Alter & Friendly Fire
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| Title | Alter & Friendly Fire |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Reflections II: Expanding the Galaxy |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| Icons | Reflections 2 |
| GEMP ID | 10_1 |
| Versions | Decipher — this page (10_1)Virtual Modern — Alter & Friendly Fire (V) ( 214_13) |
Alter & Friendly Fire is a Light Interrupt (Used or Lost Interrupt) from Reflections II: Expanding the Galaxy.
Card Text
USED: Target your highest-ability character and one Effect. Draw destiny. If destiny < ability of target character, cancel target Effect. LOST: If a battle was just initiated at a site where opponent has at least two characters and one weapon, draw destiny. If destiny is < number of opponent's characters at that site, opponent chooses one to be lost.
Rulings
- Cannot cancel an Immediate Effect, Mobile Effect, Political Effect, Starting Effect, or Utinni Effect.[1]
- Can be played as a top-level action.
- Can be played as a response to the attempted deployment of an Effect. If successful, the target has no result.
- A successful draw on either function causes Force loss to Do, Or Do Not or There Is No Try.
Pulled by
Canceled by
- Control
- Control & Set For Stun
- Control (EP1)
- Sense
- Sense (EP1)
Cancels
- One Effect
Counterpart
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Alter & Friendly Fire, Reflections II: Expanding the Galaxy, PM
References
- ↑ Scomp: Alter & Friendly Fire; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive