Virtual Set 3: Revolution

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The 2002 Players Committee set, numbered before the 2009 reorganisation (code OVS3). For the post-2014 set numbered 3 see Virtual Set 3.
Virtual Set 3: Revolution
Set symbol
Code OVS3 · GEMP set 1103
Publisher Star Wars CCG Players Committee
Era Virtual Original (2002–2009)
Legal 20 September 2002[1]
Official text 4 December 2006[2]
Cards 50 (25 Light, 25 Dark)

Virtual Set 3: Revolution is the third of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 50 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. It became tournament-legal on 20 September 2002.[1] In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[2]

The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.

Cards

Light Side

# Set Slip Remaster Card Type Game text
01 A Tremor In The Force (V) Effect Deploy on table. Whenever you verify opponent’s Reserve Deck, may place a card there with “podracer” in game text out of play or retrieve 1 Force.
02 Advanced Preparation (V) Used or Lost Interrupt USED: Once per game, deploy Attack Run, Death Star: Trench, and/or one proton torpedoes from under your Starting Effect. (Immune to Sense.)
LOST: Retrieve 1 Force. OR If One In A Million on table, retrieve any one card.
03 Cell 2187 (V) Effect Deploy on table. Once per game, may deploy spy R2-D2 (for free) from Reserve Deck; reshuffle. During your control phase, if R2-D2 is with captive Leia, may use 1 Force to release her. While Sometimes I Amaze Even Myself on table, where Leia present, ignore Battle Order. May not be canceled. (Immune to Alter.)
04 Chewbacca (V) Alien/Rebel Adds 2 to power of anything he pilots. During your turn, may use 1 Force to take a card with “Chewie” or “Wookiee” in game text into hand from Reserve Deck; reshuffle.
05 Colonel Feyn Gospic (V) Rebel While Massasi Base Operations on table, opponent may deploy only one Imperial to each Yavin 4 site per turn. Doubles Rebel Tech bonus to Attack Run. Once per turn, may take Balanced Attack or a commander into hand from Reserve Deck; reshuffle.
06 Commander Evram Lajaie (V) Rebel While at your War Room, forfeit +3. Your starships with hyperspeed have a Nav Computer. Your piloted starships are forfeit +1.
07 Commander Vanden Willard (V) Rebel Leia is defense value and forfeit +3. Your senators at battleground sites and characters at Yavin 4 locations are forfeit +2. Once per game, may take a non-Permanent Weapon Leia into hand from Reserve Deck; reshuffle.
08 Eject! Eject! (V) Effect Deploy on opponent’s starfighter with a permanent pilot. Starfighter’s game text (except related to identity and ability of permanent pilot, and capacity) is suspended and it is forfeit +5. (Immune to Alter.)
09 For Luck (V) Effect Deploy on table. Once during your control phase, if opponent occupies a non-battleground location, may peek at top two cards of your Reserve Deck and take one into hand. (Immune to Alter.)
10 Grappling Hook (V) Immediate Effect If opponent just played an Interrupt, unless three Grappling Hooks on table, use 1 Force to deploy on table and stack that Interrupt here. Other copies of stacked Interrupt are destiny -3. (Immune to Control.)
11 Han (V) Alien Adds 3 to power of anything he pilots (4 if Falcon). While armed with a blaster, Han’s defense value and weapon destiny draws are +2. Force retrieval with Or Be Destroyed is immune to Secret Plans. While Or Be Destroyed on table, immune to attrition < Han’s power.
12 Leia (V) Rebel While at opponent’s Senate, Leia’s game text may not be canceled and may lose 1 Force to place Leia and a character present out of play. During battle, may cancel game text of a leader of ability < 5 with Leia for remainder of turn.
13 Leia's Sporting Blaster (V) Character Weapon Deploy on Leia or your non-droid Undercover spy. May target a character or creature for free. Draw destiny. Target lost if destiny > defense value. During opponent’s move phase, if on your Undercover spy, may ‘break cover’ to fire.
14 Logistical Delay (V) Effect Deploy on table. During the power segment of a battle, may use X Force to reduce a starship’s immunity to attrition by X for remainder of turn. Once per turn, may use 2 Force to cancel the game text of a [Maintenance] character or a senator for remainder of turn.
15 Merc Sunlet (V) Effect Deploy on table. Out Of Commission is canceled. Unless opponent has more cards in Lost Pile than you, whenever you lose Force, may use X Force and place any X cards from your Lost Pile out of play to reduce the loss by X. (Immune to Alter.)
16 R2-D2 (Artoo-Detoo) (V) Droid During a battle with C-3PO, may not be targeted by weapons. While aboard a starfighter, it is power, maneuver, and hyperspeed +3. Unless you have 13 or more cards in hand, opponent may not place those cards in Used Pile.
17 Rebel Tech (V) Rebel Dark Side game text on your non-docking bay Yavin 4 sites is canceled. Your Attack Run total is cumulatively +1. During your turn, may place this Rebel Tech in Used Pile to take one Advance Preparation or Death Star: Trench into hand from Reserve Deck; reshuffle.
18 Red 5 (V) Starfighter May add Luke as pilot and [A New Hope] R2-D2 (may deploy here from Reserve Deck; reshuffle). During battle, may cancel a starfighter’s game text here (except related to capacity, ability, and identity of permanent pilot). Immune to attrition < 6.
19 Sabotage (V) Lost Interrupt Target an opponent’s device or non-superlaser weapon card. Draw destiny. Target lost if destiny -X < target’s destiny number, where X = the number of your spies on table. OR Cancel the targeting of a Permanent Weapon weapon at same site as your spy.
20 Scanner Techs (V) Effect Deploy on table. During opponent’s move phase, may use 3 Force to peek at opponent’s hand or place a Political Effect (and all cards on it) in owner’s Used Pile. Unless you have 13 or more cards in hand, opponent may not place those cards in Used Pile. (Immune to Alter.)
21 Solomahal (V) Effect Deploy on your scout (except Luke). If scout (or starship they are aboard) was just targeted by a weapon, may place this Effect in Lost Pile to cancel that targeting.
22 They're On Dantooine (V) Effect Deploy on table. Dantooine sites are immune to No Escape. At Dantooine sites, your Force generation is +1. While you control a Dantooine site, your squadrons may deploy without replacement for X Force, where X = squadron’s power -3. May not be canceled. (Immune to Alter.)
23 Traffic Control (V) Defensive Shield Plays on table. “Three” on An Unusual Amount Of Fear is treated as “Four.” You lose no Force to Boonta Eve Podrace. Opponent’s retrieval from Boonta Eve Podrace may not be canceled. While you occupy three battlegrounds, Watto’s Box is suspended.
24 Undercover (V) Effect Deploy on your spy at a site. Spy is now Undercover. During your control phase, may take one Sabotage into hand from Reserve Deck; reshuffle. At same and related sites, opponent’s Permanent Weapon weapon destiny draws are -1 (-2 if targeting this character). (Immune to Alter.)
25 Wokling (V) Effect Deploy on table. Your total Force generation is +1. Once per game, may use 3 Force to take an Effect that has no deploy cost and deploys on another card into hand from Reserve Deck; reshuffle. May place this Effect out of play to retrieve 1 Force. (Immune to Alter.)

Dark Side

# Set Slip Remaster Card Type Game text
26 A Disturbance In The Force (V) Effect Deploy on table. Whenever you verify opponent’s Reserve Deck, may place a card there with “podracer” in game text out of play or retrieve 1 Force.
27 Astromech Shortage (V) Effect Deploy on table. During the power segment of a battle, may use X Force to reduce a starship’s immunity to attrition by X for remainder of turn. Once per turn, may use 2 Force to cancel the game text of a [Maintenance] character or a senator for remainder of turn.
28 Besieged (V) Effect Deploy on table. If opponent just forfeited a character or unpiloted starship at same system or sector as your Imperial capital starship, you may draw destiny. Character or starship is captured if destiny > its destiny number. (Immune to Alter.)
29 Come With Me (V) Effect Deploy on Vader or your admiral. During your deploy phase, may deploy an Imperial pilot here from Reserve Deck; reshuffle. During any control phase, may place this Effect in Used Pile to take an Imperial pilot on table into hand (place all cards on that character in owner’s Used Pile).
30 Dannik Jerriko (V) Alien If present where you just won a battle, may use 1 Force to place a card from opponent’s Lost Pile out of play.
31 Dark Forces (V) Effect Deploy on table. Once per turn, if opponent just drew weapon destiny targeting your Dark Jedi, may lose 1 Force to cancel and redraw that destiny. Once per game, may exchange a card in opponent’s Lost Pile with a card on their Colo Claw Fish. (Immune to Alter.)
32 Greedo (V) Alien During battle, may cancel the game text of a smuggler present with Greedo for remainder of turn. During your control phase, may take one Oo-ta Goo-ta, Solo into hand from Reserve Deck; reshuffle?
33 Hem Dazon (V) Alien During your deploy phase, may stack ‘salt’ (a card from hand) face down under Hem. Your total battle destiny here is +1 for each ‘salt’ card. During your control phase (or if Hem lost), may place all ‘salt’ cards in your Used Pile.
34 Hyperwave Scan (V) Effect Deploy on table. During opponent’s move phase, may use 3 Force to peek at opponent’s hand or place a Political Effect (and all cards on it) in owner’s Used Pile. Unless you have 13 or more cards in hand, opponent may not place those cards in Used Pile. (Immune to Alter.)
35 I'm On The Leader (V) Lost Interrupt Cancel the game text of a character at same system as Vader for remainder of turn.
36 Informant (V) Used Interrupt Deploy Undercover from Reserve Deck; reshuffle. OR Peek at top X cards of opponent’s Reserve Deck, where X = number of opponent’s characters present with your Undercover spy. OR If your Undercover spy on table, peek at top card of your Reserve Deck.
37 IT-O (Eyetee-Oh) (V) Droid Wherever you have a captive, your Force drains are +2. Once per game, may deploy Hypo from Reserve Deck; reshuffle. Immune to Restraining Bolt and attrition < 3.
38 Ket Maliss (V) Effect Deploy on table. Unless Emperor Palpatine on table, Black Sun agents are defense value +1 and forfeit +2. Once per turn, may take Beedo, Dannik Jerriko, Greedo, Hem Dazon, or Reegesk into hand from Reserve Deck; reshuffle. During your deploy phase, may deploy a docking bay from Reserve Deck; reshuffle. (Immune to Alter.)
39 Leia Seeker (V) Automated Weapon Use 1 Force to deploy to an unoccupied site. Deploys and moves like an Undercover spy. If present with Permanent Weapon Leia or a senator, this weapon and that character are lost (“all cards” situation).
40 Motti (V) Imperial Adds 2 to power of anything he pilots. Unique (•) Star Destroyers are power +2 (+5 if armed with a starship weapon). Kuat Drive Yards is immune to Alter. Once per game, may deploy Kuat Drive Yards from Reserve Deck; reshuffle.
41 Oo-ta Goo-ta, Solo (V) Used or Lost Interrupt USED: During battle at a site where your alien bounty hunter (except Boba Fett) is with opponent’s smuggler, opponent may not draw more than one battle destiny.
LOST: During a battle at a site where you have an alien bounty hunter, add one battle destiny.
42 Reactor Terminal (V) Defensive Shield Plays on table. “Three” on Fear Is My Ally is treated as “Four.” You lose no Force to Boonta Eve Podrace. Opponent’s retrieval from Boonta Eve Podrace may not be canceled. While you occupy more battlegrounds than opponent, I Did It! is suspended.
43 Reegesk (V) Alien During opponent’s turn, if present at a battleground site, may steal a device, droid, starfighter, vehicle, or weapon in opponent’s Lost Pile into your hand.
44 Reserve Pilot (V) Imperial Adds 2 to power of anything he pilots. While piloting at a system, your total battle destiny here is cumulatively +1. If a battle at a system just ended, may deploy (for free) aboard a starship from which you forfeited a pilot character.
45 Rodian (V) Alien Once per game, may deploy a bounty hunter (except Greedo) to same site from Reserve Deck; reshuffle. Unless another •••Rodian is at same or a related site, your Force drain bonuses at same planet site may not be canceled.
46 Spice Mines Of Kessel (V) Effect Deploy on Kessel. While your Star Destroyer here, opponent may not play Interrupts from their Lost Pile. If opponent just forfeited a character here, may place this Effect in Lost Pile to retrieve Force equal to that character’s forfeit. (Immune to Alter.)
47 Tarkin (V) Imperial Adds one battle destiny if with Vader (or a Rebel at a mobile site). Jar Jar and opponent’s spies may not deploy to Death Star. Once per game, may take Hyperwave Scan, Put All Sections On Alert, or an ISB agent into hand from Reserve Deck; reshuffle.
48 Tentacle (V) Immediate Effect If opponent just played an Interrupt, unless three Tentacles on table, use 1 Force to deploy on table and stack that Interrupt here. Other copies of stacked Interrupt are destiny -3. (Immune to Control.)
49 Trooper Davin Felth (V) Imperial During your control phase, may take (or lose 1 Force to retrieve) one Local Trouble or Look Sir, Droids into hand from Reserve Deck; reshuffle. Opponent may not fire weapons during Local Trouble battles.
50 Undercover (V) Effect Deploy on your spy at a site. Spy is now Undercover. During your control phase, may take one Informant into hand from Reserve Deck; reshuffle. At same and related sites, opponent’s Permanent Weapon weapon destiny draws are -1 (-2 if targeting this character). (Immune to Alter.)

Printings

The Committee re-edited the Remaster sheet on 28 July 2007 with errata to Leia Seeker (V) (#39).[2] In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.

Later printings

# Card This set Virtual Block (2009) Virtual Sets (2014 onward)
01 A Tremor In The Force (V)
Virtual Block 1
03 Cell 2187 (V)
Virtual Block 1

Virtual Set 15 (revised text)
04 Chewbacca (V)
Virtual Block 1

Virtual Set 13 (revised text)
05 Colonel Feyn Gospic (V)
Virtual Block 1
06 Commander Evram Lajaie (V)
Virtual Block 1
07 Commander Vanden Willard (V)
Virtual Block 1

Virtual Set 11 (revised text)
08 Eject! Eject! (V)
Virtual Block 4
09 For Luck (V)
Virtual Block 1

Virtual Set 0 (same text)
10 Grappling Hook (V)
Virtual Block 1

Virtual Set 21 (revised text)
11 Han (V)
Virtual Block 3

Virtual Set 0 (revised text)
12 Leia (V)
Virtual Block 1

Virtual Set 0 (same text)
13 Leia's Sporting Blaster (V)
Virtual Block 1
14 Logistical Delay (V)
Virtual Block 1
16 R2-D2 (Artoo-Detoo) (V)
Virtual Block 1

Virtual Set 1 (revised text)
Virtual Set 1 (revised text)
17 Rebel Tech (V)
Virtual Block 1
18 Red 5 (V)
Virtual Block 1

Virtual Set 9 (revised text)
19 Sabotage (V)
Virtual Block 1

Virtual Set 1 (revised text)
20 Scanner Techs (V)
Virtual Block 1

Virtual Set 21 (revised text)
21 Solomahal (V)
Virtual Block 1
24 Undercover (V)
Virtual Block 1
25 Wokling (V)
Virtual Block 4

Virtual Set 0 (revised text)
26 A Disturbance In The Force (V)
Virtual Block 1
27 Astromech Shortage (V)
Virtual Block 1
28 Besieged (V)
Virtual Block 1
29 Come With Me (V)
Virtual Block 1
30 Dannik Jerriko (V)
Virtual Block 1

Virtual Set 15 (revised text)
31 Dark Forces (V)
Virtual Block 1
32 Greedo (V)
Virtual Block 1

Virtual Set 4 (revised text)
33 Hem Dazon (V)
Virtual Block 1
34 Hyperwave Scan (V)
Virtual Block 1

Virtual Set 21 (revised text)
35 I'm On The Leader (V)
Virtual Block 1
36 Informant (V)
Virtual Block 1
37 IT-O (Eyetee-Oh) (V)
Virtual Block 1
38 Ket Maliss (V)
Virtual Block 1
39 Leia Seeker (V)
Virtual Block 1
41 Oo-ta Goo-ta, Solo (V)
Virtual Block 1

Virtual Set 10 (revised text)
43 Reegesk (V)
Virtual Block 1
44 Reserve Pilot (V)
Virtual Block 1
45 Rodian (V)
Virtual Block 1
46 Spice Mines Of Kessel (V)
Virtual Block 1
47 Tarkin (V)
Virtual Block 1

Virtual Set 4 (revised text)
48 Tentacle (V)
Virtual Block 1

Virtual Set 21 (revised text)
49 Trooper Davin Felth (V)
Virtual Block 1
50 Undercover (V)
Virtual Block 1

See also

References

  1. ↑ 2.0 2.1 2.2 VirtualCards3.pdf (swccgpc.com, Internet Archive 24 October 2007) — the December 2006 Remaster sheet: cover, set symbol and the slips shown below; errata to #39 on 28 July 2007.
  2. ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.