Do, Or Do Not (Reflections III: A Collector's Bounty)
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« Diversionary Tactics ·Reflections III: A Collector's Bounty · Don't Do That Again (Reflections III: A Collector's Bounty) »
| Title | Do, Or Do Not |
|---|---|
| Side | Light |
| Type | Defensive Shield |
| Set | Reflections III: A Collector's Bounty |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 0 |
| Icons | Defensive Shield Reflections 3 |
| card_uid | 13_15 |
| Version | printed |
| Printings | Reflections III: A Collector's Bounty — this page |
Do, Or Do Not is a Light Defensive Shield from Reflections III: A Collector's Bounty.
Card Text
Plays on table. Sense and Alter are now Lost Interrupts. When any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force.
Lore
A Jedi may choose to intervene in the natural course of events, but must accept responsibility for the consequences.
Also known as
- DDN[1]
Counterpart
- There Is No Try - Defensive Shield
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Defensive Shield: Do, Or Do Not, Reflections III: A Collector's Bounty, PM
References