Do, Or Do Not (PC Errata)
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PC Errata. Decipher printed: Do, Or Do Not.
| Title | Do, Or Do Not (PC Errata) |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Dagobah |
| Publisher | Players Committee |
| Era | Decipher era |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 4_21 |
| Versions | Decipher — Do, Or Do Not (4_21o)Decipher — Do, Or Do Not (Reflections III: A Collector's Bounty) ( 13_15)PC Errata — this page ( 4_21)Virtual Original — Do, Or Do Not (V) (Virtual Set: Defensive Shields) ( 1100_4) |
Do, Or Do Not (PC Errata) is a Light Effect from Dagobah.
Card Text
Deploy on table. Sense and Alter are now Lost Interrupts. Also, when and player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force. (Immune to Alter.)
Lore
A Jedi may choose to intervene in the natural course of events, but must accept responsibility for the consequences.
Pulled by
Also known as
- DDN
Sources
- Players Committee card data (current text): swccg-card-json
- Printed face: Do, Or Do Not
References
- ↑ Scomp: Do, Or Do Not; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive