Close Call (V)

From SWCCG Wiki
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.














Info
TitleClose Call (V)
SideDark
TypeInterrupt — Used or Lost Interrupt
SetVirtual Set 0
PublisherPlayers Committee
EraVirtual Modern
RarityC
UniquenessUnique
Destiny2
GEMP ID200_116
VersionsDecipher — Close Call (4_138)
Virtual Original — Close Call (V) (Virtual Set 5: A Dark Time) (1105_30)
Virtual Legacy — Close Call (V) (Virtual Block 2) (1220_55)
Virtual Modern — this page (200_116)
Printed title stripClose Call
Copyright lineTM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC.
For the Decipher card, see Close Call.

Close Call (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 0.

Card Text

USED: During battle, cancel and redraw a just drawn destiny. LOST: A just drawn battle or weapon destiny is -3.

Lore

If this little one doesn't pulverize you, the next one just might.


Canceled by

Cancels

  • Any one destiny just drawn to cause a redraw

Sources

References

  1. ↑ Scomp: Close Call (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive