Virtual Set D

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Virtual Set D
Game/Set Star Wars CCG
Expansion Virtual Set D
Publisher Star Wars CCG Players Committee
Date 24 September 2014
Cards Total 29
Card Size 63x88mm

Virtual Set D is the Players Committee virtual defensive-shield set. It launched with Virtual Set 0 on 24 September 2014 (the 2014 Reset). Later virtual sets add or change shields here instead of giving them a new set number, which is why Set D does not appear as its own GEMP expansion.

These are not Decipher cards. Printable slips are published with each update.

Card list

Light Side

Defensive Shield

Image Card Type Rarity Destiny Game text
A Close Race (V) Defensive Shield PM 0 Plays on table. You lose no Force to Boonta Eve Podrace. While you occupy three battlegrounds, Watto's Box is suspended. Nevar Yalnal may not target opponent's Undercover spies. If an Undercover spy is about to be lost, place it out of play instead.
Don't Do That Again (Tatooine) (V) Defensive Shield PM 0 Plays on table. Cancels Always Thinking With Your Stomach, He Hasn't Come Back Yet, Ice Storm, and Sandwhirl. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle. Unless opponent occupies a battleground system, Mobilization Points is suspended.
Don't Do That Again (V) Defensive Shield PM 0 Plays on table. Cancels Always Thinking With Your Stomach, He Hasn't Come Back Yet, Ice Storm, and Sandwhirl. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle. Unless opponent occupies a battleground system, Mobilization Points is suspended.
Let's Keep A Little Optimism Here (Death Star II) (V) Defensive Shield C 0 Plays on table. Do They Have A Code Clearance? does not modify forfeit values. While you occupy a Renegade planet location, operatives are forfeit = 0, operatives do not add to Force drains, and your Force drains may not be reduced.
Let's Keep A Little Optimism Here (V) Defensive Shield PM 0 Plays on table. Do They Have A Code Clearance? does not modify forfeit values. While you occupy a Renegade planet location, operatives are forfeit = 0, operatives do not add to Force drains, and your Force drains may not be reduced.
Only Jedi Carry That Weapon (V) Defensive Shield PM 0 Plays on table. For opponent to steal a weapon from target character using a non-[Episode I] card, must first draw destiny. Unless destiny +1 > target's ability, attempt fails and stealing card is placed out of play. [Episode I] blasters are immune to An Entire Legion Of My Best Troops.
Planetary Defenses (V) Defensive Shield PM 0 Plays on any site. This location may not be targeted by Proton Bombs. Cancels Program Trap here. Unless Death Star: Docking Bay 327 on table, Commence Primary Ignition is canceled.
Simple Tricks And Nonsense Defensive Shield C 0 Plays on table. While you occupy a battleground and opponent occupies less than two battlegrounds, cancel opponent's Force drains at non-battleground locations and opponent's Force retrieval.
The Republic No Longer Functions Defensive Shield C 0 Plays on table. While you have 14 or fewer cards in hand, opponent may not remove cards from your hand. Once per turn (even at start of turn), may suspend a [Coruscant] Political Effect for remainder of turn. If Monnok just played, may place a card from hand in Used Pile.
There Is Another Defensive Shield PM 0 Plays on Your Destiny unless Leia or Luke has been deployed this game (even as a captive). We're The Bait is lost. Opponent's Objective and [Death Star II] Effects target Leia instead of Luke. Attempts to cross Leia over are -2. Opponent loses no Force to their Objective.
Thrown Back (V) Defensive Shield C 0 Plays on table. At end of a turn, if opponent has 15 or more cards in hand, may use 3 Force to shuffle all but 9 (random selection) into Used Pile. If Monnok or Drop! just targeted your hand, may reveal 3 cards from hand; they cannot be removed or checked for duplicates.
Yavin Sentry & •Goldenrod Defensive Shield R 0 Plays on table. They Must Never Again Leave This City is suspended during opponent's first turn. For opponent to deploy a character, starship, or vehicle for free (except by that card's own game text), opponent must first use 2 Force. Opponent must first use X Force to deploy a non-unique card (except a Jawa or Tusken Raider) to a location, where X = the number of copies of that card at that location.
Your Insight Serves You Well (Death Star II) (V) Defensive Shield PM 0 Plays on table. Cancels Scanning Crew and 'insert' cards just revealed. Sidious may not place Skywalkers out of play. Let Them Make The First Move may target only Undercover spies. Unless Inner Strength on table, opponent may use only one combat card per turn.
Your Insight Serves You Well (V) Defensive Shield PM 0 Plays on table. Cancels Scanning Crew and 'insert' cards just revealed. Sidious may not place Skywalkers out of play. Let Them Make The First Move may target only Undercover spies. Unless Inner Strength on table, opponent may use only one combat card per turn.
Your Ship? (V) Defensive Shield PM 0 Plays on table. Cancels A Dangerous Time, Bad Feeling Have I, Colo Claw Fish, Field Promotion, and Imperial Supply. Each player may play only one card with 'sabacc' in title each turn. You may lose 1 Force to cancel a card with 'sabacc' in title.

Dark Side

Defensive Shield

Image Card Type Rarity Destiny Game text
A Useless Gesture & •Death Star Sentry Defensive Shield U1 0 Plays on table. In order to play an Interrupt from Lost Pile, opponent must first stack it here (if possible) and use +1 Force for each card here, even if Interrupt is normally free. For opponent to deploy a character, starship, or vehicle for free (except by that card's own game text), opponent must first use 2 Force. Opponent must first use X Force to deploy a non-unique card (except a Jawa) to a location, where X = the number of copies of that card at that location.
Come Here You Big Coward (Special Edition) (V) Defensive Shield C 0 Plays on table. Sectors are not battlegrounds. While you occupy a battleground and opponent occupies less than two battlegrounds, cancels: Asteroid Sanctuary, opponent's Force drains at non-battleground locations, and opponent's Force retrieval.
Come Here You Big Coward (V) Defensive Shield PM 0 Plays on table. Sectors are not battlegrounds. While you occupy a battleground and opponent occupies less than two battlegrounds, cancels: Asteroid Sanctuary, opponent's Force drains at non-battleground locations, and opponent's Force retrieval.
Crossfire (Endor) (V) Defensive Shield R 0 Plays on table. S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. Your Force generation at opponent's Endor system may not be canceled unless opponent's [Endor] objective on table.
Crossfire (V) Defensive Shield PM 0 Plays on table. S-foils and Maneuvering Flaps are suspended where you have either a weapon present or a starship (or vehicle) with maneuver > 3 present. Your Force generation at opponent's Endor system may not be canceled unless opponent's [Endor] objective on table.
Drop! (V) Defensive Shield U 0 Plays on table. At end of a turn, if opponent has 15 or more cards in hand, may use 3 Force to shuffle all but 9 (random selection) into Used Pile. If Grimtaash or Thrown Back just targeted your hand, may reveal 3 cards from hand; they cannot be removed or checked for duplicates.
Failure At The Cave (V) Defensive Shield R 0 Plays on table. Stone Pile is canceled. While a Jedi Test on table, opponent may not reduce your Force drains. Unless opponent has deployed a battleground, Domain Of Evil may not modify destiny draws more than once per battle.
Fanfare (Tatooine) (V) Defensive Shield PM 0 Plays on table. Ice Storm, Lost In The Wilderness, Order To Engage, Sandwhirl, and Scramble are canceled. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle. Unless opponent occupies a battleground system, Staging Areas is suspended.
Fanfare (V) Defensive Shield PM 0 Plays on table. Ice Storm, Lost In The Wilderness, Order To Engage, Sandwhirl, and Scramble are canceled. Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle. Unless opponent occupies a battleground system, Staging Areas is suspended.
Vote Of No Confidence Defensive Shield C 0 Plays on table. While you have 14 or fewer cards in hand, opponent may not remove cards from your hand. Once per turn (even at start of turn), may suspend a [Coruscant] Political Effect for remainder of turn. If Grimtaash just played, may place a card from hand in Used Pile.
We'll Let Fate-a Decide, Huh? (V) Defensive Shield PM 0 Plays on table. Cancels Beggar, Colo Claw Fish, Frozen Assets, Goo Nee Tay, and Revolution. Each player may play only one card with 'sabacc' in title each turn. You may lose 1 Force to cancel a card with 'sabacc' in title.
You Cannot Hide Forever (Death Star II) (V) Defensive Shield U 0 Plays on table. Cancels 'insert' cards just revealed. We'll Handle This may target only 5D6-RA-7 and Undercover spies. Unless Deep Hatred on table, opponent may use only one combat card per turn.
You Cannot Hide Forever (V) Defensive Shield PM 0 Plays on table. Cancels 'insert' cards just revealed. We'll Handle This may target only 5D6-RA-7 and Undercover spies. Unless Deep Hatred on table, opponent may use only one combat card per turn.
You've Never Won A Race? (V) Defensive Shield PM 0 Plays on table. You lose no Force to Boonta Eve Podrace. Unless opponent occupies three battlegrounds, I Did It! is suspended. Double Agent may not target opponent's Undercover spies. If an Undercover spy is about to be lost, place it out of play instead.


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