Luke's Bionic Hand
Jump to navigation
Jump to search
Players Committee / Virtual — not a Decipher card.
| Title | Luke's Bionic Hand |
|---|---|
| Side | Light |
| Type | Device |
| Set | Virtual Set 0 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | R |
| Uniqueness | Unique |
| Destiny | 7 |
| GEMP ID | 200_33 |
| Versions | Virtual Legacy — Luke's Bionic Hand (Virtual Block 2) (1220_112)Virtual Modern — this page ( 200_33) |
| Printed title strip | Bionic Hand |
| Errata mark | E1 |
| Copyright line | TM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC. |
Luke's Bionic Hand is a Light Device from Virtual Set 0.
Card Text
Deploy on Luke. Luke's power and immunity to attrition are +2. Once per game, during battle, may exchange a card in hand with an Interrupt in Lost Pile. This device lost if Luke Disarmed.
Lore
Uses state-of-the-art digital processors. Although Luke had lost his hand, the Alliance could rebuild it. They had the technology. They could make it better, stronger, faster.
Rulings
- May deploy on a Luke that does not have any immunity to attrition.[1]
- Must be participating in the battle to exchange a card.
Pulled by
Pulls
- Any Interrupt from Lost Pile
Also known as
- LBH
Sources
- Virtual Set 0 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Luke's Bionic Hand. Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Luke's Bionic Hand; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive