| Jedi Pack
|
|
| Game/Set
|
Star Wars CCG
|
| Expansion
|
Jedi Pack
|
| Publisher
|
Decipher
|
| Country
|
USA
|
| Date
|
April 1996
|
| Language
|
English
|
| Cards Total
|
11
|
| Card Size
|
63x88mm
|
Jedi Pack is the 9th Star Wars CCG product, published by Decipher in April 1996.[1]
It is a free promotional pack of 11 cards (5 Light Side, 5 Dark Side, plus the Hyperoute Navigation Chart game aid) with a promotional booklet.[1][2]
Distribution
The sealed bag is printed "FREE JEDI PACK" and "ONE PER CUSTOMER... PLEASE".
Decipher handed the pack out at employee promotional appearances and mailed it on request.[2]
Scrye #18 (February 1997) packed one as a magazine insert.[2][3]
The First Anthology box also included one.[2][4]
Packaging
 Free Jedi Pack
|
 Promotional booklet
|
See also
Sources
References
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Han |
Character |
PM |
1 |
<none>
|
 |
Leia |
Character |
PM |
1 |
<none>
|
 |
Tedn Dahai |
Character |
PM |
3 |
For each other musician at same site, during any control phase you may use 1 Force to choose one opponent's alien present. That alien cannot utilize its game text for remainder of that turn.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
For Luck |
Effect |
PM |
4 |
Deploy on table. If Counter Assault is played, may use 1 Force to add one destiny to your total. If Sense or Alter just played, may use X Force to exclude X Dark Jedi from being the 'highest-ability character.'
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Luke's T-16 Skyhopper |
Vehicle |
PM |
4 |
Requires 1 pilot to use. May carry 1 passenger. May move as a 'react.' may 'bullseye' one Womp Rat per turn. *Landspeed = 4, OR 1 character may shuttle to or from same site for free.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Dark Forces |
Effect |
PM |
4 |
Deploy on your side of table. When Surprise Assault is played, may use 1 Force to add one destiny to your total. Also, when Sense or Alter is played, may use X Force to exclude X Jedi from being the 'highest-ability character.'
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Gravity Shadow |
Interrupt |
PM |
4 |
If opponent's starship is about to move through hyperspace, target that starship and its highest-ability pilot. Draw destiny. If destiny > pilot's ability, starship may not move this turn. If destiny = pilot's ability, starship is lost.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Eriadu |
Location |
PM |
0 |
Dark: Tarkin deploys free here. If you control, all Imperials with ability > 2 on table are forfeit +2. Light: If you control, Force drain +1 here.
|
Game aid
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Hyperoute Navigation Chart |
Game aid |
PM |
|
0 Coruscant; 1 Corellia, Eriadu; 2 Alderaan, Kiffex, Bothuwui; 3 Ralltiir, Nal Hutta, Raithal; 4 Yavin*, Chandrila; 5 Hoth*, Anoat, Dantooine; 6 Bespin, Kashyyyk, Mon Calamari; 7 Tatooine, Sullust, Ord Mantell; 8 Endor, Kessel; 9 Dagobah. * Known Rebel bases. Reprinted as Hyperoute Navigation Chart (V).
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