Diversionary Tactics (V) (Virtual Set 12: Martyrs & Magistrates)
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Players Committee / Virtual — not a Decipher card.
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| Title | Diversionary Tactics (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 12: Martyrs & Magistrates |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 1112_8 |
| Versions | Decipher — Diversionary Tactics (13_14)Virtual Original — this page ( 1112_8)Virtual Legacy — Diversionary Tactics (V) ( 1230_102) |
For the Decipher card this slip modifies, see Diversionary Tactics. Code OVS12 · GEMP id 1112_8.
Diversionary Tactics (V) is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 12: Martyrs & Magistrates.
Card Text
USED: Target one piloted starship at a system. That starship is hyperspeed -1 for remainder of turn.
LOST: If you have two unique (•) piloted Rebel (or [Republic]) starfighters in battle at a system, draw destiny. Exclude one starship from that battle if destiny < 4.
Lore
Rebel pilots understand that what they lack in numbers, they must make up for in strategy. They often use diversions to remove dangerous opponents from a conflict.
Sources
- VirtualCards12.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 9 January 2007; slip 08. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Diversionary Tactics.
- Full-card remaster: Virtual Set 12: Martyrs & Magistrates (fan reconstruction, 2026).