Silver bullets

Silver bullets (also called teching) are Star Wars CCG cards printed to counter other cards and strategies.[1] Decipher used them so that no one deck stayed the best deck, and so the game would not need a banned list.[1][2][3] The printed line grew from specific interrupts in the 60-card deck into start-of-game Effects. Reflections III: A Collector's Bounty then moved many of those counters onto Defensive Shields played from a side pile.[4][5]
No banned list
Decipher's policy was to fix problem cards, not ban them.[3] In 1998 the designers said the only card Decipher had ever banned was from Star Trek Premiere: "We want to make sure that every card you have, you can play."[3] See Design of Star Wars CCG.
A Path Unlike Any Other says Star Wars CCG has no restricted list and no banned list.[2] It says Decipher wanted to stay different from Magic: The Gathering on that point.[2][1] Overpowered cards and strategies instead got silver bullets.[2]
Jim Colson said the options were banning cards or issuing a mountain of errata.[5] The first formal errata was a picture, then Asteroid Sanctuary.[5] Physical replacement cards brought in "Nada. Zero. Nilch" in revenue.[5] He said Decipher did not have the stomach for massive errata.[5]
Early counters
Monnok and Grimtaash punish a large hand and duplicate copies in hand.[6] A deck of many copies of one unique character is legal. Those two cards make that plan risky.[6]
Disarmed is a counter to a character holding a weapon. It also shuts off cards that need a weapon, such as Lightsaber Proficiency.[7] Undercover spies stop Force drains at those sites. Later cards then counter the spies, and further cards counter those counters.[8]
Out Of Commission and Who's Scruffy-Looking? are early interrupts that cancel named cards.[9] They sit in the 60-card deck. Sense or Alter can cancel them in turn.[10]
-
Disarmed (Light)
Mother May I
Sense cancels an Interrupt or a React. Alter cancels an Effect. Control, from Dagobah, cancels Sense and Alter.[10][11] Colson said players called Sense, Alter and Control "Mother May I" cards.[5] Jerry Darcy later said he "utterly failed" his goal of avoiding permission decks such as Sense and Alter, and spent the rest of his time trying to fix that mistake.[12]
Those universal counters can cancel a silver bullet that is not immune.[10] The Teching Overview calls that a fundamental design flaw of the early counters, which "should have been made immune to Sense and Alter".[13]
The Jedi Pack (April 1996) printed For Luck and Dark Forces. If Sense or Alter was just played, the owner may use X Force to exclude X Jedi or Dark Jedi from being the highest-ability character.[14]
A New Hope added grabbers: There'll Be Hell To Pay, Tentacle and Grappling Hook.[15] Premiere-only games are unbalanced without them.[15]
Dagobah added Do, Or Do Not and There Is No Try. Sense and Alter become Lost Interrupts, and a successful destiny for them costs 2 Force.[16][11] Special Edition Immediate Effects let a grabber play for free and send a canceled card to the Used Pile.[17] Reflections II: Expanding the Galaxy printed combo cards that did both.[17]
-
Do, Or Do Not (Dagobah Effect)
-
Do, Or Do Not (Shield)
-
There Is No Try (Dagobah Effect)
-
There Is No Try (Shield)
-
Wise Advice (Special Edition Effect)
-
Wise Advice (Shield)
-
Oppressive Enforcement (Special Edition Effect)
-
Oppressive Enforcement (Shield)
Building up a bullet
Decipher often started with a weak counter and later printed a harder one.[18]
Never Tell Me The Odds and 3,720 To 1 are insert cards.[18][2] Jabba's Palace then printed Ultimatum and Resistance, which cap Force loss to an insert while the owner occupies battlegrounds.[18] The same set printed Torture and Don't Forget The Droids, which cancel those inserts as they are revealed and are immune to Sense.[19] Death Star II printed Your Insight Serves You Well and You Cannot Hide Forever as Effects that start the game in play.[20][2]
Failure At The Cave and Broken Concentration are bullets against Jedi training decks.[21][22] Ounee Ta and No Escape, from Jabba's Palace Sealed Deck, tax generic sites.[23][22] The Teching Overview says Ralltiir Operations mostly disappears once Ounee Ta is available.[23] Come Here You Big Coward cancels Asteroid Sanctuary under most circumstances.[22] Do They Have A Code Clearance? taxes Force retrieval.[24]
The same overview says Hidden Weapons and Fallen Portal had no dedicated Decipher counter besides Sense.[25]
-
Your Insight Serves You Well (Effect)
-
Your Insight Serves You Well (Shield)
-
You Cannot Hide Forever (Effect)
-
You Cannot Hide Forever (Shield)
-
Ounee Ta (Effect)
-
Ounee Ta (Shield)
-
No Escape (Effect)
-
No Escape (Shield)
-
Come Here You Big Coward (Effect)
-
Come Here You Big Coward (Shield)
-
Do They Have A Code Clearance? (Effect)
-
Do They Have A Code Clearance? (Shield)
Crowding the sixty
Every silver bullet still occupies a slot in the 60-card deck.[5][26] Colson put the design problem this way: how to counter every really nasty deck and still have a deck that is fun to play, with the fun cards in it.[5]
The Teching Overview lists the same cost. A bullet is wasted if the opponent is not on that strategy.[26] Sense and Alter limit early counters.[26] A bullet that is too strong can wipe out decks that would otherwise be fine.[26] Long cancel lists are confusing for new players.[26] The same overview says teching still keeps the game from settling on one best deck.[26] Decipher "got more direct with their silver bulleting over time."[27]
Defensive Shields
Reflections III: A Collector's Bounty (31 October 2001) printed the first Starting Effects, Fear Is My Ally and An Unusual Amount Of Fear.[4] Each deploys before starting cards are revealed, with up to 10 cards from outside the deck face-down under it.[28][29] Cards under the Starting Effect do not count toward the deck limit.[28] The Starting Effect itself is the 60th card of the deck.[4] Three times per game the owner may play a Defensive Shield from there as if from hand.[28]
Cards with the Gungan Warrior Shield icon are Defensive Shields.[4] The rules supplement calls the pile "valuable additional defense against an opponent's nastier strategies" while sacrificing one slot of the 60-card deck.[4] Replica titles of earlier Effects are a different card type. The unique and restricted rule still ties the Effect and the Shield together.[4]
Colson said that is where the side-deck concept came in with shields.[5] He called shields "a pretty in between solution."[5] He said other work was still needed "to either get to a second edition or something, but that became moot."[5] For the cancelled reboot pitch, see SWCCG 2nd Edition.
-
Battle Plan (Endor Effect)
-
Battle Plan (Shield)
-
Battle Order (Endor Effect)
-
Battle Order (Shield)
-
A Tragedy Has Occurred (Effect)
-
A Tragedy Has Occurred (Shield)
-
Allegations Of Corruption (Effect)
-
Allegations Of Corruption (Shield)
-
Secret Plans (Effect)
-
Secret Plans (Shield)
-
Don't Do That Again (Effect)
-
Don't Do That Again (Shield)
-
Fanfare (Effect)
-
Fanfare (Shield)
See also
- Design of Star Wars CCG
- Defensive Shield · Starting Effect · Defensive Shields
- Sense · Alter · Control
- Errata · History of Star Wars CCG
- Jim Colson · Star Wars CCG Insider Stories with Jim Colson (transcript)
- SWCCG 2nd Edition
- Reflections III: A Collector's Bounty · Jedi Pack
References
- ↑ 1.0 1.1 1.2 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 00:27. Preserved copy: Internet Archive
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 SWCCG: A Path Unlike Any Other, The MTG and Chess Influences Behind a Gaming Icon, Bill Bisco, YouTube (uploaded 27 May 2026), at 15:44. Preserved copy: Internet Archive
- ↑ 3.0 3.1 3.2 Radio Free Decipher 2, Decipher, host Kendrick Summers with Jerry Darcy, Chuck Kallenbach and Tom Lischke (11 December 1998), 15:27–18:55. Preserved copy: Internet Archive
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Reflections III Rules Supplement, Decipher (2001). Preserved copy: Internet Archive
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Star Wars CCG INSIDER Stories, History & Collector Tips from the legend Jim Colson, BoardMatt, YouTube (uploaded 24 April 2022), at 15:39. Preserved copy: Internet Archive. Transcript: Star Wars CCG Insider Stories with Jim Colson (transcript).
- ↑ 6.0 6.1 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 01:35. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 02:42. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 03:33. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 05:07. Preserved copy: Internet Archive
- ↑ 10.0 10.1 10.2 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 05:42. Preserved copy: Internet Archive
- ↑ 11.0 11.1 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 08:52. Preserved copy: Internet Archive
- ↑ Jerry Darcy on Premiere, A New Hope, and Hoth, KendallCast (3 May 2021). Audio: Internet Archive. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 07:00. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 07:40. Preserved copy: Internet Archive
- ↑ 15.0 15.1 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 08:09. Preserved copy: Internet Archive
- ↑ Do, Or Do Not printed game text, Dagobah.
- ↑ 17.0 17.1 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 09:19. Preserved copy: Internet Archive
- ↑ 18.0 18.1 18.2 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 11:04. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 12:03. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 13:19. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 10:31. Preserved copy: Internet Archive
- ↑ 22.0 22.1 22.2 SWCCG: A Path Unlike Any Other, The MTG and Chess Influences Behind a Gaming Icon, Bill Bisco, YouTube (uploaded 27 May 2026), at 16:25. Preserved copy: Internet Archive
- ↑ 23.0 23.1 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 15:05. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 13:49. Preserved copy: Internet Archive
- ↑ 26.0 26.1 26.2 26.3 26.4 26.5 SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 15:55. Preserved copy: Internet Archive
- ↑ SWCCG: Teching Overview, Bill Bisco, YouTube (uploaded 1 May 2026), at 18:00. Preserved copy: Internet Archive
- ↑ 28.0 28.1 28.2 Fear Is My Ally printed game text, Reflections III: A Collector's Bounty.
- ↑ An Unusual Amount Of Fear printed game text, Reflections III: A Collector's Bounty.