Close Call (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Close Call (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 0 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 2 |
| GEMP ID | 200_116 |
| Versions | Decipher — Close Call (4_138)Virtual Original — Close Call (V) (Virtual Set 5: A Dark Time) ( 1105_30)Virtual Legacy — Close Call (V) (Virtual Block 2) ( 1220_55)Virtual Modern — this page ( 200_116) |
| Printed title strip | Close Call |
| Copyright line | TM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC. |
For the Decipher card, see Close Call.
Close Call (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 0.
Card Text
USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3.
Lore
If this little one doesn't pulverize you, the next one just might.
Canceled by
Cancels
- Any one destiny just drawn to cause a redraw
Sources
- Virtual Set 0 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Close Call (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Close Call (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive