Close Call (V) (Virtual Set 5: A Dark Time)
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Players Committee / Virtual — not a Decipher card.
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| Title | Close Call (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 5: A Dark Time |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 2 |
| GEMP ID | 1105_30 |
| Versions | Decipher — Close Call (4_138)Virtual Original — this page ( 1105_30)Virtual Legacy — Close Call (V) (Dark) ( 1220_55)Virtual Modern — Close Call (V) ( 200_116) |
For the Decipher card this slip modifies, see Close Call. Code OVS5 · GEMP id 1105_30.
Close Call (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 5: A Dark Time.
Card Text
USED: During battle, cancel and redraw a just drawn destiny.
LOST: A just drawn battle or weapon destiny is -3.
Lore
If this little one doesn’t pulverize you, the next one just might.
Sources
- VirtualCards5.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006 (errata to card #49 on 14 September 2007); slip 30. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Close Call.
- Full-card remaster: Virtual Set 5: A Dark Time (fan reconstruction, 2026).