Jedi Pack

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Jedi Pack
Game/Set Star Wars CCG
Expansion Jedi Pack
Publisher Decipher
Country USA
Date April 1996
Language English
Cards Total 11
Card Size 63x88mm

Jedi Pack is the 9th Star Wars CCG product, published by Decipher in April 1996.[1]

It is a free promotional pack of 11 cards (5 Light Side, 5 Dark Side, plus the Hyperoute Navigation Chart game aid) with a promotional booklet.[1][2]

Distribution

The sealed bag is printed "FREE JEDI PACK" and "ONE PER CUSTOMER... PLEASE".

Decipher handed the pack out at employee promotional appearances and mailed it on request.[2]

Scrye #18 (February 1997) packed one as a magazine insert.[2][3]

The First Anthology box also included one.[2][4]

Packaging

Free Jedi Pack
Free Jedi Pack
Jedi Pack promotional booklet
Promotional booklet

Jedi Pack premium cards

See also

Sources

References

  1. ↑ 1.0 1.1 SWCCG Collecting Encyclopedia 3.2, p. 33 (Promotional Packs). Preserved copy: Internet Archive
  2. ↑ 2.0 2.1 2.2 2.3 SWCCG Collecting Encyclopedia 2.0, p. 24 (Promotional Cards) and pp. 50–52 (Magazine Promotions). Preserved copy: Internet Archive
  3. ↑ SWCCG Collecting Encyclopedia 3.2, pp. 183–184 (Magazine Coverage). Preserved copy: Internet Archive
  4. ↑ SWCCG Collecting Encyclopedia 3.2, p. 26 (First Anthology). Preserved copy: Internet Archive

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Han Character PM 1 <none>
Leia Character PM 1 <none>
Tedn Dahai Character PM 3 For each other musician at same site, during any control phase you may use 1 Force to choose one opponent's alien present. That alien cannot utilize its game text for remainder of that turn.

Effect

Image Card Type Rarity Destiny Game text
For Luck Effect PM 4 Deploy on table. If Counter Assault is played, may use 1 Force to add one destiny to your total. If Sense or Alter just played, may use X Force to exclude X Dark Jedi from being the 'highest-ability character.'

Vehicle

Image Card Type Rarity Destiny Game text
Luke's T-16 Skyhopper Vehicle PM 4 Requires 1 pilot to use. May carry 1 passenger. May move as a 'react.' may 'bullseye' one Womp Rat per turn. *Landspeed = 4, OR 1 character may shuttle to or from same site for free.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Motti Character PM 1
Tarkin Character PM 1

Effect

Image Card Type Rarity Destiny Game text
Dark Forces Effect PM 4 Deploy on your side of table. When Surprise Assault is played, may use 1 Force to add one destiny to your total. Also, when Sense or Alter is played, may use X Force to exclude X Jedi from being the 'highest-ability character.'

Interrupt

Image Card Type Rarity Destiny Game text
Gravity Shadow Interrupt PM 4 If opponent's starship is about to move through hyperspace, target that starship and its highest-ability pilot. Draw destiny. If destiny > pilot's ability, starship may not move this turn. If destiny = pilot's ability, starship is lost.

Location

Image Card Type Rarity Destiny Game text
Eriadu Location PM 0 Dark: Tarkin deploys free here. If you control, all Imperials with ability > 2 on table are forfeit +2. Light: If you control, Force drain +1 here.

Game aid

Image Card Type Rarity Destiny Game text
Hyperoute Navigation Chart Game aid PM 0 Coruscant; 1 Corellia, Eriadu; 2 Alderaan, Kiffex, Bothuwui; 3 Ralltiir, Nal Hutta, Raithal; 4 Yavin*, Chandrila; 5 Hoth*, Anoat, Dantooine; 6 Bespin, Kashyyyk, Mon Calamari; 7 Tatooine, Sullust, Ord Mantell; 8 Endor, Kessel; 9 Dagobah. * Known Rebel bases. Reprinted as Hyperoute Navigation Chart (V).