Rickynumber24 It's A Cold World Out There... (IO/IC)
Rickynumber24 It's A Cold World Out There... (IO/IC) is a Dark constructed list published on Game Players Network.
Deck info
- Player: Rickynumber24
- Published: 29 October 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: Imperial Occupation
- Strategy: Imperial Occupation
- GEMP Importable deck: Download (omits Darth Vader (V) (Virtual Set 1: Legacy), Commander Praji (V) (Virtual Set 2: Our Most Desperate Hour): not in GEMP)
Introduction
My attempt at a walker deck.
Decklist
Strategy
Admittedly, I copied a bit of Icebreath's deck because I wasn't completely satisfied with my own fairly similar attempt. (Well, actually, I took it for a framework and edited it to fit my collection and with some ideas from elsewhere.) I hope you don't mind, Icebreath.
So, with that out of the way, here goes:
Pull One Arm with Bones(V) some time if you need some extra force so that he can get the wampa cave before you flip. Otherwise, you can just get it with the objective unless you have some extra force. It doesn't extend the shield. Send him after anyone who happens to be standing outside. Bubo is there to wreak havoc on your opponent's plans wherever.
Blow the Generators for some direct damage and then drain and do walker/AO damage. Expand the third marker to get a little more drain damage in.
Control combo is to either stun someone (better be lucky/track, though) or to defend your Presence/Expand/Garrison (or anything else crucial at the moment).
Since your guys will pretty much all be inside the walkers, you can play Ice Storm with impunity.
Trample/Barrage are in there because they can kill characters (barrage might even take out a vehicle if you can draw a 3/4 with Blizzard 2) and are pullable by Blizzard 2.
AMSD(V) is in there because I happen to have matching pilots for all the ships in the deck. It might go for another AO.
ID(V) is started so that you get a better shot at hitting the generators the first time.
The rest is hopefully pretty much self-explanitory.
EDIT: fixed some faulty math at the bottom (slightly surprised nobody commented on it in passing that it didn't say it totaled 60)
Thanks for the reviews, both of you!
Whenever I seemed to be short something, it was inevitibly because I don't have it. I would use Sec. Prec. if I had it. I would use Imp. Walkers if I had them. Personally, I think only one garrison is necessary since you can grab it when you deploy a walker. If I had Lat. Damage, I would find something useful to pull with YCHF∓ along with Rendili. (maybe only Battle Order, but something) My theory with ID(V) is to have it out there to make blowing the generators easier. I'd likely take some stuff out to use YCHF∓ if I felt I could use it to its fullest extent. Finally, I like Bliz. 1(V) because it is cheaper than Bliz. 1 original (which is deploy 7). I would be willing to discuss things more in the Feedback thread. (need to get used to it)
See also
Sources
- It's A Cold World Out There... (IO/IC) (Wayback, 20051102154456)
- GPN Star Wars Decks page 16 (Wayback, 20050430203312)