Do, Or Do Not
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| Title | Do, Or Do Not |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Dagobah |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 4_21o |
| Versions | Decipher — this page (4_21o)Decipher — Do, Or Do Not (Reflections III: A Collector's Bounty) ( 13_15)PC Errata — Do, Or Do Not (PC Errata) ( 4_21)Virtual Original — Do, Or Do Not (V) (Virtual Set: Defensive Shields) ( 1100_4) |
Do, Or Do Not is a Light Effect from Dagobah.
Card Text
Deploy on table. Sense and Alter are now Lost Interrupts. Also, when any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force. (Immune to Alter.)
Lore
A Jedi may choose to intervene in the natural course of events, but must accept responsibility for the consequences.
Pulled by
Also known as
- DDN
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Do, Or Do Not, Dagobah, C
- Printed face: Decipher.com card image (Wayback copy of decipher.com/starwars/cardlists)
References
- ↑ Scomp: Do, Or Do Not; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive