Undercover (V) (Dark)
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Players Committee / Virtual — not a Decipher card.
| Title | Undercover (V) |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | Virtual Block 1 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | A New Hope |
| GEMP ID | 1210_54 |
| Slip | 54 |
| Versions | Decipher — Undercover (Dark) (2_129o)Virtual Original — Undercover (V) (Dark) (Virtual Set 3: Revolution) ( 1103_50)Virtual Legacy — this page ( 1210_54) |
| Printed title strip | Undercover (V) |
For the Light Side card, see Undercover (V). For the Decipher card, see Undercover (Dark).
Undercover (V) is a Dark Effect from Virtual Block 1.
Card Text
Deploy on your spy at a site. Spy is now Undercover. During your control phase, may take one Informant into hand from Reserve Deck; reshuffle. At same and related sites, opponent's [Permanent Weapon] weapon destiny draws are -1 (-2 if targeting this character). (Immune to Alter.)
Lore
The Empire maintains a network of spies attempting to infiltrate the Rebel Alliance or misinform their operatives.
Sources
- Virtual Block 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Undercover (V). Preserved copy: Internet Archive