Mon Calamari Dockyards
Jump to navigation
Jump to search
Players Committee / Virtual — not a Decipher card.
| Title | Mon Calamari Dockyards |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Virtual Set 0 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 200_44 |
| Versions | Virtual Legacy — Mon Calamari Dockyards (Virtual Block 6) (1261_83)Virtual Modern — this page ( 200_44) |
| Printed title strip | Strikeforce |
| Errata mark | E1 |
| Art credit | Image courtesy of Robert |
| Copyright line | ARTWORK NEITHER AFFILIATED WITH NOR ENDORSED BY LUCASFILM LTD. |
Mon Calamari Dockyards is a Light Effect from Virtual Set 0.
Card Text
Deploy on table. Star Cruisers (except Profundity) may deploy -2 (to a maximum of -3), ignore deployment restrictions in their game text, draw one battle destiny if not able to otherwise, and are immune to attrition < 4. (Immune to Alter.)
Lore
Admiral Ackbar's hit-and-fade tactics force the Imperial Navy to spread throughout the galaxy in a futile attempt to engage the Rebels.
Rulings
- Even with Home One: War Room text, Home One deploys for 12-3=9.[1]
Pulled by
Cancels
Counterpart
Sources
- Virtual Set 0 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Mon Calamari Dockyards. Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Mon Calamari Dockyards; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive