Control & Set For Stun
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| Title | Control & Set For Stun |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Reflections II: Expanding the Galaxy |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unrestricted |
| Destiny | 1 |
| Icons | Reflections 2 |
| GEMP ID | 10_34 |
| Versions | Decipher — this page (10_34) |
Control & Set For Stun is a Dark Interrupt (Lost Interrupt) from Reflections II: Expanding the Galaxy.
Card Text
Cancel one Sense or Alter card. (Immune to Sense.) OR Cancel one Immediate Effect, Mobile Effect, or Force drain. OR Use 3 Force to target one opponent's character. Draw destiny. If destiny > character's ability, character immediately returns to opponent's hand. (Cards deployed on character return to owners' hands.)
Rulings
- Can be played as a top-level action.[1]
- Can be played as a response to the attempted deployment of an Immediate or Mobile Effect, preventing any result.
Pulled by
Canceled by
Cancels
- Alter
- Alter & Friendly Fire
- Alter (EP1)
- Alter (V)
- Sense
- Sense & Recoil In Fear
- Sense (EP1)
- One Immediate Effect
- One Mobile Effect
- One Force drain
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Control & Set For Stun, Reflections II: Expanding the Galaxy, PM
References
- ↑ Scomp: Control & Set For Stun; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive