] || C1 || 3 || Artillery weapons here are 'powered.' Permanent weapon is Blaster Cannon (may target a character, creature, or vehicle at same or adjacent site for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value).
| [[File:V0-L-captainyutaniwithblastercannon.gif|200px|link=Captain Yutani With Blaster Cannon]] || [[Captain Yutani With Blaster Cannon]] || [[Character|Character]] || C1 || 3 || Artillery weapons here are 'powered.' Permanent weapon is Blaster Cannon (may target a character, creature, or vehicle at same or adjacent site for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value).
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| [[File:V0-L-chewie.gif|200px|link=Chewie (V) (Virtual Set 0)]] || [[Chewie (V) (Virtual Set 0)|Chewie (V)]] || [[Character|Character]] || PM || 1 || Adds 3 to power of anything he pilots. While piloting Falcon, it is maneuver +2, Chewie draws one battle destiny if unable to otherwise, and your battle destiny draws (and total battle destiny) at same system may not be modified, canceled, or reset by opponent.
| [[File:V0-L-chewie.gif|200px|link=Chewie (V)]] || [[Chewie (V)]] || [[Character|Character]] || PM || 1 || Adds 3 to power of anything he pilots. While piloting Falcon, it is maneuver +2, Chewie draws one battle destiny if unable to otherwise, and your battle destiny draws (and total battle destiny) at same system may not be modified, canceled, or reset by opponent.
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| [[File:V0-L-commandercody.gif|200px|link=Commander Cody (Virtual Set 0)]] || [[Commander Cody (Virtual Set 0)|Commander Cody]] || [[Character|Character]] || C || 3 || Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
| [[File:V0-L-commandercody.gif|200px|link=Commander Cody]] || [[Commander Cody]] || [[Character|Character]] || C || 3 || Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
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| [[File:V0-L-commandercody_ai.gif|200px|link=Commander Cody (Holo AI) (Virtual Set 0)]] || [[Commander Cody (Holo AI) (Virtual Set 0)|Commander Cody (Holo AI)]] || [[Character|Character]] || C || 3 || Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
| [[File:V0-L-commandercody_ai.gif|200px|link=Commander Cody (Holo AI)]] || [[Commander Cody (Holo AI)]] || [[Character|Character]] || C || 3 || Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
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| [[File:V0-L-commanderlukeskywalker.gif|200px|link=Commander Luke Skywalker (V) (Virtual Set 0)]] || [[Commander Luke Skywalker (V) (Virtual Set 0)|Commander Luke Skywalker (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. While piloting Rogue 1, it is maneuver +2 and Luke draws two battle destiny if unable to otherwise. During your control phase, may use 1 Force to take a speeder or a card with 'T-47' in game text into hand from Reserve Deck; reshuffle. Immune to attrition < 3.
| [[File:V0-L-commanderlukeskywalker.gif|200px|link=Commander Luke Skywalker (V)]] || [[Commander Luke Skywalker (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. While piloting Rogue 1, it is maneuver +2 and Luke draws two battle destiny if unable to otherwise. During your control phase, may use 1 Force to take a speeder or a card with 'T-47' in game text into hand from Reserve Deck; reshuffle. Immune to attrition < 3.
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| [[File:V0-L-commandernarra.gif|200px|link=Commander Narra (Virtual Set 0)]] || [[Commander Narra (Virtual Set 0)|Commander Narra]] || [[Character|Character]] || U || 3 || Adds 2 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. Once per turn, if you just deployed a Rogue Squadron pilot to same or related site, may draw top card of Reserve Deck. Attrition against opponent is +1 here.
| [[File:V0-L-commandernarra.gif|200px|link=Commander Narra]] || [[Commander Narra]] || [[Character|Character]] || U || 3 || Adds 2 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. Once per turn, if you just deployed a Rogue Squadron pilot to same or related site, may draw top card of Reserve Deck. Attrition against opponent is +1 here.
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| [[File:V0-L-daughterofskywalker.gif|200px|link=Daughter Of Skywalker (V) (Virtual Set 0)]] || [[Daughter Of Skywalker (V) (Virtual Set 0)|Daughter Of Skywalker (V)]] || [[Character|Character]] || R || 1 || While at an Endor site, adds one [Light Side] icon here. During battle, may target one opponent's character present. Draw destiny. If destiny > ability, target is power -2 and its game text is canceled. Your scouts here are immune to Sniper, You Are Beaten, and attrition < 4.
| [[File:V0-L-daughterofskywalker.gif|200px|link=Daughter Of Skywalker (V)]] || [[Daughter Of Skywalker (V)]] || [[Character|Character]] || R || 1 || While at an Endor site, adds one [Light Side] icon here. During battle, may target one opponent's character present. Draw destiny. If destiny > ability, target is power -2 and its game text is canceled. Your scouts here are immune to Sniper, You Are Beaten, and attrition < 4.
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| [[File:V0-L-derekhobbieklivian.gif|200px|link=Derek 'Hobbie' Klivian (V) (Virtual Set 0)]] || [[Derek 'Hobbie' Klivian (V) (Virtual Set 0)|Derek 'Hobbie' Klivian (V)]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. While piloting Rogue 4 (or any X-wing), draws one battle destiny if unable to otherwise. Permanent weapon is Rogue Blaster (may target a character or creature for free; draw destiny; target hit and its forfeit = 0, if destiny + 1 > defense value).
| [[File:V0-L-derekhobbieklivian.gif|200px|link=Derek 'Hobbie' Klivian (V)]] || [[Derek 'Hobbie' Klivian (V)]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. While piloting Rogue 4 (or any X-wing), draws one battle destiny if unable to otherwise. Permanent weapon is Rogue Blaster (may target a character or creature for free; draw destiny; target hit and its forfeit = 0, if destiny + 1 > defense value).
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| [[File:V0-L-dorme.gif|200px|link=Dorme (Virtual Set 0)]] || [[Dorme (Virtual Set 0)|Dorme]] || [[Character|Character]] || U || 4 || Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). Target 'breaks cover' if destiny +1 > target's ability.
| [[File:V0-L-dorme.gif|200px|link=Dorme]] || [[Dorme]] || [[Character|Character]] || U || 4 || Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). Target 'breaks cover' if destiny +1 > target's ability.
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| [[File:V0-L-generalairencracken.gif|200px|link=General Airen Cracken (Virtual Set 0)]] || [[General Airen Cracken (Virtual Set 0)|General Airen Cracken]] || [[Character|Character]] || R || 2 || Adds 2 to the power of anything he pilots. Opponent may not add destiny draws to power or attrition here. While all your ability here is provided by scouts and/or spies, adds one battle destiny and once during your turn may peek at top card of opponent's Force Pile.
| [[File:V0-L-generalairencracken.gif|200px|link=General Airen Cracken]] || [[General Airen Cracken]] || [[Character|Character]] || R || 2 || Adds 2 to the power of anything he pilots. Opponent may not add destiny draws to power or attrition here. While all your ability here is provided by scouts and/or spies, adds one battle destiny and once during your turn may peek at top card of opponent's Force Pile.
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| [[File:V0-L-generalsolo.gif|200px|link=General Solo (V) (Virtual Set 0)]] || [[General Solo (V) (Virtual Set 0)|General Solo (V)]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. During battle, may use 1 Force to take an Interrupt into hand from Reserve Deck (reshuffle), play it, then place that card out of play. Once per turn, may take a non-Interrupt card with 'door' in game text into hand from Reserve Deck; reshuffle.
| [[File:V0-L-generalsolo.gif|200px|link=General Solo (V)]] || [[General Solo (V)]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. During battle, may use 1 Force to take an Interrupt into hand from Reserve Deck (reshuffle), play it, then place that card out of play. Once per turn, may take a non-Interrupt card with 'door' in game text into hand from Reserve Deck; reshuffle.
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| [[File:V0-L-han.gif|200px|link=Han (V) (Virtual Set 0)]] || [[Han (V) (Virtual Set 0)|Han (V)]] || [[Character|Character]] || PM || 1 || Adds 3 to power of anything he pilots. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power.
| [[File:V0-L-han.gif|200px|link=Han (V)]] || [[Han (V)]] || [[Character|Character]] || PM || 1 || Adds 3 to power of anything he pilots. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power.
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| [[File:V0-L-harcseff.gif|200px|link=Harc Seff (V) (Virtual Set 0)]] || [[Harc Seff (V) (Virtual Set 0)|Harc Seff (V)]] || [[Character|Character]] || U || 3 || Adds 2 to power of anything he pilots. For each of opponent's non-battleground locations on table, your Force generation is +1. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle.
| [[File:V0-L-harcseff.gif|200px|link=Harc Seff (V)]] || [[Harc Seff (V)]] || [[Character|Character]] || U || 3 || Adds 2 to power of anything he pilots. For each of opponent's non-battleground locations on table, your Force generation is +1. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle.
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| [[File:V0-L-leesubsirln.gif|200px|link=Leesub Sirln (V) (Virtual Set 0)]] || [[Leesub Sirln (V) (Virtual Set 0)|Leesub Sirln (V)]] || [[Character|Character]] || R2 || 4 || Once during your control phase, may use 1 Force to name a card type. Reveal top card of opponent's Reserve Deck. If that card matches the named card type, it is lost. Otherwise, replace it or move it to opponent's Used Pile. Immune to attrition < 3.
| [[File:V0-L-leesubsirln.gif|200px|link=Leesub Sirln (V)]] || [[Leesub Sirln (V)]] || [[Character|Character]] || R2 || 4 || Once during your control phase, may use 1 Force to name a card type. Reveal top card of opponent's Reserve Deck. If that card matches the named card type, it is lost. Otherwise, replace it or move it to opponent's Used Pile. Immune to attrition < 3.
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| [[File:V0-L-leia.gif|200px|link=Leia (V) (Virtual Set 0)]] || [[Leia (V) (Virtual Set 0)|Leia (V)]] || [[Character|Character]] || PM || 1 || While at opponent's Galactic Senate, Leia's game text may not be canceled and may lose 1 Force to place Leia and any character present out of play. During battle, may cancel game text of a leader of ability < 5 with Leia for remainder of turn.
| [[File:V0-L-leia.gif|200px|link=Leia (V)]] || [[Leia (V)]] || [[Character|Character]] || PM || 1 || While at opponent's Galactic Senate, Leia's game text may not be canceled and may lose 1 Force to place Leia and any character present out of play. During battle, may cancel game text of a leader of ability < 5 with Leia for remainder of turn.
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| [[File:V0-L-lobot.gif|200px|link=Lobot (V) (Virtual Set 0)]] || [[Lobot (V) (Virtual Set 0)|Lobot (V)]] || [[Character|Character]] || R || 1 || Deploys free to Cloud City or a site with a scomp link. If a battle was just initiated at same site, may deploy an alien here (free if Lando) as 'react' from Reserve Deck; reshuffle. May deploy Cyborg Construct on Lobot from Reserve Deck; reshuffle.
| [[File:V0-L-lobot.gif|200px|link=Lobot (V)]] || [[Lobot (V)]] || [[Character|Character]] || R || 1 || Deploys free to Cloud City or a site with a scomp link. If a battle was just initiated at same site, may deploy an alien here (free if Lando) as 'react' from Reserve Deck; reshuffle. May deploy Cyborg Construct on Lobot from Reserve Deck; reshuffle.
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| [[File:V0-L-lukeskywalker.gif|200px|link=Luke Skywalker (V) (Virtual Set 0)]] || [[Luke Skywalker (V) (Virtual Set 0)|Luke Skywalker (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force.
| [[File:V0-L-lukeskywalker.gif|200px|link=Luke Skywalker (V)]] || [[Luke Skywalker (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force.
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| [[File:V0-L-lukeskywalker_ai.gif|200px|link=Luke Skywalker (V) (ALT) (Virtual Set 0)]] || [[Luke Skywalker (V) (ALT) (Virtual Set 0)|Luke Skywalker (V) (ALT)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force.
| [[File:V0-L-lukeskywalker_ai.gif|200px|link=Luke Skywalker (V) (ALT)]] || [[Luke Skywalker (V) (ALT)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force.
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| [[File:V0-L-lukeskywalkerrebelscout.gif|200px|link=Luke Skywalker, Rebel Scout (V) (Virtual Set 0)]] || [[Luke Skywalker, Rebel Scout (V) (Virtual Set 0)|Luke Skywalker, Rebel Scout (V)]] || [[Character|Character]] || PM || 1 || Adds 2 to power of anything he pilots. If drawn for destiny, may take into hand to cancel and redraw that destiny. Power +1 for each Dark Jedi here. Luke's weapon destiny draws are +1. At same site, opponent must first use 1 Force to fire a weapon. Immune to attrition < 6.
| [[File:V0-L-lukeskywalkerrebelscout.gif|200px|link=Luke Skywalker, Rebel Scout (V)]] || [[Luke Skywalker, Rebel Scout (V)]] || [[Character|Character]] || PM || 1 || Adds 2 to power of anything he pilots. If drawn for destiny, may take into hand to cancel and redraw that destiny. Power +1 for each Dark Jedi here. Luke's weapon destiny draws are +1. At same site, opponent must first use 1 Force to fire a weapon. Immune to attrition < 6.
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| [[File:V0-L-masterquigon.gif|200px|link=Master Qui-Gon (V) (Virtual Set 0)]] || [[Master Qui-Gon (V) (Virtual Set 0)|Master Qui-Gon (V)]] || [[Character|Character]] || R || 1 || Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition.
| [[File:V0-L-masterquigon.gif|200px|link=Master Qui-Gon (V)]] || [[Master Qui-Gon (V)]] || [[Character|Character]] || R || 1 || Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition.
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| [[File:V0-L-masterquigon_ai.gif|200px|link=Master Qui-Gon (V) (AI) (Virtual Set 0)]] || [[Master Qui-Gon (V) (AI) (Virtual Set 0)|Master Qui-Gon (V) (AI)]] || [[Character|Character]] || R || 1 || Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition.
| [[File:V0-L-masterquigon_ai.gif|200px|link=Master Qui-Gon (V) (AI)]] || [[Master Qui-Gon (V) (AI)]] || [[Character|Character]] || R || 1 || Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition.
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| [[File:V0-L-obiwankenobipadawanlearner.gif|200px|link=Obi-Wan Kenobi, Padawan Learner (V) (Virtual Set 0)]] || [[Obi-Wan Kenobi, Padawan Learner (V) (Virtual Set 0)|Obi-Wan Kenobi, Padawan Learner (V)]] || [[Character|Character]] || R || 1 || Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
| [[File:V0-L-obiwankenobipadawanlearner.gif|200px|link=Obi-Wan Kenobi, Padawan Learner (V)]] || [[Obi-Wan Kenobi, Padawan Learner (V)]] || [[Character|Character]] || R || 1 || Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
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| [[File:V0-L-obiwankenobipadawanlearner_ai.gif|200px|link=Obi-Wan Kenobi, Padawan Learner (V) (AI) (Virtual Set 0)]] || [[Obi-Wan Kenobi, Padawan Learner (V) (AI) (Virtual Set 0)|Obi-Wan Kenobi, Padawan Learner (V) (AI)]] || [[Character|Character]] || R || 1 || Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
| [[File:V0-L-obiwankenobipadawanlearner_ai.gif|200px|link=Obi-Wan Kenobi, Padawan Learner (V) (AI)]] || [[Obi-Wan Kenobi, Padawan Learner (V) (AI)]] || [[Character|Character]] || R || 1 || Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
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| [[File:V0-L-r3poarthreepio.gif|200px|link=R-3PO (Ar-Threepio) (V) (Virtual Set 0)]] || [[R-3PO (Ar-Threepio) (V) (Virtual Set 0)|R-3PO (Ar-Threepio) (V)]] || [[Character|Character]] || R2 || 3 || Destiny +1 when drawn for weapon or battle destiny. During your control phase, if with opponent's Undercover spy, opponent loses 2 Force (may not be reduced). If a spy here 'breaks cover' or is lost, may place R-3PO in Used Pile.
| [[File:V0-L-r3poarthreepio.gif|200px|link=R-3PO (Ar-Threepio) (V)]] || [[R-3PO (Ar-Threepio) (V)]] || [[Character|Character]] || R2 || 3 || Destiny +1 when drawn for weapon or battle destiny. During your control phase, if with opponent's Undercover spy, opponent loses 2 Force (may not be reduced). If a spy here 'breaks cover' or is lost, may place R-3PO in Used Pile.
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| [[File:V0-L-themythrolfront.gif|200px|link=The Mythrol / •The Mythrol (Virtual Set 0)]] || [[The Mythrol / •The Mythrol (Virtual Set 0)|The Mythrol / •The Mythrol]] || [[Character|Character]] || C2 || 0 || The Mythrol's game text may not be canceled. If about to leave table, place out of play. Plays only during start of game by revealing from outside your deck to replace a just-deployed Jabba's Prize imprisoned in Security Tower. If not revealed, place this card under your Starting Effect. [Set 1] Despair targets The Mythrol instead of Jabba's Prize. Cancels Stunning Leader here. If just released, either flip this card or place it out of play.
| [[File:V0-L-themythrolfront.gif|200px|link=The Mythrol / •The Mythrol]] || [[The Mythrol / •The Mythrol]] || [[Character|Character]] || C2 || 0 || The Mythrol's game text may not be canceled. If about to leave table, place out of play. Plays only during start of game by revealing from outside your deck to replace a just-deployed Jabba's Prize imprisoned in Security Tower. If not revealed, place this card under your Starting Effect. [Set 1] Despair targets The Mythrol instead of Jabba's Prize. Cancels Stunning Leader here. If just released, either flip this card or place it out of play.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-L-lukesbionichand.gif|200px|link=Luke's Bionic Hand (Virtual Set 0)]] || [[Luke's Bionic Hand (Virtual Set 0)|Luke's Bionic Hand]] || [[Device|Device]] || R || 7 || Deploy on Luke. Luke's power and immunity to attrition are +2. Once per game, during battle, may exchange a card in hand with an Interrupt in Lost Pile. This device lost if Luke Disarmed.
| [[File:V0-L-lukesbionichand.gif|200px|link=Luke's Bionic Hand]] || [[Luke's Bionic Hand]] || [[Device|Device]] || R || 7 || Deploy on Luke. Luke's power and immunity to attrition are +2. Once per game, during battle, may exchange a card in hand with an Interrupt in Lost Pile. This device lost if Luke Disarmed.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-L-agoodblasteratyourside.gif|200px|link=A Good Blaster At Your Side (Virtual Set 0)]] || [[A Good Blaster At Your Side (Virtual Set 0)|A Good Blaster At Your Side]] || [[Effect|Effect]] || U1 || 3 || Deploy on table. Non-lightsaber weapons carried by your non-Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Rebel Artillery is a Lost interrupt. (Immune to Alter.)
| [[File:V0-L-agoodblasteratyourside.gif|200px|link=A Good Blaster At Your Side]] || [[A Good Blaster At Your Side]] || [[Effect|Effect]] || U1 || 3 || Deploy on table. Non-lightsaber weapons carried by your non-Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Rebel Artillery is a Lost interrupt. (Immune to Alter.)
|-
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| [[File:V0-L-angerfearaggression.gif|200px|link=Anger, Fear, Aggression (V) (Virtual Set 0)]] || [[Anger, Fear, Aggression (V) (Virtual Set 0)|Anger, Fear, Aggression (V)]] || [[Effect|Effect]] || C || 4 || Deploy on table with any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a card from here (as if from hand). Unless canceling your Interrupt, opponent may not play Uncertain Is The Future until the end of your first turn.
| [[File:V0-L-angerfearaggression.gif|200px|link=Anger, Fear, Aggression (V)]] || [[Anger, Fear, Aggression (V)]] || [[Effect|Effect]] || C || 4 || Deploy on table with any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a card from here (as if from hand). Unless canceling your Interrupt, opponent may not play Uncertain Is The Future until the end of your first turn.
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| [[File:V0-L-beldonseye.gif|200px|link=Beldon's Eye (V) (Virtual Set 0)]] || [[Beldon's Eye (V) (Virtual Set 0)|Beldon's Eye (V)]] || [[Effect|Effect]] || R || 6 || Deploy on table. Your [Independent Starship] starships are defense value +2 at Bespin locations. Once per game, if Quiet Mining Colony on table, may simultaneously deploy a unique (•) [Independent Starship] starfighter and matching pilot (for -1 Force each) from your hand and/or Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V0-L-beldonseye.gif|200px|link=Beldon's Eye (V)]] || [[Beldon's Eye (V)]] || [[Effect|Effect]] || R || 6 || Deploy on table. Your [Independent Starship] starships are defense value +2 at Bespin locations. Once per game, if Quiet Mining Colony on table, may simultaneously deploy a unique (•) [Independent Starship] starfighter and matching pilot (for -1 Force each) from your hand and/or Reserve Deck; reshuffle. (Immune to Alter.)
|-
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| [[File:V0-L-downwiththeemperor.gif|200px|link=Down With The Emperor! (V) (Virtual Set 0)]] || [[Down With The Emperor! (V) (Virtual Set 0)|Down With The Emperor! (V)]] || [[Effect|Effect]] || U || 6 || Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Dark Jedi or a battle, they lose 1 Force. During your draw phase, use 3 Force or place this Effect in Used Pile. (Immune to Alter.)
| [[File:V0-L-downwiththeemperor.gif|200px|link=Down With The Emperor! (V)]] || [[Down With The Emperor! (V)]] || [[Effect|Effect]] || U || 6 || Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Dark Jedi or a battle, they lose 1 Force. During your draw phase, use 3 Force or place this Effect in Used Pile. (Immune to Alter.)
|-
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| [[File:V0-L-forluck.gif|200px|link=For Luck (V) (Virtual Set 0)]] || [[For Luck (V) (Virtual Set 0)|For Luck (V)]] || [[Effect|Effect]] || PM || 4 || Deploy on table. Once during your control phase, if opponent occupies a non-battleground location, may peek at top two cards of your Reserve Deck and take one into hand. (Immune to Alter.)
| [[File:V0-L-forluck.gif|200px|link=For Luck (V)]] || [[For Luck (V)]] || [[Effect|Effect]] || PM || 4 || Deploy on table. Once during your control phase, if opponent occupies a non-battleground location, may peek at top two cards of your Reserve Deck and take one into hand. (Immune to Alter.)
|-
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| [[File:V0-L-idontlikesand.gif|200px|link=I Don't Like Sand (Virtual Set 0)]] || [[I Don't Like Sand (Virtual Set 0)|I Don't Like Sand]] || [[Effect|Effect]] || U || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
| [[File:V0-L-idontlikesand.gif|200px|link=I Don't Like Sand]] || [[I Don't Like Sand]] || [[Effect|Effect]] || U || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
|-
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| [[File:V0-L-idontlikesand_ai.gif|200px|link=I Don't Like Sand (ALT) (Virtual Set 0)]] || [[I Don't Like Sand (ALT) (Virtual Set 0)|I Don't Like Sand (ALT)]] || [[Effect|Effect]] || U || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
| [[File:V0-L-idontlikesand_ai.gif|200px|link=I Don't Like Sand (ALT)]] || [[I Don't Like Sand (ALT)]] || [[Effect|Effect]] || U || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
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| [[File:V0-L-imustbeallowedtospeak.gif|200px|link=I Must Be Allowed To Speak (V) (Virtual Set 0)]] || [[I Must Be Allowed To Speak (V) (Virtual Set 0)|I Must Be Allowed To Speak (V)]] || [[Effect|Effect]] || R || 4 || Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V0-L-imustbeallowedtospeak.gif|200px|link=I Must Be Allowed To Speak (V)]] || [[I Must Be Allowed To Speak (V)]] || [[Effect|Effect]] || R || 4 || Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.)
|-
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| [[File:V0-L-imustbeallowedtospeak_ai.gif|200px|link=I Must Be Allowed To Speak (V) (ALT) (Virtual Set 0)]] || [[I Must Be Allowed To Speak (V) (ALT) (Virtual Set 0)|I Must Be Allowed To Speak (V) (ALT)]] || [[Effect|Effect]] || R || 4 || Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V0-L-imustbeallowedtospeak_ai.gif|200px|link=I Must Be Allowed To Speak (V) (ALT)]] || [[I Must Be Allowed To Speak (V) (ALT)]] || [[Effect|Effect]] || R || 4 || Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:V0-L-klorslug.gif|200px|link=K'lor'slug (V) (Virtual Set 0)]] || [[K'lor'slug (V) (Virtual Set 0)|K'lor'slug (V)]] || [[Effect|Effect]] || R1 || 3 || Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.)
| [[File:V0-L-klorslug.gif|200px|link=K'lor'slug (V)]] || [[K'lor'slug (V)]] || [[Effect|Effect]] || R1 || 3 || Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.)
|-
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| [[File:V0-L-maneuveringflaps.gif|200px|link=Maneuvering Flaps (V) (Virtual Set 0)]] || [[Maneuvering Flaps (V) (Virtual Set 0)|Maneuvering Flaps (V)]] || [[Effect|Effect]] || C || 4 || Deploy on table. During your deploy phase, may reveal an unpiloted combat vehicle from hand to take its matching pilot character (or vice versa) into hand from Reserve Deck and deploy both simultaneously; reshuffle. May not be suspended (Immune to Alter.)
| [[File:V0-L-maneuveringflaps.gif|200px|link=Maneuvering Flaps (V)]] || [[Maneuvering Flaps (V)]] || [[Effect|Effect]] || C || 4 || Deploy on table. During your deploy phase, may reveal an unpiloted combat vehicle from hand to take its matching pilot character (or vice versa) into hand from Reserve Deck and deploy both simultaneously; reshuffle. May not be suspended (Immune to Alter.)
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| [[File:V0-L-moncalamaridockyards.gif|200px|link=Mon Calamari Dockyards (Virtual Set 0)]] || [[Mon Calamari Dockyards (Virtual Set 0)|Mon Calamari Dockyards]] || [[Effect|Effect]] || C || 3 || Deploy on table. Star Cruisers (except Profundity) may deploy -2 (to a maximum of -3), ignore deployment restrictions in their game text, draw one battle destiny if not able to otherwise, and are immune to attrition < 4. (Immune to Alter.)
| [[File:V0-L-moncalamaridockyards.gif|200px|link=Mon Calamari Dockyards]] || [[Mon Calamari Dockyards]] || [[Effect|Effect]] || C || 3 || Deploy on table. Star Cruisers (except Profundity) may deploy -2 (to a maximum of -3), ignore deployment restrictions in their game text, draw one battle destiny if not able to otherwise, and are immune to attrition < 4. (Immune to Alter.)
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| [[File:V0-L-saitorrkalfas.gif|200px|link=Sai'torr Kal Fas (V) (Virtual Set 0)]] || [[Sai'torr Kal Fas (V) (Virtual Set 0)|Sai'torr Kal Fas (V)]] || [[Effect|Effect]] || C2 || 4 || Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V0-L-saitorrkalfas.gif|200px|link=Sai'torr Kal Fas (V)]] || [[Sai'torr Kal Fas (V)]] || [[Effect|Effect]] || C2 || 4 || Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:V0-L-strikeforce.gif|200px|link=Strikeforce (V) (Virtual Set 0)]] || [[Strikeforce (V) (Virtual Set 0)|Strikeforce (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.)
| [[File:V0-L-strikeforce.gif|200px|link=Strikeforce (V)]] || [[Strikeforce (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.)
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| [[File:V0-L-wokling.gif|200px|link=Wokling (V) (Virtual Set 0)]] || [[Wokling (V) (Virtual Set 0)|Wokling (V)]] || [[Effect|Effect]] || R || 2 || Unless Massassi Throne Room on table, deploy on table. Your personal Force generation = 2. Once per game, may use 3 Force to take an Effect that has no deploy cost and deploys on another card into hand from Reserve Deck; reshuffle. May place this Effect out of play to retrieve 1 Force. [Immune to Alter.]
| [[File:V0-L-wokling.gif|200px|link=Wokling (V)]] || [[Wokling (V)]] || [[Effect|Effect]] || R || 2 || Unless Massassi Throne Room on table, deploy on table. Your personal Force generation = 2. Once per game, may use 3 Force to take an Effect that has no deploy cost and deploys on another card into hand from Reserve Deck; reshuffle. May place this Effect out of play to retrieve 1 Force. [Immune to Alter.]
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-L-altercoruscant.gif|200px|link=Alter (Coruscant) (V) (Virtual Set 0)]] || [[Alter (Coruscant) (V) (Virtual Set 0)|Alter (Coruscant) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.)
| [[File:V0-L-altercoruscant.gif|200px|link=Alter (Coruscant) (V)]] || [[Alter (Coruscant) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.)
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| [[File:V0-L-alterpremiere.gif|200px|link=Alter (Premiere) (V) (Virtual Set 0)]] || [[Alter (Premiere) (V) (Virtual Set 0)|Alter (Premiere) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.)
| [[File:V0-L-alterpremiere.gif|200px|link=Alter (Premiere) (V)]] || [[Alter (Premiere) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.)
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| [[File:V0-L-antillesmaneuver.gif|200px|link=Antilles Maneuver (V) (Virtual Set 0)]] || [[Antilles Maneuver (V) (Virtual Set 0)|Antilles Maneuver (V)]] || [[Interrupt|Interrupt]] || C || 5 || For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy a Rebel of ability < 3 (except an admiral) from Reserve Deck aboard your starship; reshuffle.
| [[File:V0-L-antillesmaneuver.gif|200px|link=Antilles Maneuver (V)]] || [[Antilles Maneuver (V)]] || [[Interrupt|Interrupt]] || C || 5 || For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy a Rebel of ability < 3 (except an admiral) from Reserve Deck aboard your starship; reshuffle.
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| [[File:V0-L-carefulplanning.gif|200px|link=Careful Planning (V) (Virtual Set 0)]] || [[Careful Planning (V) (Virtual Set 0)|Careful Planning (V)]] || [[Interrupt|Interrupt]] || C || 5 || If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Light Side Force] icons and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
| [[File:V0-L-carefulplanning.gif|200px|link=Careful Planning (V)]] || [[Careful Planning (V)]] || [[Interrupt|Interrupt]] || C || 5 || If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Light Side Force] icons and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
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| [[File:V0-L-donttreadonme.gif|200px|link=Don't Tread On Me (V) (Virtual Set 0)]] || [[Don't Tread On Me (V) (Virtual Set 0)|Don't Tread On Me (V)]] || [[Interrupt|Interrupt]] || R || 5 || USED: Use 1 Force to deploy an Effect that deploys for free on table (or on your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
| [[File:V0-L-donttreadonme.gif|200px|link=Don't Tread On Me (V)]] || [[Don't Tread On Me (V)]] || [[Interrupt|Interrupt]] || R || 5 || USED: Use 1 Force to deploy an Effect that deploys for free on table (or on your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
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| [[File:V0-L-foundsomeoneyouhave.gif|200px|link=Found Someone You Have (V) (Virtual Set 0)]] || [[Found Someone You Have (V) (Virtual Set 0)|Found Someone You Have (V)]] || [[Interrupt|Interrupt]] || U || 3 || Find one of your missing characters. OR Retrieve the topmost character of your Lost Pile into hand.
| [[File:V0-L-foundsomeoneyouhave.gif|200px|link=Found Someone You Have (V)]] || [[Found Someone You Have (V)]] || [[Interrupt|Interrupt]] || U || 3 || Find one of your missing characters. OR Retrieve the topmost character of your Lost Pile into hand.
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| [[File:V0-L-impressivemostimpressive.gif|200px|link=Impressive, Most Impressive (V) (Virtual Set 0)]] || [[Impressive, Most Impressive (V) (Virtual Set 0)|Impressive, Most Impressive (V)]] || [[Interrupt|Interrupt]] || R || 6 || Cancel All Too Easy, Imperial Barrier (targeting your Jedi), Stunning Leader (where your Jedi participating), or You Are Beaten (except when canceling Uncontrollable Fury). (Immune to Sense.) OR Once per game, if opponent just initiated a battle, you may take the first weapons segment action.
| [[File:V0-L-impressivemostimpressive.gif|200px|link=Impressive, Most Impressive (V)]] || [[Impressive, Most Impressive (V)]] || [[Interrupt|Interrupt]] || R || 6 || Cancel All Too Easy, Imperial Barrier (targeting your Jedi), Stunning Leader (where your Jedi participating), or You Are Beaten (except when canceling Uncontrollable Fury). (Immune to Sense.) OR Once per game, if opponent just initiated a battle, you may take the first weapons segment action.
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| [[File:V0-L-jedilevitation.gif|200px|link=Jedi Levitation (V) (Virtual Set 0)]] || [[Jedi Levitation (V) (Virtual Set 0)|Jedi Levitation (V)]] || [[Interrupt|Interrupt]] || R || 4 || USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile.
| [[File:V0-L-jedilevitation.gif|200px|link=Jedi Levitation (V)]] || [[Jedi Levitation (V)]] || [[Interrupt|Interrupt]] || R || 4 || USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile.
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| [[File:V0-L-putthatdown.gif|200px|link=Put That Down (V) (Virtual Set 0)]] || [[Put That Down (V) (Virtual Set 0)|Put That Down (V)]] || [[Interrupt|Interrupt]] || C || 4 || If your character or starship is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force.
| [[File:V0-L-putthatdown.gif|200px|link=Put That Down (V)]] || [[Put That Down (V)]] || [[Interrupt|Interrupt]] || C || 4 || If your character or starship is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force.
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| [[File:V0-L-starshiplevitation.gif|200px|link=Starship Levitation (V) (Virtual Set 0)]] || [[Starship Levitation (V) (Virtual Set 0)|Starship Levitation (V)]] || [[Interrupt|Interrupt]] || U || 5 || USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a non-[Maintenance] starship into hand.
| [[File:V0-L-starshiplevitation.gif|200px|link=Starship Levitation (V)]] || [[Starship Levitation (V)]] || [[Interrupt|Interrupt]] || U || 5 || USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a non-[Maintenance] starship into hand.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-L-coruscantnightclub.gif|200px|link=Coruscant: Night Club (Virtual Set 0)]] || [[Coruscant: Night Club (Virtual Set 0)|Coruscant: Night Club]] || [[Location|Location]] || R2 || 0 || Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle.
| [[File:V0-L-coruscantnightclub.gif|200px|link=Coruscant: Night Club]] || [[Coruscant: Night Club]] || [[Location|Location]] || R2 || 0 || Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle.
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| [[File:V0-L-coruscantnightclub_ai.gif|200px|link=Coruscant: Night Club (AI) (Virtual Set 0)]] || [[Coruscant: Night Club (AI) (Virtual Set 0)|Coruscant: Night Club (AI)]] || [[Location|Location]] || R2 || 0 || Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle.
| [[File:V0-L-coruscantnightclub_ai.gif|200px|link=Coruscant: Night Club (AI)]] || [[Coruscant: Night Club (AI)]] || [[Location|Location]] || R2 || 0 || Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle.
|-
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| [[File:V0-L-narshaddaa.gif|200px|link=Nar Shaddaa (Virtual Set 0)]] || [[Nar Shaddaa (Virtual Set 0)|Nar Shaddaa]] || [[Location|Location]] || C || 0 || Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react.
| [[File:V0-L-narshaddaa.gif|200px|link=Nar Shaddaa]] || [[Nar Shaddaa]] || [[Location|Location]] || C || 0 || Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react.
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| [[File:V0-L-narshaddaa_ai.gif|200px|link=Nar Shaddaa (AI) (Virtual Set 0)]] || [[Nar Shaddaa (AI) (Virtual Set 0)|Nar Shaddaa (AI)]] || [[Location|Location]] || C || 0 || Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react.
| [[File:V0-L-narshaddaa_ai.gif|200px|link=Nar Shaddaa (AI)]] || [[Nar Shaddaa (AI)]] || [[Location|Location]] || C || 0 || Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
|-
| [[File:V0-L-acclamatorclassassaultship.gif|200px|link=Acclamator-Class Assault Ship (Virtual Set 0)]] || [[Acclamator-Class Assault Ship (Virtual Set 0)|Acclamator-Class Assault Ship]] || [[Starship|Starship]] || C2 || 2 || May add 4 pilots, 4 passengers, and 4 vehicles. Adds 1 to attrition against opponent here for each piloted [Republic] starship present here. Permanent pilot provides ability of 2. Concussion Missiles may deploy aboard.
| [[File:V0-L-acclamatorclassassaultship.gif|200px|link=Acclamator-Class Assault Ship]] || [[Acclamator-Class Assault Ship]] || [[Starship|Starship]] || C2 || 2 || May add 4 pilots, 4 passengers, and 4 vehicles. Adds 1 to attrition against opponent here for each piloted [Republic] starship present here. Permanent pilot provides ability of 2. Concussion Missiles may deploy aboard.
|-
|-
| [[File:V0-L-boosterinpulsarskate.gif|200px|link=Booster In Pulsar Skate (Virtual Set 0)]] || [[Booster In Pulsar Skate (Virtual Set 0)|Booster In Pulsar Skate]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot and 6 passengers. Permanent pilot is •Booster, who provides ability of 3. Once per game, may deploy Mirax here from Reserve Deck; reshuffle. Immune to Lateral Damage and attrition < 5.
| [[File:V0-L-boosterinpulsarskate.gif|200px|link=Booster In Pulsar Skate]] || [[Booster In Pulsar Skate]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot and 6 passengers. Permanent pilot is •Booster, who provides ability of 3. Once per game, may deploy Mirax here from Reserve Deck; reshuffle. Immune to Lateral Damage and attrition < 5.
|-
|-
| [[File:V0-L-bravofighter.gif|200px|link=Bravo Fighter (V) (Virtual Set 0)]] || [[Bravo Fighter (V) (Virtual Set 0)|Bravo Fighter (V)]] || [[Starship|Starship]] || R || 3 || Permanent pilot provides ability of 4. May add one astromech. During battle, may target a starship with no character piloting. Draw destiny. If destiny > defense value, target hit. Immune to attrition < 3.
| [[File:V0-L-bravofighter.gif|200px|link=Bravo Fighter (V)]] || [[Bravo Fighter (V)]] || [[Starship|Starship]] || R || 3 || Permanent pilot provides ability of 4. May add one astromech. During battle, may target a starship with no character piloting. Draw destiny. If destiny > defense value, target hit. Immune to attrition < 3.
|-
|-
| [[File:V0-L-goldleaderingold1.gif|200px|link=Gold Leader In Gold 1 (V) (Virtual Set 0)]] || [[Gold Leader In Gold 1 (V) (Virtual Set 0)|Gold Leader In Gold 1 (V)]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot or passenger. Permanent pilot is •Dutch, who provides ability of 2. Opponent may not 'react' to here and must first use 1 Force to draw a card for battle destiny here.
| [[File:V0-L-goldleaderingold1.gif|200px|link=Gold Leader In Gold 1 (V)]] || [[Gold Leader In Gold 1 (V)]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot or passenger. Permanent pilot is •Dutch, who provides ability of 2. Opponent may not 'react' to here and must first use 1 Force to draw a card for battle destiny here.
|-
|-
| [[File:V0-L-madakorinradiantvii.gif|200px|link=Madakor In Radiant VII (Virtual Set 0)]] || [[Madakor In Radiant VII (Virtual Set 0)|Madakor In Radiant VII]] || [[Starship|Starship]] || R || 2 || May add 1 pilot and 2 passengers. Permanent pilot is •Madakor, who provides ability of 2. Opponent's starships may not 'cloak' (or reset your total battle destiny) here. Immune to attrition < 4.
| [[File:V0-L-madakorinradiantvii.gif|200px|link=Madakor In Radiant VII]] || [[Madakor In Radiant VII]] || [[Starship|Starship]] || R || 2 || May add 1 pilot and 2 passengers. Permanent pilot is •Madakor, who provides ability of 2. Opponent's starships may not 'cloak' (or reset your total battle destiny) here. Immune to attrition < 4.
|-
|-
| [[File:V0-L-overseer.gif|200px|link=Overseer (Virtual Set 0)]] || [[Overseer (Virtual Set 0)|Overseer]] || [[Starship|Starship]] || PM || 3 || May add Harc as a pilot. During battle, adds one destiny to total power. If a Dark Jedi or Sith was just deployed to a related site, may deploy a related location from Reserve Deck; reshuffle. Immune to attrition < 4 (< 6 at Bespin).
| [[File:V0-L-overseer.gif|200px|link=Overseer]] || [[Overseer]] || [[Starship|Starship]] || PM || 3 || May add Harc as a pilot. During battle, adds one destiny to total power. If a Dark Jedi or Sith was just deployed to a related site, may deploy a related location from Reserve Deck; reshuffle. Immune to attrition < 4 (< 6 at Bespin).
|-
|-
| [[File:V0-L-red1.gif|200px|link=Red 1 (V) (Virtual Set 0)]] || [[Red 1 (V) (Virtual Set 0)|Red 1 (V)]] || [[Starship|Starship]] || U1 || 2 || May add Red Leader as pilot. X-wings are immune to Tallon Roll. Once per turn, may use 1 Force to take a unique (•) Red Squadron X-wing (except Red 5) into hand from Reserve Deck; reshuffle. Immune to attrition < 5.
| [[File:V0-L-red1.gif|200px|link=Red 1 (V)]] || [[Red 1 (V)]] || [[Starship|Starship]] || U1 || 2 || May add Red Leader as pilot. X-wings are immune to Tallon Roll. Once per turn, may use 1 Force to take a unique (•) Red Squadron X-wing (except Red 5) into hand from Reserve Deck; reshuffle. Immune to attrition < 5.
|-
|-
| [[File:V0-L-red8.gif|200px|link=Red 8 (V) (Virtual Set 0)]] || [[Red 8 (V) (Virtual Set 0)|Red 8 (V)]] || [[Starship|Starship]] || U || 2 || May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
| [[File:V0-L-red8.gif|200px|link=Red 8 (V)]] || [[Red 8 (V)]] || [[Starship|Starship]] || U || 2 || May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
|-
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| [[File:V0-L-wedgeinredsquadron1.gif|200px|link=Wedge In Red Squadron 1 (Virtual Set 0)]] || [[Wedge In Red Squadron 1 (Virtual Set 0)|Wedge In Red Squadron 1]] || [[Starship|Starship]] || R || 2 || Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to total power or attrition. Immune to Come With Me, Tallon Roll, and attrition < 4.
| [[File:V0-L-wedgeinredsquadron1.gif|200px|link=Wedge In Red Squadron 1]] || [[Wedge In Red Squadron 1]] || [[Starship|Starship]] || R || 2 || Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to total power or attrition. Immune to Come With Me, Tallon Roll, and attrition < 4.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V0-L-blasterrifle.gif|200px|link=Blaster Rifle (V) (Virtual Set 0)]] || [[Blaster Rifle (V) (Virtual Set 0)|Blaster Rifle (V)]] || [[Weapon|Weapon]] || C1 || 3 || Deploy on your Republic warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
| [[File:V0-L-blasterrifle.gif|200px|link=Blaster Rifle (V)]] || [[Blaster Rifle (V)]] || [[Weapon|Weapon]] || C1 || 3 || Deploy on your Republic warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
|-
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| [[File:V0-L-hansheavyblasterpistol.gif|200px|link=Han's Heavy Blaster Pistol (V) (Virtual Set 0)]] || [[Han's Heavy Blaster Pistol (V) (Virtual Set 0)|Han's Heavy Blaster Pistol (V)]] || [[Weapon|Weapon]] || R2 || 2 || Deploy on Han. Battles may not be canceled at same site. Greedo's game text is canceled here. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. Once per game, if on Han, may fire during your control phase.
| [[File:V0-L-hansheavyblasterpistol.gif|200px|link=Han's Heavy Blaster Pistol (V)]] || [[Han's Heavy Blaster Pistol (V)]] || [[Weapon|Weapon]] || R2 || 2 || Deploy on Han. Battles may not be canceled at same site. Greedo's game text is canceled here. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. Once per game, if on Han, may fire during your control phase.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V0-D-4lomwithconcussionrifle.gif|200px|link=4-LOM With Concussion Rifle (V) (Virtual Set 0)]] || [[4-LOM With Concussion Rifle (V) (Virtual Set 0)|4-LOM With Concussion Rifle (V)]] || [[Character|Character]] || PM || 3 || Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
| [[File:V0-D-4lomwithconcussionrifle.gif|200px|link=4-LOM With Concussion Rifle (V)]] || [[4-LOM With Concussion Rifle (V)]] || [[Character|Character]] || PM || 3 || Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
|-
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| [[File:V0-D-4lomwithconcussionrifle_ai.gif|200px|link=4-LOM With Concussion Rifle (V) (AI) (Dark)]] || [[4-LOM With Concussion Rifle (V) (AI) (Dark)|4-LOM With Concussion Rifle (V) (AI)]] || [[Character|Character]] || PM || 3 || Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
| [[File:V0-D-4lomwithconcussionrifle_ai.gif|200px|link=4-LOM With Concussion Rifle (V) (AI)]] || [[4-LOM With Concussion Rifle (V) (AI)]] || [[Character|Character]] || PM || 3 || Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
|-
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| [[File:V0-D-5d6ra7.gif|200px|link=5D6-RA-7 (Fivedesix) (V) (Virtual Set 0)]] || [[5D6-RA-7 (Fivedesix) (V) (Virtual Set 0)|5D6-RA-7 (Fivedesix) (V)]] || [[Character|Character]] || R1 || 2 || Adds 2 to the power of anything he pilots. Power +1 while with your leader. If at a Scomp link when opponent draws a destiny of: 1-3, you may activate 1 Force; 4-6, you may draw top card of your Reserve Deck; 0 or 7 you may retrieve 1 Force.
| [[File:V0-D-5d6ra7.gif|200px|link=5D6-RA-7 (Fivedesix) (V)]] || [[5D6-RA-7 (Fivedesix) (V)]] || [[Character|Character]] || R1 || 2 || Adds 2 to the power of anything he pilots. Power +1 while with your leader. If at a Scomp link when opponent draws a destiny of: 1-3, you may activate 1 Force; 4-6, you may draw top card of your Reserve Deck; 0 or 7 you may retrieve 1 Force.
|-
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| [[File:V0-D-admiralmotti.gif|200px|link=Admiral Motti (V) (Virtual Set 0)]] || [[Admiral Motti (V) (Virtual Set 0)|Admiral Motti (V)]] || [[Character|Character]] || R2 || 1 || Adds 2 to power of anything he pilots. Chiraneau may not modify your Force drains. Kuat Drive Yards is [Immune to Alter]. Unless your Senate on table, unique (•) Star Destroyers are power +2 and immunity to attrition +1. Once per game, may deploy non-[Set 0] Kuat Drive Yards from Reserve Deck; reshuffle.
| [[File:V0-D-admiralmotti.gif|200px|link=Admiral Motti (V)]] || [[Admiral Motti (V)]] || [[Character|Character]] || R2 || 1 || Adds 2 to power of anything he pilots. Chiraneau may not modify your Force drains. Kuat Drive Yards is [Immune to Alter]. Unless your Senate on table, unique (•) Star Destroyers are power +2 and immunity to attrition +1. Once per game, may deploy non-[Set 0] Kuat Drive Yards from Reserve Deck; reshuffle.
|-
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| [[File:V0-D-arica.gif|200px|link=Arica (V) (Virtual Set 0)]] || [[Arica (V) (Virtual Set 0)|Arica (V)]] || [[Character|Character]] || PM || 1 || Power +1 on Tatooine. Once per game, during your move phase, may relocate Arica to Luke's location. During your control phase, if present at a battleground (and Luke is not), may retrieve 1 Force. Immune to Undercover and attrition < 4.
| [[File:V0-D-arica.gif|200px|link=Arica (V)]] || [[Arica (V)]] || [[Character|Character]] || PM || 1 || Power +1 on Tatooine. Once per game, during your move phase, may relocate Arica to Luke's location. During your control phase, if present at a battleground (and Luke is not), may retrieve 1 Force. Immune to Undercover and attrition < 4.
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| [[File:V0-D-bossk.gif|200px|link=Bossk (V) (Virtual Set 0)]] || [[Bossk (V) (Virtual Set 0)|Bossk (V)]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots. While at same site as a smuggler, power +3. While with opponent's smuggler or Wookiee, opponent may not draw more than one battle destiny here. Immune to attrition < number of opponent's smugglers on table.
| [[File:V0-D-bossk.gif|200px|link=Bossk (V)]] || [[Bossk (V)]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots. While at same site as a smuggler, power +3. While with opponent's smuggler or Wookiee, opponent may not draw more than one battle destiny here. Immune to attrition < number of opponent's smugglers on table.
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| [[File:V0-D-countdooku.gif|200px|link=Count Dooku (Virtual Set 0)]] || [[Count Dooku (Virtual Set 0)|Count Dooku]] || [[Character|Character]] || C || 1 || Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi).
| [[File:V0-D-countdooku.gif|200px|link=Count Dooku]] || [[Count Dooku]] || [[Character|Character]] || C || 1 || Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi).
|-
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| [[File:V0-D-countdooku_ai.gif|200px|link=Count Dooku (AI) (Dark)]] || [[Count Dooku (AI) (Dark)|Count Dooku (AI)]] || [[Character|Character]] || C || 1 || Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi).
| [[File:V0-D-countdooku_ai.gif|200px|link=Count Dooku (AI)]] || [[Count Dooku (AI)]] || [[Character|Character]] || C || 1 || Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi).
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| [[File:V0-D-darthvader.gif|200px|link=Darth Vader (V) (Virtual Set 0)]] || [[Darth Vader (V) (Virtual Set 0)|Darth Vader (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. While aboard a starship, it is immune to attrition < 5. During battle at same system (twice if with your Black Squadron pilot), may cumulatively subtract 2 from a just drawn destiny. Immune to attrition < 5.
| [[File:V0-D-darthvader.gif|200px|link=Darth Vader (V)]] || [[Darth Vader (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. While aboard a starship, it is immune to attrition < 5. During battle at same system (twice if with your Black Squadron pilot), may cumulatively subtract 2 from a just drawn destiny. Immune to attrition < 5.
|-
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| [[File:V0-D-dengarwithblastercarbine.gif|200px|link=Dengar With Blaster Carbine (V) (Virtual Set 0)]] || [[Dengar With Blaster Carbine (V) (Virtual Set 0)|Dengar With Blaster Carbine (V)]] || [[Character|Character]] || PM || 2 || While opponent's [Reflections 2] objective on table, adds one battle destiny. Permanent weapon is •Dengar's Blaster Carbine (twice per battle, may target a character or vehicle for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value).
| [[File:V0-D-dengarwithblastercarbine.gif|200px|link=Dengar With Blaster Carbine (V)]] || [[Dengar With Blaster Carbine (V)]] || [[Character|Character]] || PM || 2 || While opponent's [Reflections 2] objective on table, adds one battle destiny. Permanent weapon is •Dengar's Blaster Carbine (twice per battle, may target a character or vehicle for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value).
|-
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| [[File:V0-D-drk1darkeyeprobedroid.gif|200px|link=DRK-1 (Dark Eye Probe Droid) (Dark)]] || [[DRK-1 (Dark Eye Probe Droid) (Dark)|DRK-1 (Dark Eye Probe Droid)]] || [[Character|Character]] || R || 3 || Nabrun Leids may not transport to or from here. During your move phase, may use 2 Force to relocate a Dark Jedi (with any captives they are escorting), your Mara, or an Inquisitor from here to same site as a Dark Jedi or Jedi; place this droid in Used Pile.
| [[File:V0-D-drk1darkeyeprobedroid.gif|200px|link=DRK-1 (Dark Eye Probe Droid)]] || [[DRK-1 (Dark Eye Probe Droid)]] || [[Character|Character]] || R || 3 || Nabrun Leids may not transport to or from here. During your move phase, may use 2 Force to relocate a Dark Jedi (with any captives they are escorting), your Mara, or an Inquisitor from here to same site as a Dark Jedi or Jedi; place this droid in Used Pile.
|-
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| [[File:V0-D-droideka.gif|200px|link=Droideka (Virtual Set 0)]] || [[Droideka (Virtual Set 0)|Droideka]] || [[Character|Character]] || C || 2 || Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
| [[File:V0-D-droideka.gif|200px|link=Droideka]] || [[Droideka]] || [[Character|Character]] || C || 2 || Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
|-
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| [[File:V0-D-droideka_ai.gif|200px|link=Droideka (AI) (Dark)]] || [[Droideka (AI) (Dark)|Droideka (AI)]] || [[Character|Character]] || C || 2 || Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
| [[File:V0-D-droideka_ai.gif|200px|link=Droideka (AI)]] || [[Droideka (AI)]] || [[Character|Character]] || C || 2 || Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
|-
|-
| [[File:V0-D-ds615.gif|200px|link=DS-61-5 (Virtual Set 0)]] || [[DS-61-5 (Virtual Set 0)|DS-61-5]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle.
| [[File:V0-D-ds615.gif|200px|link=DS-61-5]] || [[DS-61-5]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle.
|-
|-
| [[File:V0-D-ds615_ai.gif|200px|link=DS-61-5 (AI) (Dark)]] || [[DS-61-5 (AI) (Dark)|DS-61-5 (AI)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle.
| [[File:V0-D-ds615_ai.gif|200px|link=DS-61-5 (AI)]] || [[DS-61-5 (AI)]] || [[Character|Character]] || U || 2 || Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle.
|-
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| [[File:V0-D-generalveers.gif|200px|link=General Veers (V) (Virtual Set 0)]] || [[General Veers (V) (Virtual Set 0)|General Veers (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle at a site where you have no other characters, its immunity to attrition is +2.
| [[File:V0-D-generalveers.gif|200px|link=General Veers (V)]] || [[General Veers (V)]] || [[Character|Character]] || R1 || 1 || Adds 3 to power of anything he pilots. While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle at a site where you have no other characters, its immunity to attrition is +2.
|-
|-
| [[File:V0-D-grandmofftarkin.gif|200px|link=Grand Moff Tarkin (V) (Virtual Set 0)]] || [[Grand Moff Tarkin (V) (Virtual Set 0)|Grand Moff Tarkin (V)]] || [[Character|Character]] || R1 || 1 || Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of Imperials here, may cancel and redraw that destiny.
| [[File:V0-D-grandmofftarkin.gif|200px|link=Grand Moff Tarkin (V)]] || [[Grand Moff Tarkin (V)]] || [[Character|Character]] || R1 || 1 || Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of Imperials here, may cancel and redraw that destiny.
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| [[File:V0-D-ig88.gif|200px|link=IG-88 (V) (Virtual Set 0)]] || [[IG-88 (V) (Virtual Set 0)|IG-88 (V)]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots. May use two weapons. Once per turn, if escorting a captive, may take any one card from Force Pile into hand; reshuffle. May lose 1 Force to cancel a just drawn weapon destiny targeting IG-88. Immune to attrition < 5.
| [[File:V0-D-ig88.gif|200px|link=IG-88 (V)]] || [[IG-88 (V)]] || [[Character|Character]] || R || 1 || Adds 2 to power of anything he pilots. May use two weapons. Once per turn, if escorting a captive, may take any one card from Force Pile into hand; reshuffle. May lose 1 Force to cancel a just drawn weapon destiny targeting IG-88. Immune to attrition < 5.
|-
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| [[File:V0-D-jabbathehutt.gif|200px|link=Jabba The Hutt (V) (Virtual Set 0)]] || [[Jabba The Hutt (V) (Virtual Set 0)|Jabba The Hutt (V)]] || [[Character|Character]] || R || 1 || During battle, may use 1 Force to double the power of a non-[Maintenance] alien present with Jabba. While at Audience Chamber, may deploy Scum And Villainy from Reserve Deck (reshuffle) and immune to attrition < 4. Once per game, may retrieve Salacious Crumb. (OH-HO-HO!)
| [[File:V0-D-jabbathehutt.gif|200px|link=Jabba The Hutt (V)]] || [[Jabba The Hutt (V)]] || [[Character|Character]] || R || 1 || During battle, may use 1 Force to double the power of a non-[Maintenance] alien present with Jabba. While at Audience Chamber, may deploy Scum And Villainy from Reserve Deck (reshuffle) and immune to attrition < 4. Once per game, may retrieve Salacious Crumb. (OH-HO-HO!)
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| [[File:V0-D-maareksteletheemperorsreach.gif|200px|link=Maarek Stele, The Emperor's Reach (Virtual Set 0)]] || [[Maarek Stele, The Emperor's Reach (Virtual Set 0)|Maarek Stele, The Emperor's Reach]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
| [[File:V0-D-maareksteletheemperorsreach.gif|200px|link=Maarek Stele, The Emperor's Reach]] || [[Maarek Stele, The Emperor's Reach]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
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| [[File:V0-D-maareksteletheemperorsreach_ai.gif|200px|link=Maarek Stele, The Emperor's Reach (ALT) (Dark)]] || [[Maarek Stele, The Emperor's Reach (ALT) (Dark)|Maarek Stele, The Emperor's Reach (ALT)]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
| [[File:V0-D-maareksteletheemperorsreach_ai.gif|200px|link=Maarek Stele, The Emperor's Reach (ALT)]] || [[Maarek Stele, The Emperor's Reach (ALT)]] || [[Character|Character]] || R || 1 || Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
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| [[File:V0-D-marajadewithlightsaber.gif|200px|link=Mara Jade With Lightsaber (Virtual Set 0)]] || [[Mara Jade With Lightsaber (Virtual Set 0)|Mara Jade With Lightsaber]] || [[Character|Character]] || PM || 1 || While Luke or Emperor on table, power +1 and she moves for free. Permanent weapon is •Mara Jade's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value).
| [[File:V0-D-marajadewithlightsaber.gif|200px|link=Mara Jade With Lightsaber]] || [[Mara Jade With Lightsaber]] || [[Character|Character]] || PM || 1 || While Luke or Emperor on table, power +1 and she moves for free. Permanent weapon is •Mara Jade's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value).
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| [[File:V0-D-pondababa.gif|200px|link=Ponda Baba (V) (Virtual Set 0)]] || [[Ponda Baba (V) (Virtual Set 0)|Ponda Baba (V)]] || [[Character|Character]] || U1 || 3 || Adds 2 to power of anything he pilots. At same site, non-Jedi Luke may not swing a lightsaber at aliens (or return aliens to hand using his game text). During battle, if with a smuggler, may add one destiny to attrition or make that smuggler forfeit = 0.
| [[File:V0-D-pondababa.gif|200px|link=Ponda Baba (V)]] || [[Ponda Baba (V)]] || [[Character|Character]] || U1 || 3 || Adds 2 to power of anything he pilots. At same site, non-Jedi Luke may not swing a lightsaber at aliens (or return aliens to hand using his game text). During battle, if with a smuggler, may add one destiny to attrition or make that smuggler forfeit = 0.
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| [[File:V0-D-probot.gif|200px|link=Probot (Virtual Set 0)]] || [[Probot (Virtual Set 0)|Probot]] || [[Character|Character]] || C2 || 2 || Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3.
| [[File:V0-D-probot.gif|200px|link=Probot]] || [[Probot]] || [[Character|Character]] || C2 || 2 || Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3.
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| [[File:V0-D-probot_ai.gif|200px|link=Probot (ALT) (Dark)]] || [[Probot (ALT) (Dark)|Probot (ALT)]] || [[Character|Character]] || C2 || 2 || Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3.
| [[File:V0-D-probot_ai.gif|200px|link=Probot (ALT)]] || [[Probot (ALT)]] || [[Character|Character]] || C2 || 2 || Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3.
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| [[File:V0-D-rtichweei.gif|200px|link=R'tic H'weei (Virtual Set 0)]] || [[R'tic H'weei (Virtual Set 0)|R'tic H'weei]] || [[Character|Character]] || U || 3 || Once per game, may take Jawa Blaster or a card with 'sandcrawler' in title or game text into hand from Reserve Deck; reshuffle. During opponent's turn, if present at a Tatooine battleground and there is more than 1 Force in opponent's Force Pile, you may use 1 Force in opponent's Force Pile.
| [[File:V0-D-rtichweei.gif|200px|link=R'tic H'weei]] || [[R'tic H'weei]] || [[Character|Character]] || U || 3 || Once per game, may take Jawa Blaster or a card with 'sandcrawler' in title or game text into hand from Reserve Deck; reshuffle. During opponent's turn, if present at a Tatooine battleground and there is more than 1 Force in opponent's Force Pile, you may use 1 Force in opponent's Force Pile.
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| [[File:V0-D-vigo.gif|200px|link=Vigo (V) (Virtual Set 0)]] || [[Vigo (V) (Virtual Set 0)|Vigo (V)]] || [[Character|Character]] || PM || 3 || Deploys -1 to Coruscant. While present with Xizor, forfeit +2 and opponent's spies may not deploy to same non-battleground site. Once per game, may use 1 Force to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck; reshuffle.
| [[File:V0-D-vigo.gif|200px|link=Vigo (V)]] || [[Vigo (V)]] || [[Character|Character]] || PM || 3 || Deploys -1 to Coruscant. While present with Xizor, forfeit +2 and opponent's spies may not deploy to same non-battleground site. Once per game, may use 1 Force to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck; reshuffle.
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| [[File:V0-D-ysanneisard.gif|200px|link=Ysanne Isard (Virtual Set 0)]] || [[Ysanne Isard (Virtual Set 0)|Ysanne Isard]] || [[Character|Character]] || C2 || 3 || Power +3 while defending a battle with a spy. While with a non-frozen captive, attrition against opponent everywhere is +2. During your move phase, may use 1 Force to 'break cover' of an Undercover spy here. Immune to attrition < 3.
| [[File:V0-D-ysanneisard.gif|200px|link=Ysanne Isard]] || [[Ysanne Isard]] || [[Character|Character]] || C2 || 3 || Power +3 while defending a battle with a spy. While with a non-frozen captive, attrition against opponent everywhere is +2. During your move phase, may use 1 Force to 'break cover' of an Undercover spy here. Immune to attrition < 3.
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-D-adaylongremembered.gif|200px|link=A Day Long Remembered (V) (Virtual Set 0)]] || [[A Day Long Remembered (V) (Virtual Set 0)|A Day Long Remembered (V)]] || [[Effect|Effect]] || U || 6 || Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Jedi or a battle, they lose 1 Force. During your draw phase, lose 1 Force or place this Effect in Used Pile. (Immune to Alter.)
| [[File:V0-D-adaylongremembered.gif|200px|link=A Day Long Remembered (V)]] || [[A Day Long Remembered (V)]] || [[Effect|Effect]] || U || 6 || Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Jedi or a battle, they lose 1 Force. During your draw phase, lose 1 Force or place this Effect in Used Pile. (Immune to Alter.)
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| [[File:V0-D-aratechcorporation.gif|200px|link=Aratech Corporation (V) (Virtual Set 0)]] || [[Aratech Corporation (V) (Virtual Set 0)|Aratech Corporation (V)]] || [[Effect|Effect]] || R || 4 || Deploy on table. AT-STs and speeder bikes are power and forfeit +1. During your deploy phase, may reveal an AT-ST or Speeder Bike from hand to take a unique (•) [Endor] Imperial pilot of ability < 3 (or vice versa) into hand from Reserve Deck, and deploy both simultaneously; reshuffle. (Immune to Alter.)
| [[File:V0-D-aratechcorporation.gif|200px|link=Aratech Corporation (V)]] || [[Aratech Corporation (V)]] || [[Effect|Effect]] || R || 4 || Deploy on table. AT-STs and speeder bikes are power and forfeit +1. During your deploy phase, may reveal an AT-ST or Speeder Bike from hand to take a unique (•) [Endor] Imperial pilot of ability < 3 (or vice versa) into hand from Reserve Deck, and deploy both simultaneously; reshuffle. (Immune to Alter.)
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| [[File:V0-D-blasterrack.gif|200px|link=Blaster Rack (V) (Virtual Set 0)]] || [[Blaster Rack (V) (Virtual Set 0)|Blaster Rack (V)]] || [[Effect|Effect]] || U1 || 3 || Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.)
| [[File:V0-D-blasterrack.gif|200px|link=Blaster Rack (V)]] || [[Blaster Rack (V)]] || [[Effect|Effect]] || U1 || 3 || Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.)
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| [[File:V0-D-coarseandroughandirritating.gif|200px|link=Coarse And Rough And Irritating (Dark)]] || [[Coarse And Rough And Irritating (Dark)|Coarse And Rough And Irritating]] || [[Effect|Effect]] || U2 || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
| [[File:V0-D-coarseandroughandirritating.gif|200px|link=Coarse And Rough And Irritating]] || [[Coarse And Rough And Irritating]] || [[Effect|Effect]] || U2 || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
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| [[File:V0-D-coarseandroughandirritating_ai.gif|200px|link=Coarse And Rough And Irritating (ALT) (Dark)]] || [[Coarse And Rough And Irritating (ALT) (Dark)|Coarse And Rough And Irritating (ALT)]] || [[Effect|Effect]] || U2 || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
| [[File:V0-D-coarseandroughandirritating_ai.gif|200px|link=Coarse And Rough And Irritating (ALT)]] || [[Coarse And Rough And Irritating (ALT)]] || [[Effect|Effect]] || U2 || 4 || Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
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| [[File:V0-D-combatresponse.gif|200px|link=Combat Response (V) (Virtual Set 0)]] || [[Combat Response (V) (Virtual Set 0)|Combat Response (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. Tallon Roll is canceled. Once per turn, may reveal an unpiloted starfighter from hand to take its matching pilot character into hand from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. Your unique (•) TIEs (except Scythe Squadron TIEs) at systems may use 1 Force to relocate (as a regular move) to a system within 3 parsecs. (Immune to Alter.)
| [[File:V0-D-combatresponse.gif|200px|link=Combat Response (V)]] || [[Combat Response (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. Tallon Roll is canceled. Once per turn, may reveal an unpiloted starfighter from hand to take its matching pilot character into hand from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. Your unique (•) TIEs (except Scythe Squadron TIEs) at systems may use 1 Force to relocate (as a regular move) to a system within 3 parsecs. (Immune to Alter.)
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| [[File:V0-D-establishcontrol.gif|200px|link=Establish Control (V) (Virtual Set 0)]] || [[Establish Control (V) (Virtual Set 0)|Establish Control (V)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Your Force generation is +1 at docking bays you occupy. Your docking bays controlled by opponent are battlegrounds. Once per game, may deploy Corulag or Fondor from Reserve Deck; reshuffle. If Mobilization Points on table, this Effect lost. (Immune to Alter.)
| [[File:V0-D-establishcontrol.gif|200px|link=Establish Control (V)]] || [[Establish Control (V)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Your Force generation is +1 at docking bays you occupy. Your docking bays controlled by opponent are battlegrounds. Once per game, may deploy Corulag or Fondor from Reserve Deck; reshuffle. If Mobilization Points on table, this Effect lost. (Immune to Alter.)
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| [[File:V0-D-imageofthedarklord.gif|200px|link=Image Of The Dark Lord (V) (Virtual Set 0)]] || [[Image Of The Dark Lord (V) (Virtual Set 0)|Image Of The Dark Lord (V)]] || [[Effect|Effect]] || R2 || 6 || Deploy on a planet site. Opponent's Force drains are -1 here (-2 if Vader controls an adjacent site).
| [[File:V0-D-imageofthedarklord.gif|200px|link=Image Of The Dark Lord (V)]] || [[Image Of The Dark Lord (V)]] || [[Effect|Effect]] || R2 || 6 || Deploy on a planet site. Opponent's Force drains are -1 here (-2 if Vader controls an adjacent site).
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| [[File:V0-D-imperialdecree.gif|200px|link=Imperial Decree (V) (Virtual Set 0)]] || [[Imperial Decree (V) (Virtual Set 0)|Imperial Decree (V)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.]
| [[File:V0-D-imperialdecree.gif|200px|link=Imperial Decree (V)]] || [[Imperial Decree (V)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.]
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| [[File:V0-D-imperialdecree_ai.gif|200px|link=Imperial Decree (V) (AI) (Dark)]] || [[Imperial Decree (V) (AI) (Dark)|Imperial Decree (V) (AI)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.]
| [[File:V0-D-imperialdecree_ai.gif|200px|link=Imperial Decree (V) (AI)]] || [[Imperial Decree (V) (AI)]] || [[Effect|Effect]] || U || 4 || Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.]
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| [[File:V0-D-knowledgeanddefense.gif|200px|link=Knowledge And Defense (V) (Virtual Set 0)]] || [[Knowledge And Defense (V) (Virtual Set 0)|Knowledge And Defense (V)]] || [[Effect|Effect]] || C || 4 || Deploy on table with up to any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a Defensive Shield from here (as if from hand). Unless canceling your Interrupt, opponent may not play Recoil In Fear until the end of your first turn.
| [[File:V0-D-knowledgeanddefense.gif|200px|link=Knowledge And Defense (V)]] || [[Knowledge And Defense (V)]] || [[Effect|Effect]] || C || 4 || Deploy on table with up to any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a Defensive Shield from here (as if from hand). Unless canceling your Interrupt, opponent may not play Recoil In Fear until the end of your first turn.
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| [[File:V0-D-kuatdriveyards.gif|200px|link=Kuat Drive Yards (V) (Virtual Set 0)]] || [[Kuat Drive Yards (V) (Virtual Set 0)|Kuat Drive Yards (V)]] || [[Effect|Effect]] || R || 3 || Deploy on table. Unique (•) Imperial-class Star Destroyers draw one battle destiny if not able to otherwise and are immune to attrition < 4. During your deploy phase, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. We're In Attack Position Now is canceled. (Immune to Alter.)
| [[File:V0-D-kuatdriveyards.gif|200px|link=Kuat Drive Yards (V)]] || [[Kuat Drive Yards (V)]] || [[Effect|Effect]] || R || 3 || Deploy on table. Unique (•) Imperial-class Star Destroyers draw one battle destiny if not able to otherwise and are immune to attrition < 4. During your deploy phase, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. We're In Attack Position Now is canceled. (Immune to Alter.)
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| [[File:V0-D-somethingspecialplannedforthem.gif|200px|link=Something Special Planned For Them (V) (Virtual Set 0)]] || [[Something Special Planned For Them (V) (Virtual Set 0)|Something Special Planned For Them (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.)
| [[File:V0-D-somethingspecialplannedforthem.gif|200px|link=Something Special Planned For Them (V)]] || [[Something Special Planned For Them (V)]] || [[Effect|Effect]] || C || 5 || Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.)
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| [[File:V0-D-tarkindoctrine.gif|200px|link=Tarkin Doctrine (Virtual Set 0)]] || [[Tarkin Doctrine (Virtual Set 0)|Tarkin Doctrine]] || [[Effect|Effect]] || R2 || 4 || Deploy on Death Star. During your control phase, for each battleground system controlled by your Star Destroyer within 2 parsecs of Death Star, opponent loses 1 Force. Canceled if opponent controls this system.
| [[File:V0-D-tarkindoctrine.gif|200px|link=Tarkin Doctrine]] || [[Tarkin Doctrine]] || [[Effect|Effect]] || R2 || 4 || Deploy on Death Star. During your control phase, for each battleground system controlled by your Star Destroyer within 2 parsecs of Death Star, opponent loses 1 Force. Canceled if opponent controls this system.
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| [[File:V0-D-youllbedead!.gif|200px|link=You'll Be Dead! (Virtual Set 0)]] || [[You'll Be Dead! (Virtual Set 0)|You'll Be Dead!]] || [[Effect|Effect]] || R1 || 3 || Deploy on table. Non-lightsaber weapons carried by your non-Dark Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Imperial Artillery is a Lost interrupt. (Immune to Alter.)
| [[File:V0-D-youllbedead!.gif|200px|link=You'll Be Dead!]] || [[You'll Be Dead!]] || [[Effect|Effect]] || R1 || 3 || Deploy on table. Non-lightsaber weapons carried by your non-Dark Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Imperial Artillery is a Lost interrupt. (Immune to Alter.)
|}
|}


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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-D-altercoruscant.gif|200px|link=Alter (Coruscant) (V) (Virtual Set 0) (2)]] || [[Alter (Coruscant) (V) (Virtual Set 0) (2)|Alter (Coruscant) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.)
| [[File:V0-D-altercoruscant.gif|200px|link=Alter (Coruscant) (V) (Dark)]] || [[Alter (Coruscant) (V) (Dark)|Alter (Coruscant) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.)
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| [[File:V0-D-alterpremiere.gif|200px|link=Alter (Premiere) (V) (Virtual Set 0) (2)]] || [[Alter (Premiere) (V) (Virtual Set 0) (2)|Alter (Premiere) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.)
| [[File:V0-D-alterpremiere.gif|200px|link=Alter (Premiere) (V) (Dark)]] || [[Alter (Premiere) (V) (Dark)|Alter (Premiere) (V)]] || [[Interrupt|Interrupt]] || U1 || 4 || USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.)
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| [[File:V0-D-closecall.gif|200px|link=Close Call (V) (Virtual Set 0)]] || [[Close Call (V) (Virtual Set 0)|Close Call (V)]] || [[Interrupt|Interrupt]] || C || 2 || USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3.
| [[File:V0-D-closecall.gif|200px|link=Close Call (V)]] || [[Close Call (V)]] || [[Interrupt|Interrupt]] || C || 2 || USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3.
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| [[File:V0-D-combatreadiness.gif|200px|link=Combat Readiness (V) (Virtual Set 0)]] || [[Combat Readiness (V) (Virtual Set 0)|Combat Readiness (V)]] || [[Interrupt|Interrupt]] || C || 5 || If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Dark Side Force] and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
| [[File:V0-D-combatreadiness.gif|200px|link=Combat Readiness (V)]] || [[Combat Readiness (V)]] || [[Interrupt|Interrupt]] || C || 5 || If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Dark Side Force] and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
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| [[File:V0-D-defensivefire.gif|200px|link=Defensive Fire (V) (Virtual Set 0)]] || [[Defensive Fire (V) (Virtual Set 0)|Defensive Fire (V)]] || [[Interrupt|Interrupt]] || C || 3 || If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.
| [[File:V0-D-defensivefire.gif|200px|link=Defensive Fire (V)]] || [[Defensive Fire (V)]] || [[Interrupt|Interrupt]] || C || 3 || If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.
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| [[File:V0-D-forcefield.gif|200px|link=Force Field (V) (Virtual Set 0)]] || [[Force Field (V) (Virtual Set 0)|Force Field (V)]] || [[Interrupt|Interrupt]] || R || 4 || USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: Use 2 Force to cancel an attempt to use a [Permanent Weapon] weapon to target your character.
| [[File:V0-D-forcefield.gif|200px|link=Force Field (V)]] || [[Force Field (V)]] || [[Interrupt|Interrupt]] || R || 4 || USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: Use 2 Force to cancel an attempt to use a [Permanent Weapon] weapon to target your character.
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| [[File:V0-D-forcepush.gif|200px|link=Force Push (V) (Virtual Set 0)]] || [[Force Push (V) (Virtual Set 0)|Force Push (V)]] || [[Interrupt|Interrupt]] || PM || 5 || Once per game, choose: During battle, use 2 Force to target your Dark Jedi present with an opponent's character of equal or lesser ability. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle.
| [[File:V0-D-forcepush.gif|200px|link=Force Push (V)]] || [[Force Push (V)]] || [[Interrupt|Interrupt]] || PM || 5 || Once per game, choose: During battle, use 2 Force to target your Dark Jedi present with an opponent's character of equal or lesser ability. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle.
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| [[File:V0-D-icantshakehim.gif|200px|link=I Can't Shake Him! (V) (Virtual Set 0)]] || [[I Can't Shake Him! (V) (Virtual Set 0)|I Can't Shake Him! (V)]] || [[Interrupt|Interrupt]] || C || 5 || For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy an Imperial of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle.
| [[File:V0-D-icantshakehim.gif|200px|link=I Can't Shake Him! (V)]] || [[I Can't Shake Him! (V)]] || [[Interrupt|Interrupt]] || C || 5 || For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy an Imperial of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle.
|-
|-
| [[File:V0-D-imbalance&kintanstrider.gif|200px|link=Imbalance & •Kintan Strider (Virtual Set 0)]] || [[Imbalance & •Kintan Strider (Virtual Set 0)|Imbalance & •Kintan Strider]] || [[Interrupt|Interrupt]] || U || 4 || Cancel Blaster Proficiency. (Immune to Sense.) OR If opponent just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round down) to a minimum of 1. OR If opponent's character just lost, lose 1 Force to retrieve the topmost character of ability < 6 (except a [Maintenance] or [Permanent Weapon] card) in your Lost Pile into hand.
| [[File:V0-D-imbalance&kintanstrider.gif|200px|link=Imbalance & •Kintan Strider]] || [[Imbalance & •Kintan Strider]] || [[Interrupt|Interrupt]] || U || 4 || Cancel Blaster Proficiency. (Immune to Sense.) OR If opponent just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round down) to a minimum of 1. OR If opponent's character just lost, lose 1 Force to retrieve the topmost character of ability < 6 (except a [Maintenance] or [Permanent Weapon] card) in your Lost Pile into hand.
|-
|-
| [[File:V0-D-sithfury.gif|200px|link=Sith Fury (V) (Virtual Set 0)]] || [[Sith Fury (V) (Virtual Set 0)|Sith Fury (V)]] || [[Interrupt|Interrupt]] || C || 4 || USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile.
| [[File:V0-D-sithfury.gif|200px|link=Sith Fury (V)]] || [[Sith Fury (V)]] || [[Interrupt|Interrupt]] || C || 4 || USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile.
|-
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| [[File:V0-D-sneakattack.gif|200px|link=Sneak Attack (V) (Virtual Set 0)]] || [[Sneak Attack (V) (Virtual Set 0)|Sneak Attack (V)]] || [[Interrupt|Interrupt]] || C || 4 || USED: If opponent just initiated a battle, place a card from hand on top of Reserve Deck. LOST: Add one battle destiny where you have an AT-ST, scout, or lone Imperial of ability < 4.
| [[File:V0-D-sneakattack.gif|200px|link=Sneak Attack (V)]] || [[Sneak Attack (V)]] || [[Interrupt|Interrupt]] || C || 4 || USED: If opponent just initiated a battle, place a card from hand on top of Reserve Deck. LOST: Add one battle destiny where you have an AT-ST, scout, or lone Imperial of ability < 4.
|-
|-
| [[File:V0-D-surfacedefense.gif|200px|link=Surface Defense (V) (Virtual Set 0)]] || [[Surface Defense (V) (Virtual Set 0)|Surface Defense (V)]] || [[Interrupt|Interrupt]] || R || 5 || USED: Use 1 Force to deploy an Effect that deploys for free on table (or your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
| [[File:V0-D-surfacedefense.gif|200px|link=Surface Defense (V)]] || [[Surface Defense (V)]] || [[Interrupt|Interrupt]] || R || 5 || USED: Use 1 Force to deploy an Effect that deploys for free on table (or your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
|}
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V0-D-cloudcitysecuritytower.gif|200px|link=Cloud City: Security Tower (V) (Virtual Set 0)]] || [[Cloud City: Security Tower (V) (Virtual Set 0)|Cloud City: Security Tower (V)]] || [[Location|Location]] || C || 0 || Dark: If Any Methods Necessary just played, may take Despair into hand from Reserve Deck; reshuffle. Aiiii! Aaa! Agggggggggg! is canceled. Light: If you control, may use 3 Force to release a captive here. Captive Pursuit is canceled.
| [[File:V0-D-cloudcitysecuritytower.gif|200px|link=Cloud City: Security Tower (V)]] || [[Cloud City: Security Tower (V)]] || [[Location|Location]] || C || 0 || Dark: If Any Methods Necessary just played, may take Despair into hand from Reserve Deck; reshuffle. Aiiii! Aaa! Agggggggggg! is canceled. Light: If you control, may use 3 Force to release a captive here. Captive Pursuit is canceled.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
|-
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| [[File:V0-D-black2.gif|200px|link=Black 2 (V) (Virtual Set 0)]] || [[Black 2 (V) (Virtual Set 0)|Black 2 (V)]] || [[Starship|Starship]] || R1 || 2 || May add 1 pilot. During your deploy phase, may take one Pride Of The Empire into hand from Reserve Deck; reshuffle. During battle, All Wings Report In and Organized Attack are canceled. While DS-61-2 piloting, immune to attrition < 5.
| [[File:V0-D-black2.gif|200px|link=Black 2 (V)]] || [[Black 2 (V)]] || [[Starship|Starship]] || R1 || 2 || May add 1 pilot. During your deploy phase, may take one Pride Of The Empire into hand from Reserve Deck; reshuffle. During battle, All Wings Report In and Organized Attack are canceled. While DS-61-2 piloting, immune to attrition < 5.
|-
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| [[File:V0-D-black5.gif|200px|link=Black 5 (Virtual Set 0)]] || [[Black 5 (Virtual Set 0)|Black 5]] || [[Starship|Starship]] || C || 3 || May add DS-61-5 as pilot. During battle, if about to be lost before the damage segment, is instead 'hit.' If targeted by Watch Your Back!, it is a Used Interrupt. Immune to Don't Get Cocky and attrition < 4.
| [[File:V0-D-black5.gif|200px|link=Black 5]] || [[Black 5]] || [[Starship|Starship]] || C || 3 || May add DS-61-5 as pilot. During battle, if about to be lost before the damage segment, is instead 'hit.' If targeted by Watch Your Back!, it is a Used Interrupt. Immune to Don't Get Cocky and attrition < 4.
|-
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| [[File:V0-D-blockadesupportship.gif|200px|link=Blockade Support Ship (Virtual Set 0)]] || [[Blockade Support Ship (Virtual Set 0)|Blockade Support Ship]] || [[Starship|Starship]] || R || 2 || Unless Fondor on table, may deploy -3 as a 'react.' May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2.
| [[File:V0-D-blockadesupportship.gif|200px|link=Blockade Support Ship]] || [[Blockade Support Ship]] || [[Starship|Starship]] || R || 2 || Unless Fondor on table, may deploy -3 as a 'react.' May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2.
|-
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| [[File:V0-D-bobafettinslavei.gif|200px|link=Boba Fett In Slave I (V) (Virtual Set 0)]] || [[Boba Fett In Slave I (V) (Virtual Set 0)|Boba Fett In Slave I (V)]] || [[Starship|Starship]] || PM || 1 || Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5.
| [[File:V0-D-bobafettinslavei.gif|200px|link=Boba Fett In Slave I (V)]] || [[Boba Fett In Slave I (V)]] || [[Starship|Starship]] || PM || 1 || Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5.
|-
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| [[File:V0-D-bosskinhoundstooth.gif|200px|link=Bossk In Hound's Tooth (V) (Virtual Set 0)]] || [[Bossk In Hound's Tooth (V) (Virtual Set 0)|Bossk In Hound's Tooth (V)]] || [[Starship|Starship]] || R || 1 || Permanent pilot is •Bossk, who provides ability of 2. During battle with opponent's [Independent] starship (or Falcon), may add one destiny to total power or attrition. Immune to attrition < 4.
| [[File:V0-D-bosskinhoundstooth.gif|200px|link=Bossk In Hound's Tooth (V)]] || [[Bossk In Hound's Tooth (V)]] || [[Starship|Starship]] || R || 1 || Permanent pilot is •Bossk, who provides ability of 2. During battle with opponent's [Independent] starship (or Falcon), may add one destiny to total power or attrition. Immune to attrition < 4.
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| [[File:V0-D-coloneljendoninonyx1.gif|200px|link=Colonel Jendon In Onyx 1 (Virtual Set 0)]] || [[Colonel Jendon In Onyx 1 (Virtual Set 0)|Colonel Jendon In Onyx 1]] || [[Starship|Starship]] || R || 2 || May deploy as a 'react.' Permanent pilot is •Jendon, who provides ability of 2. When deployed, may deploy a weapon on Onyx 1 from Reserve Deck; reshuffle. Adds one battle destiny if with Onyx 2. Immune to attrition < 4.
| [[File:V0-D-coloneljendoninonyx1.gif|200px|link=Colonel Jendon In Onyx 1]] || [[Colonel Jendon In Onyx 1]] || [[Starship|Starship]] || R || 2 || May deploy as a 'react.' Permanent pilot is •Jendon, who provides ability of 2. When deployed, may deploy a weapon on Onyx 1 from Reserve Deck; reshuffle. Adds one battle destiny if with Onyx 2. Immune to attrition < 4.
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| [[File:V0-D-conquest.gif|200px|link=Conquest (V) (Virtual Set 0)]] || [[Conquest (V) (Virtual Set 0)|Conquest (V)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt.
| [[File:V0-D-conquest.gif|200px|link=Conquest (V)]] || [[Conquest (V)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt.
|-
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| [[File:V0-D-conquest_ai.gif|200px|link=Conquest (V) (AI) (Dark)]] || [[Conquest (V) (AI) (Dark)|Conquest (V) (AI)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt.
| [[File:V0-D-conquest_ai.gif|200px|link=Conquest (V) (AI)]] || [[Conquest (V) (AI)]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt.
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| [[File:V0-D-elisinhinthra.gif|200px|link=Elis In Hinthra (Virtual Set 0)]] || [[Elis In Hinthra (Virtual Set 0)|Elis In Hinthra]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot and 3 passengers. Permanent pilot is •Elis, who provides ability of 2. Once per game, may use 1 Force to deploy a smuggler aboard from Reserve Deck; reshuffle. Immune to attrition < 5.
| [[File:V0-D-elisinhinthra.gif|200px|link=Elis In Hinthra]] || [[Elis In Hinthra]] || [[Starship|Starship]] || PM || 2 || May add 1 pilot and 3 passengers. Permanent pilot is •Elis, who provides ability of 2. Once per game, may use 1 Force to deploy a smuggler aboard from Reserve Deck; reshuffle. Immune to attrition < 5.
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| [[File:V0-D-houndstooth.gif|200px|link=Hound's Tooth (V) (Virtual Set 0)]] || [[Hound's Tooth (V) (Virtual Set 0)|Hound's Tooth (V)]] || [[Starship|Starship]] || R || 2 || May add 1 alien pilot, 6 passengers, and 1 vehicle. Deploys (even using Combat Response) and moves like a starfighter. While Bossk piloting, adds one battle destiny and immune to attrition < 4.
| [[File:V0-D-houndstooth.gif|200px|link=Hound's Tooth (V)]] || [[Hound's Tooth (V)]] || [[Starship|Starship]] || R || 2 || May add 1 alien pilot, 6 passengers, and 1 vehicle. Deploys (even using Combat Response) and moves like a starfighter. While Bossk piloting, adds one battle destiny and immune to attrition < 4.
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| [[File:V0-D-onyx2.gif|200px|link=Onyx 2 (V) (Virtual Set 0)]] || [[Onyx 2 (V) (Virtual Set 0)|Onyx 2 (V)]] || [[Starship|Starship]] || U || 2 || May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
| [[File:V0-D-onyx2.gif|200px|link=Onyx 2 (V)]] || [[Onyx 2 (V)]] || [[Starship|Starship]] || U || 2 || May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
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| [[File:V0-D-stinger.gif|200px|link=Stinger (V) (Virtual Set 0)]] || [[Stinger (V) (Virtual Set 0)|Stinger (V)]] || [[Starship|Starship]] || PM || 3 || May add 1 pilot. Guri deploys -3 aboard. While Guri piloting, during any control phase may draw top card of Reserve Deck (if Leia or Chewie on table, Force Pile instead) and immune to attrition < 5.
| [[File:V0-D-stinger.gif|200px|link=Stinger (V)]] || [[Stinger (V)]] || [[Starship|Starship]] || PM || 3 || May add 1 pilot. Guri deploys -3 aboard. While Guri piloting, during any control phase may draw top card of Reserve Deck (if Leia or Chewie on table, Force Pile instead) and immune to attrition < 5.
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| [[File:V0-D-vaderspersonalshuttle.gif|200px|link=Vader's Personal Shuttle (V) (Virtual Set 0)]] || [[Vader's Personal Shuttle (V) (Virtual Set 0)|Vader's Personal Shuttle (V)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 4 passengers. Vader deploys -3 aboard. While Vader piloting at a battleground, maneuver +2 and you lose no Force to Uncontrollable Fury or You Must Confront Vader.
| [[File:V0-D-vaderspersonalshuttle.gif|200px|link=Vader's Personal Shuttle (V)]] || [[Vader's Personal Shuttle (V)]] || [[Starship|Starship]] || R || 3 || May add 2 pilots and 4 passengers. Vader deploys -3 aboard. While Vader piloting at a battleground, maneuver +2 and you lose no Force to Uncontrollable Fury or You Must Confront Vader.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-D-blizzard2.gif|200px|link=Blizzard 2 (V) (Virtual Set 0)]] || [[Blizzard 2 (V) (Virtual Set 0)|Blizzard 2 (V)]] || [[Vehicle|Vehicle]] || R2 || 2 || May add 1 pilot and 8 passengers. Permanent pilot provides ability of 2. During your control phase, may take one Trample or Walker Barrage into hand from Reserve Deck; reshuffle. Walker Barrage total is +2. Immune to attrition < 4.
| [[File:V0-D-blizzard2.gif|200px|link=Blizzard 2 (V)]] || [[Blizzard 2 (V)]] || [[Vehicle|Vehicle]] || R2 || 2 || May add 1 pilot and 8 passengers. Permanent pilot provides ability of 2. During your control phase, may take one Trample or Walker Barrage into hand from Reserve Deck; reshuffle. Walker Barrage total is +2. Immune to attrition < 4.
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| [[File:V0-D-blizzardscout1.gif|200px|link=Blizzard Scout 1 (V) (Virtual Set 0)]] || [[Blizzard Scout 1 (V) (Virtual Set 0)|Blizzard Scout 1 (V)]] || [[Vehicle|Vehicle]] || R1 || 4 || May add 1 pilot or passenger. Permanent pilot provides ability of 2. May move as a 'react.' During battle, if with your piloted AT-AT, may cancel game text of an opponent's character present.
| [[File:V0-D-blizzardscout1.gif|200px|link=Blizzard Scout 1 (V)]] || [[Blizzard Scout 1 (V)]] || [[Vehicle|Vehicle]] || R1 || 4 || May add 1 pilot or passenger. Permanent pilot provides ability of 2. May move as a 'react.' During battle, if with your piloted AT-AT, may cancel game text of an opponent's character present.
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! Image !! Card !! Type !! Rarity !! Destiny !! Game text
! Image !! Card !! Type !! Rarity !! Destiny !! Game text
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| [[File:V0-D-blasterrifle.gif|200px|link=Blaster Rifle (V) (Virtual Set 0) (2)]] || [[Blaster Rifle (V) (Virtual Set 0) (2)|Blaster Rifle (V)]] || [[Weapon|Weapon]] || C2 || 3 || Deploy on your Imperial warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
| [[File:V0-D-blasterrifle.gif|200px|link=Blaster Rifle (V) (Dark)]] || [[Blaster Rifle (V) (Dark)|Blaster Rifle (V)]] || [[Weapon|Weapon]] || C2 || 3 || Deploy on your Imperial warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
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| [[File:V0-D-dookuslightsaber.gif|200px|link=Dooku's Lightsaber (Virtual Set 0)]] || [[Dooku's Lightsaber (Virtual Set 0)|Dooku's Lightsaber]] || [[Weapon|Weapon]] || U || 1 || Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
| [[File:V0-D-dookuslightsaber.gif|200px|link=Dooku's Lightsaber]] || [[Dooku's Lightsaber]] || [[Weapon|Weapon]] || U || 1 || Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
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| [[File:V0-D-dookuslightsaber_ai.gif|200px|link=Dooku's Lightsaber (AI) (Dark)]] || [[Dooku's Lightsaber (AI) (Dark)|Dooku's Lightsaber (AI)]] || [[Weapon|Weapon]] || U || 1 || Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
| [[File:V0-D-dookuslightsaber_ai.gif|200px|link=Dooku's Lightsaber (AI)]] || [[Dooku's Lightsaber (AI)]] || [[Weapon|Weapon]] || U || 1 || Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
|}
|}



Latest revision as of 13:47, 23 September 2026

Virtual Set 0
Game/Set Star Wars CCG
Expansion Virtual Set 0
Publisher Star Wars CCG Players Committee
Date 24 September 2014
Cards Total 147
Card Size 63x88mm

Virtual Set 0 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 24 September 2014. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Aayla Secura Character R 1 Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5.
Aayla Secura (Holo AI) Character R 1 Power +1 for each opponent's character here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless each of your other aliens and clones present are 'hit.' Immune to You are Beaten and attrition < 5.
Anakin Skywalker, Padawan Learner Character C2 1 Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4.
Anakin Skywalker, Padawan Learner (AI) Character C2 1 Adds 3 to the power of anything he pilots. Deploys -2 aboard Azure Angel. Adds 2 to maneuver of anything he pilots. Players may initiate battles here for free. During battle, your battle destiny draws and Anakin's weapon destiny draws are +1. Immune to attrition < 4.
Captain Rex, 501st Legion Character C2 2 Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
Captain Rex, 501st Legion (AI) Character C2 2 Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
Captain Rex, 501st Legion (Holo AI) Character C2 2 Your clones deploy -1 here. While at an [Episode I] battleground site, adds one battle destiny. Permanent weapon is •Twin Blasters (may target a character for free; draw two destiny; target hit and forfeit -3 if total destiny -2 > defense value).
Captain Yutani With Blaster Cannon Character C1 3 Artillery weapons here are 'powered.' Permanent weapon is Blaster Cannon (may target a character, creature, or vehicle at same or adjacent site for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value).
Chewie (V) Character PM 1 Adds 3 to power of anything he pilots. While piloting Falcon, it is maneuver +2, Chewie draws one battle destiny if unable to otherwise, and your battle destiny draws (and total battle destiny) at same system may not be modified, canceled, or reset by opponent.
Commander Cody Character C 3 Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
Commander Cody (Holo AI) Character C 3 Deploys -1 to same site as Obi-Wan. [Separatist] cards are power and defense value -1 here. When in battle at a site with Rex (or two of your clones), may cancel one just drawn battle destiny.
Commander Luke Skywalker (V) Character R1 1 Adds 3 to power of anything he pilots. While piloting Rogue 1, it is maneuver +2 and Luke draws two battle destiny if unable to otherwise. During your control phase, may use 1 Force to take a speeder or a card with 'T-47' in game text into hand from Reserve Deck; reshuffle. Immune to attrition < 3.
Commander Narra Character U 3 Adds 2 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. Once per turn, if you just deployed a Rogue Squadron pilot to same or related site, may draw top card of Reserve Deck. Attrition against opponent is +1 here.
Daughter Of Skywalker (V) Character R 1 While at an Endor site, adds one [Light Side] icon here. During battle, may target one opponent's character present. Draw destiny. If destiny > ability, target is power -2 and its game text is canceled. Your scouts here are immune to Sniper, You Are Beaten, and attrition < 4.
Derek 'Hobbie' Klivian (V) Character U1 2 Adds 2 to power of anything he pilots. While piloting Rogue 4 (or any X-wing), draws one battle destiny if unable to otherwise. Permanent weapon is Rogue Blaster (may target a character or creature for free; draw destiny; target hit and its forfeit = 0, if destiny + 1 > defense value).
Dorme Character U 4 Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). Target 'breaks cover' if destiny +1 > target's ability.
General Airen Cracken Character R 2 Adds 2 to the power of anything he pilots. Opponent may not add destiny draws to power or attrition here. While all your ability here is provided by scouts and/or spies, adds one battle destiny and once during your turn may peek at top card of opponent's Force Pile.
General Solo (V) Character R 1 Adds 3 to power of anything he pilots. During battle, may use 1 Force to take an Interrupt into hand from Reserve Deck (reshuffle), play it, then place that card out of play. Once per turn, may take a non-Interrupt card with 'door' in game text into hand from Reserve Deck; reshuffle.
Han (V) Character PM 1 Adds 3 to power of anything he pilots. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power.
Harc Seff (V) Character U 3 Adds 2 to power of anything he pilots. For each of opponent's non-battleground locations on table, your Force generation is +1. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle.
Leesub Sirln (V) Character R2 4 Once during your control phase, may use 1 Force to name a card type. Reveal top card of opponent's Reserve Deck. If that card matches the named card type, it is lost. Otherwise, replace it or move it to opponent's Used Pile. Immune to attrition < 3.
Leia (V) Character PM 1 While at opponent's Galactic Senate, Leia's game text may not be canceled and may lose 1 Force to place Leia and any character present out of play. During battle, may cancel game text of a leader of ability < 5 with Leia for remainder of turn.
Lobot (V) Character R 1 Deploys free to Cloud City or a site with a scomp link. If a battle was just initiated at same site, may deploy an alien here (free if Lando) as 'react' from Reserve Deck; reshuffle. May deploy Cyborg Construct on Lobot from Reserve Deck; reshuffle.
Luke Skywalker (V) Character R1 1 Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force.
Luke Skywalker (V) (ALT) Character R1 1 Adds 3 to power of anything he pilots. If piloting lead starfighter, Attack Run total is +3. During your control phase, if piloting at a battleground, may take Darklighter Spin into hand from Reserve Deck; reshuffle or retrieve 1 Force.
Luke Skywalker, Rebel Scout (V) Character PM 1 Adds 2 to power of anything he pilots. If drawn for destiny, may take into hand to cancel and redraw that destiny. Power +1 for each Dark Jedi here. Luke's weapon destiny draws are +1. At same site, opponent must first use 1 Force to fire a weapon. Immune to attrition < 6.
Master Qui-Gon (V) Character R 1 Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition.
Master Qui-Gon (V) (AI) Character R 1 Deploys -1 to [Episode I] locations. If you just lost Force from an opponent's Effect, may take an [Episode I] Interrupt (except Control) into hand from Reserve Deck; reshuffle, or place a card from hand under Credits Will Do Fine. May not be Disarmed. Immune to You Are Beaten and attrition.
Obi-Wan Kenobi, Padawan Learner (V) Character R 1 Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
Obi-Wan Kenobi, Padawan Learner (V) (AI) Character R 1 Deploys -2 (and landspeed = 2) on Tatooine. If a card was just stacked on Credits Will Do Fine, may take a non-character card into hand from Reserve Deck; reshuffle. While at opponent's Watto's Junkyard, its Light Side game text is canceled. Immune to attrition < 4.
R-3PO (Ar-Threepio) (V) Character R2 3 Destiny +1 when drawn for weapon or battle destiny. During your control phase, if with opponent's Undercover spy, opponent loses 2 Force (may not be reduced). If a spy here 'breaks cover' or is lost, may place R-3PO in Used Pile.
The Mythrol / •The Mythrol Character C2 0 The Mythrol's game text may not be canceled. If about to leave table, place out of play. Plays only during start of game by revealing from outside your deck to replace a just-deployed Jabba's Prize imprisoned in Security Tower. If not revealed, place this card under your Starting Effect. [Set 1] Despair targets The Mythrol instead of Jabba's Prize. Cancels Stunning Leader here. If just released, either flip this card or place it out of play.

Device

Image Card Type Rarity Destiny Game text
Luke's Bionic Hand Device R 7 Deploy on Luke. Luke's power and immunity to attrition are +2. Once per game, during battle, may exchange a card in hand with an Interrupt in Lost Pile. This device lost if Luke Disarmed.

Effect

Image Card Type Rarity Destiny Game text
A Good Blaster At Your Side Effect U1 3 Deploy on table. Non-lightsaber weapons carried by your non-Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Rebel Artillery is a Lost interrupt. (Immune to Alter.)
Anger, Fear, Aggression (V) Effect C 4 Deploy on table with any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a card from here (as if from hand). Unless canceling your Interrupt, opponent may not play Uncertain Is The Future until the end of your first turn.
Beldon's Eye (V) Effect R 6 Deploy on table. Your [Independent Starship] starships are defense value +2 at Bespin locations. Once per game, if Quiet Mining Colony on table, may simultaneously deploy a unique (•) [Independent Starship] starfighter and matching pilot (for -1 Force each) from your hand and/or Reserve Deck; reshuffle. (Immune to Alter.)
Down With The Emperor! (V) Effect U 6 Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Dark Jedi or a battle, they lose 1 Force. During your draw phase, use 3 Force or place this Effect in Used Pile. (Immune to Alter.)
For Luck (V) Effect PM 4 Deploy on table. Once during your control phase, if opponent occupies a non-battleground location, may peek at top two cards of your Reserve Deck and take one into hand. (Immune to Alter.)
I Don't Like Sand Effect U 4 Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
I Don't Like Sand (ALT) Effect U 4 Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
I Must Be Allowed To Speak (V) Effect R 4 Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.)
I Must Be Allowed To Speak (V) (ALT) Effect R 4 Deploy on table. Once per character, when you deploy Chewie, Lando, Leia, or Luke to a Tatooine site, may take any one card from Used Pile into hand; reshuffle. While Han is frozen, Rebels are immune to None Shall Pass. Once per game, may deploy a farm from Reserve Deck; reshuffle. (Immune to Alter.)
K'lor'slug (V) Effect R1 3 Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). (Immune to Alter.)
Maneuvering Flaps (V) Effect C 4 Deploy on table. During your deploy phase, may reveal an unpiloted combat vehicle from hand to take its matching pilot character (or vice versa) into hand from Reserve Deck and deploy both simultaneously; reshuffle. May not be suspended (Immune to Alter.)
Mon Calamari Dockyards Effect C 3 Deploy on table. Star Cruisers (except Profundity) may deploy -2 (to a maximum of -3), ignore deployment restrictions in their game text, draw one battle destiny if not able to otherwise, and are immune to attrition < 4. (Immune to Alter.)
Sai'torr Kal Fas (V) Effect C2 4 Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.)
Strikeforce (V) Effect C 5 Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.)
Wokling (V) Effect R 2 Unless Massassi Throne Room on table, deploy on table. Your personal Force generation = 2. Once per game, may use 3 Force to take an Effect that has no deploy cost and deploys on another card into hand from Reserve Deck; reshuffle. May place this Effect out of play to retrieve 1 Force. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Alter (Coruscant) (V) Interrupt U1 4 USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.)
Alter (Premiere) (V) Interrupt U1 4 USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to There Is No Try). (Immune to opponent's Objective.)
Antilles Maneuver (V) Interrupt C 5 For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy a Rebel of ability < 3 (except an admiral) from Reserve Deck aboard your starship; reshuffle.
Careful Planning (V) Interrupt C 5 If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Light Side Force] icons and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
Don't Tread On Me (V) Interrupt R 5 USED: Use 1 Force to deploy an Effect that deploys for free on table (or on your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
Found Someone You Have (V) Interrupt U 3 Find one of your missing characters. OR Retrieve the topmost character of your Lost Pile into hand.
Impressive, Most Impressive (V) Interrupt R 6 Cancel All Too Easy, Imperial Barrier (targeting your Jedi), Stunning Leader (where your Jedi participating), or You Are Beaten (except when canceling Uncontrollable Fury). (Immune to Sense.) OR Once per game, if opponent just initiated a battle, you may take the first weapons segment action.
Jedi Levitation (V) Interrupt R 4 USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile.
Put That Down (V) Interrupt C 4 If your character or starship is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force.
Starship Levitation (V) Interrupt U 5 USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a non-[Maintenance] starship into hand.

Location

Image Card Type Rarity Destiny Game text
Coruscant: Night Club Location R2 0 Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle.
Coruscant: Night Club (AI) Location R2 0 Light: Your characters here are defense value -1 and may not be excluded from battle. Dark: Your characters here are defense value -1 and may not be excluded from battle.
Nar Shaddaa Location C 0 Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react.
Nar Shaddaa (AI) Location C 0 Light: Force drain +1 here. Once per game, if your control, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark: Starships piloted by bounty hunters are power +1 here. All starships may move between here and Nal Hutta as a react.

Starship

Image Card Type Rarity Destiny Game text
Acclamator-Class Assault Ship Starship C2 2 May add 4 pilots, 4 passengers, and 4 vehicles. Adds 1 to attrition against opponent here for each piloted [Republic] starship present here. Permanent pilot provides ability of 2. Concussion Missiles may deploy aboard.
Booster In Pulsar Skate Starship PM 2 May add 1 pilot and 6 passengers. Permanent pilot is •Booster, who provides ability of 3. Once per game, may deploy Mirax here from Reserve Deck; reshuffle. Immune to Lateral Damage and attrition < 5.
Bravo Fighter (V) Starship R 3 Permanent pilot provides ability of 4. May add one astromech. During battle, may target a starship with no character piloting. Draw destiny. If destiny > defense value, target hit. Immune to attrition < 3.
Gold Leader In Gold 1 (V) Starship PM 2 May add 1 pilot or passenger. Permanent pilot is •Dutch, who provides ability of 2. Opponent may not 'react' to here and must first use 1 Force to draw a card for battle destiny here.
Madakor In Radiant VII Starship R 2 May add 1 pilot and 2 passengers. Permanent pilot is •Madakor, who provides ability of 2. Opponent's starships may not 'cloak' (or reset your total battle destiny) here. Immune to attrition < 4.
Overseer Starship PM 3 May add Harc as a pilot. During battle, adds one destiny to total power. If a Dark Jedi or Sith was just deployed to a related site, may deploy a related location from Reserve Deck; reshuffle. Immune to attrition < 4 (< 6 at Bespin).
Red 1 (V) Starship U1 2 May add Red Leader as pilot. X-wings are immune to Tallon Roll. Once per turn, may use 1 Force to take a unique (•) Red Squadron X-wing (except Red 5) into hand from Reserve Deck; reshuffle. Immune to attrition < 5.
Red 8 (V) Starship U 2 May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
Wedge In Red Squadron 1 Starship R 2 Permanent pilot is •Wedge, who provides ability of 3. During a battle with opponent's [Independent Starship] starship, may add one destiny to total power or attrition. Immune to Come With Me, Tallon Roll, and attrition < 4.

Weapon

Image Card Type Rarity Destiny Game text
Blaster Rifle (V) Weapon C1 3 Deploy on your Republic warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
Han's Heavy Blaster Pistol (V) Weapon R2 2 Deploy on Han. Battles may not be canceled at same site. Greedo's game text is canceled here. May target a character. Draw destiny. Target hit, and its forfeit = 0, if destiny +2 > defense value. Once per game, if on Han, may fire during your control phase.

Dark Side

Character

Image Card Type Rarity Destiny Game text
4-LOM With Concussion Rifle (V) Character PM 3 Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
4-LOM With Concussion Rifle (V) (AI) Character PM 3 Permanent weapon is •4-LOM's Concussion Rifle (may target a character for free; target is power -1 until end of turn). Once per turn, may place a card from hand on bottom of Used Pile to draw top card from Reserve Deck.
5D6-RA-7 (Fivedesix) (V) Character R1 2 Adds 2 to the power of anything he pilots. Power +1 while with your leader. If at a Scomp link when opponent draws a destiny of: 1-3, you may activate 1 Force; 4-6, you may draw top card of your Reserve Deck; 0 or 7 you may retrieve 1 Force.
Admiral Motti (V) Character R2 1 Adds 2 to power of anything he pilots. Chiraneau may not modify your Force drains. Kuat Drive Yards is [Immune to Alter]. Unless your Senate on table, unique (•) Star Destroyers are power +2 and immunity to attrition +1. Once per game, may deploy non-[Set 0] Kuat Drive Yards from Reserve Deck; reshuffle.
Arica (V) Character PM 1 Power +1 on Tatooine. Once per game, during your move phase, may relocate Arica to Luke's location. During your control phase, if present at a battleground (and Luke is not), may retrieve 1 Force. Immune to Undercover and attrition < 4.
Bossk (V) Character R 1 Adds 2 to power of anything he pilots. While at same site as a smuggler, power +3. While with opponent's smuggler or Wookiee, opponent may not draw more than one battle destiny here. Immune to attrition < number of opponent's smugglers on table.
Count Dooku Character C 1 Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi).
Count Dooku (AI) Character C 1 Deploys -1 if Sidious (or Insidious Prisoner) on table. Power +1 for each Jedi here. May be targeted by Force Lightning. Once per game, if opponent just initiated battle here, may take Force Lightning or Force Push into hand from Reserve Deck; reshuffle. Immune to attrition < 6 (< 8 if with a Jedi).
Darth Vader (V) Character R1 1 Adds 3 to power of anything he pilots. While aboard a starship, it is immune to attrition < 5. During battle at same system (twice if with your Black Squadron pilot), may cumulatively subtract 2 from a just drawn destiny. Immune to attrition < 5.
Dengar With Blaster Carbine (V) Character PM 2 While opponent's [Reflections 2] objective on table, adds one battle destiny. Permanent weapon is •Dengar's Blaster Carbine (twice per battle, may target a character or vehicle for free; draw destiny; target 'hit,' and its forfeit = 0, if destiny +1 > defense value).
DRK-1 (Dark Eye Probe Droid) Character R 3 Nabrun Leids may not transport to or from here. During your move phase, may use 2 Force to relocate a Dark Jedi (with any captives they are escorting), your Mara, or an Inquisitor from here to same site as a Dark Jedi or Jedi; place this droid in Used Pile.
Droideka Character C 2 Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
Droideka (AI) Character C 2 Permanent weapon is Twin Blaster Cannons (may target a character or vehicle; draw destiny; add 2 if targeting a vehicle; if total destiny > defense value, target hit and you may activate 1 Force). While with another [Presence] droid at a site, adds one battle destiny.
DS-61-5 Character U 2 Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle.
DS-61-5 (AI) Character U 2 Adds 2 to power of anything he pilots, 3 when piloting Black 5. While piloting Black 5, it is maneuver +1 and he draws one battle destiny if not able to otherwise. If at opponent's system, instead of Force draining here, may take any one card into hand from Force Pile; reshuffle.
General Veers (V) Character R1 1 Adds 3 to power of anything he pilots. While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle at a site where you have no other characters, its immunity to attrition is +2.
Grand Moff Tarkin (V) Character R1 1 Adds 2 to power of anything he pilots. Destiny +2 when drawn for destiny. Draws one battle destiny if unable to otherwise (if with Vader or an Imperial leader, may add one instead). During battle, if you just drew a destiny < number of Imperials here, may cancel and redraw that destiny.
IG-88 (V) Character R 1 Adds 2 to power of anything he pilots. May use two weapons. Once per turn, if escorting a captive, may take any one card from Force Pile into hand; reshuffle. May lose 1 Force to cancel a just drawn weapon destiny targeting IG-88. Immune to attrition < 5.
Jabba The Hutt (V) Character R 1 During battle, may use 1 Force to double the power of a non-[Maintenance] alien present with Jabba. While at Audience Chamber, may deploy Scum And Villainy from Reserve Deck (reshuffle) and immune to attrition < 4. Once per game, may retrieve Salacious Crumb. (OH-HO-HO!)
Maarek Stele, The Emperor's Reach Character R 1 Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
Maarek Stele, The Emperor's Reach (ALT) Character R 1 Adds 3 to power of anything he pilots. Once per game, may take a TIE Defender into hand from Reserve Deck; reshuffle. While piloting, opponent may not cancel or substitute battle destiny draws here. While piloting an Imperial starfighter, it is maneuver +2 and he draws one battle destiny if unable to otherwise.
Mara Jade With Lightsaber Character PM 1 While Luke or Emperor on table, power +1 and she moves for free. Permanent weapon is •Mara Jade's Lightsaber (may target a character or creature for free; draw two destiny; target hit, and its forfeit = 0, if total destiny > defense value).
Ponda Baba (V) Character U1 3 Adds 2 to power of anything he pilots. At same site, non-Jedi Luke may not swing a lightsaber at aliens (or return aliens to hand using his game text). During battle, if with a smuggler, may add one destiny to attrition or make that smuggler forfeit = 0.
Probot Character C2 2 Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3.
Probot (ALT) Character C2 2 Draws one battle destiny if not able to otherwise. Power +2 if with opponent's smuggler or Wookiee. During your move phase, may use 1 Force to 'break cover' of opponent's Undercover spy at same site. Immune to attrition < 3.
R'tic H'weei Character U 3 Once per game, may take Jawa Blaster or a card with 'sandcrawler' in title or game text into hand from Reserve Deck; reshuffle. During opponent's turn, if present at a Tatooine battleground and there is more than 1 Force in opponent's Force Pile, you may use 1 Force in opponent's Force Pile.
Vigo (V) Character PM 3 Deploys -1 to Coruscant. While present with Xizor, forfeit +2 and opponent's spies may not deploy to same non-battleground site. Once per game, may use 1 Force to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck; reshuffle.
Ysanne Isard Character C2 3 Power +3 while defending a battle with a spy. While with a non-frozen captive, attrition against opponent everywhere is +2. During your move phase, may use 1 Force to 'break cover' of an Undercover spy here. Immune to attrition < 3.

Effect

Image Card Type Rarity Destiny Game text
A Day Long Remembered (V) Effect U 6 Deploy on table. All immunity to attrition is -3. You may not fire [Permanent Weapon] weapons. If opponent just lost a Jedi or a battle, they lose 1 Force. During your draw phase, lose 1 Force or place this Effect in Used Pile. (Immune to Alter.)
Aratech Corporation (V) Effect R 4 Deploy on table. AT-STs and speeder bikes are power and forfeit +1. During your deploy phase, may reveal an AT-ST or Speeder Bike from hand to take a unique (•) [Endor] Imperial pilot of ability < 3 (or vice versa) into hand from Reserve Deck, and deploy both simultaneously; reshuffle. (Immune to Alter.)
Blaster Rack (V) Effect U1 3 Deploy on table. Once per turn, may deploy a matching weapon on your unique (•) character present at a site from Reserve Deck; reshuffle. (Immune to Alter.)
Coarse And Rough And Irritating Effect U2 4 Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
Coarse And Rough And Irritating (ALT) Effect U2 4 Deploy on table; shuffle your Reserve Deck, peek at top two cards, and stack them face-up here. During battle, may take a card here into hand to prevent all battle destiny draws from being modified or canceled (each player may draw no more than one battle destiny). (Immune to Alter.)
Combat Response (V) Effect C 5 Deploy on table. Tallon Roll is canceled. Once per turn, may reveal an unpiloted starfighter from hand to take its matching pilot character into hand from Reserve Deck (or vice versa) and deploy both simultaneously; reshuffle. Your unique (•) TIEs (except Scythe Squadron TIEs) at systems may use 1 Force to relocate (as a regular move) to a system within 3 parsecs. (Immune to Alter.)
Establish Control (V) Effect U 4 Deploy on table. Your Force generation is +1 at docking bays you occupy. Your docking bays controlled by opponent are battlegrounds. Once per game, may deploy Corulag or Fondor from Reserve Deck; reshuffle. If Mobilization Points on table, this Effect lost. (Immune to Alter.)
Image Of The Dark Lord (V) Effect R2 6 Deploy on a planet site. Opponent's Force drains are -1 here (-2 if Vader controls an adjacent site).
Imperial Decree (V) Effect U 4 Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.]
Imperial Decree (V) (AI) Effect U 4 Deploy on table. Whenever you lose Force (except from Force drains, battle damage, or your card), may reduce loss (to a minimum of 1) by the number of battlegrounds you occupy. During battle, may place this Effect out of play to draw one battle destiny if unable to otherwise. [Immune to Alter.]
Knowledge And Defense (V) Effect C 4 Deploy on table with up to any number of Defensive Shields from outside your deck face-down under here. Four times per game, may play a Defensive Shield from here (as if from hand). Unless canceling your Interrupt, opponent may not play Recoil In Fear until the end of your first turn.
Kuat Drive Yards (V) Effect R 3 Deploy on table. Unique (•) Imperial-class Star Destroyers draw one battle destiny if not able to otherwise and are immune to attrition < 4. During your deploy phase, may use 2 Force to deploy a battleground system from Reserve Deck; reshuffle. We're In Attack Position Now is canceled. (Immune to Alter.)
Something Special Planned For Them (V) Effect C 5 Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners' Used Pile) to retrieve a starship. (Immune to Alter.)
Tarkin Doctrine Effect R2 4 Deploy on Death Star. During your control phase, for each battleground system controlled by your Star Destroyer within 2 parsecs of Death Star, opponent loses 1 Force. Canceled if opponent controls this system.
You'll Be Dead! Effect R1 3 Deploy on table. Non-lightsaber weapons carried by your non-Dark Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Imperial Artillery is a Lost interrupt. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Alter (Coruscant) (V) Interrupt U1 4 USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.)
Alter (Premiere) (V) Interrupt U1 4 USED: Cancel Sense. LOST: Target an Effect, Political Effect, or Utinni Effect, and one of your characters on table. Draw destiny. If destiny < character's ability, target Effect is canceled (you lose no Force to Do, Or Do Not). (Immune to opponent's Objective.)
Close Call (V) Interrupt C 2 USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3.
Combat Readiness (V) Interrupt C 5 If your starting location was a system, deploy from Reserve Deck a related site (must be a battleground if the system is a non-battleground or Endor) with < 3 [Dark Side Force] and up to three Effects that are always [Immune to Alter]. Place this Interrupt in Lost Pile.
Defensive Fire (V) Interrupt C 3 If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.
Force Field (V) Interrupt R 4 USED: Cancel an attempt to use a character weapon to target your character of ability > 4. LOST: Use 2 Force to cancel an attempt to use a [Permanent Weapon] weapon to target your character.
Force Push (V) Interrupt PM 5 Once per game, choose: During battle, use 2 Force to target your Dark Jedi present with an opponent's character of equal or lesser ability. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle.
I Can't Shake Him! (V) Interrupt C 5 For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent's starship weapon destiny draws are -1. OR During opponent's deploy phase, deploy an Imperial of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle.
Imbalance & •Kintan Strider Interrupt U 4 Cancel Blaster Proficiency. (Immune to Sense.) OR If opponent just retrieved Force, opponent must lose X Force, where X = one-half the number of cards retrieved (round down) to a minimum of 1. OR If opponent's character just lost, lose 1 Force to retrieve the topmost character of ability < 6 (except a [Maintenance] or [Permanent Weapon] card) in your Lost Pile into hand.
Sith Fury (V) Interrupt C 4 USED: If you just drew a character for destiny, choose: Take that card into hand. OR Cancel and redraw that destiny. LOST: Once per game, use 4 Force to take a character into hand from Lost Pile.
Sneak Attack (V) Interrupt C 4 USED: If opponent just initiated a battle, place a card from hand on top of Reserve Deck. LOST: Add one battle destiny where you have an AT-ST, scout, or lone Imperial of ability < 4.
Surface Defense (V) Interrupt R 5 USED: Use 1 Force to deploy an Effect that deploys for free on table (or your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.

Location

Image Card Type Rarity Destiny Game text
Cloud City: Security Tower (V) Location C 0 Dark: If Any Methods Necessary just played, may take Despair into hand from Reserve Deck; reshuffle. Aiiii! Aaa! Agggggggggg! is canceled. Light: If you control, may use 3 Force to release a captive here. Captive Pursuit is canceled.

Starship

Image Card Type Rarity Destiny Game text
Black 2 (V) Starship R1 2 May add 1 pilot. During your deploy phase, may take one Pride Of The Empire into hand from Reserve Deck; reshuffle. During battle, All Wings Report In and Organized Attack are canceled. While DS-61-2 piloting, immune to attrition < 5.
Black 5 Starship C 3 May add DS-61-5 as pilot. During battle, if about to be lost before the damage segment, is instead 'hit.' If targeted by Watch Your Back!, it is a Used Interrupt. Immune to Don't Get Cocky and attrition < 4.
Blockade Support Ship Starship R 2 Unless Fondor on table, may deploy -3 as a 'react.' May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2.
Boba Fett In Slave I (V) Starship PM 1 Permanent pilot is •Boba Fett, who provides ability of 3. Draws one battle destiny if not able to otherwise. Slave I's power may not be reduced by opponent. Immune to Eject! Eject! and attrition < 5.
Bossk In Hound's Tooth (V) Starship R 1 Permanent pilot is •Bossk, who provides ability of 2. During battle with opponent's [Independent] starship (or Falcon), may add one destiny to total power or attrition. Immune to attrition < 4.
Colonel Jendon In Onyx 1 Starship R 2 May deploy as a 'react.' Permanent pilot is •Jendon, who provides ability of 2. When deployed, may deploy a weapon on Onyx 1 from Reserve Deck; reshuffle. Adds one battle destiny if with Onyx 2. Immune to attrition < 4.
Conquest (V) Starship R1 1 May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt.
Conquest (V) (AI) Starship R1 1 May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. During battle, may lose 1 Force to cancel a non-[Immune to Sense] Interrupt.
Elis In Hinthra Starship PM 2 May add 1 pilot and 3 passengers. Permanent pilot is •Elis, who provides ability of 2. Once per game, may use 1 Force to deploy a smuggler aboard from Reserve Deck; reshuffle. Immune to attrition < 5.
Hound's Tooth (V) Starship R 2 May add 1 alien pilot, 6 passengers, and 1 vehicle. Deploys (even using Combat Response) and moves like a starfighter. While Bossk piloting, adds one battle destiny and immune to attrition < 4.
Onyx 2 (V) Starship U 2 May deploy as a 'react'. Permanent pilot provides ability of 2. When deployed (except as a 'react'), may play a Defensive Shield from under your Starting Effect (as if from hand).
Stinger (V) Starship PM 3 May add 1 pilot. Guri deploys -3 aboard. While Guri piloting, during any control phase may draw top card of Reserve Deck (if Leia or Chewie on table, Force Pile instead) and immune to attrition < 5.
Vader's Personal Shuttle (V) Starship R 3 May add 2 pilots and 4 passengers. Vader deploys -3 aboard. While Vader piloting at a battleground, maneuver +2 and you lose no Force to Uncontrollable Fury or You Must Confront Vader.

Vehicle

Image Card Type Rarity Destiny Game text
Blizzard 2 (V) Vehicle R2 2 May add 1 pilot and 8 passengers. Permanent pilot provides ability of 2. During your control phase, may take one Trample or Walker Barrage into hand from Reserve Deck; reshuffle. Walker Barrage total is +2. Immune to attrition < 4.
Blizzard Scout 1 (V) Vehicle R1 4 May add 1 pilot or passenger. Permanent pilot provides ability of 2. May move as a 'react.' During battle, if with your piloted AT-AT, may cancel game text of an opponent's character present.

Weapon

Image Card Type Rarity Destiny Game text
Blaster Rifle (V) Weapon C2 3 Deploy on your Imperial warrior; warrior is power +1. May target a character, creature, or vehicle for free. Draw destiny; add 1 if targeting a character, 2 if a vehicle. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
Dooku's Lightsaber Weapon U 1 Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
Dooku's Lightsaber (AI) Weapon U 1 Deploy on Dooku or a [Separatist] character of ability > 4. Adds 1 to this character's duel and lightsaber combat totals. May add 1 to Force drain where present. May target a character for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.


Sources