Diversionary Tactics
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« Desperate Times ·Reflections III: A Collector's Bounty · Do, Or Do Not (Reflections III: A Collector's Bounty) »
| Title | Diversionary Tactics |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Reflections III: A Collector's Bounty |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 4 |
| Icons | Reflections 3 |
| GEMP ID | 13_14 |
| Versions | Decipher — this page (13_14)Virtual Original — Diversionary Tactics (V) (Virtual Set 12: Martyrs & Magistrates) ( 1112_8)Virtual Legacy — Diversionary Tactics (V) ( 1230_102) |
Diversionary Tactics is a Light Interrupt (Lost Interrupt) from Reflections III: A Collector's Bounty.
Card Text
If your starfighter with a pilot character aboard is in a battle, target an opponent's starfighter present that has no characters aboard. For remainder of battle, both starfighters are power = 0, and target starfighter is forfeit = 0. (Immune to Sense.)
Lore
Rebel pilots understand that what they lack in numbers, they must make up for in strategy. They often use diversions to remove dangerous opponents from a conflict.
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Diversionary Tactics, Reflections III: A Collector's Bounty, PM