Do, Or Do Not (V) (Virtual Set: Defensive Shields)
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Players Committee / Virtual — not a Decipher card.
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| Title | Do, Or Do Not (V) |
|---|---|
| Side | Light |
| Type | Defensive Shield |
| Set | Virtual Set: Defensive Shields |
| Publisher | Players Committee |
| Era | Virtual Original |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 1100_4 |
| Versions | Decipher — Do, Or Do Not (4_21o)Decipher — Do, Or Do Not (Reflections III: A Collector's Bounty) ( 13_15)PC Errata — Do, Or Do Not (PC Errata) ( 4_21)Virtual Original — this page ( 1100_4) |
Do, Or Do Not (V) is a Light Defensive Shield from Virtual Set: Defensive Shields.
Card Text
Plays on table. Sense and Alter are Lost Interrupts. When any player makes a successful destiny draw for Sense or Alter, that player loses 2 Force.Game text transcribed from DefensiveShields.pdf slip (IA Wayback). Official text as of December 4, 2006.
Lore
A Jedi may choose to intervene in the natural course of events, but must accept responsibility for the consequences.
Notes
Virtual Original-era printable Defensive Shield slip (hub Defensive Shields; PDF cover title Virtual Set: Defensive Shields). Overlay for the cited Decipher Defensive Shield. Not valid for current Standard / Modern Virtual play.
Sources
- DefensiveShields.pdf (Internet Archive, 28 October 2007) — Official text as of December 4, 2006; slip 04
- Decipher base: Do, Or Do Not
- Lore and art: the printed Decipher card, Do, Or Do Not.
- Full-card remaster: Virtual Set: Defensive Shields (fan reconstruction, 2026).