Zack Phillips Court of the Gangster Scum v2

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Zack Phillips Court of the Gangster Scum v2 is the Dark constructed list Zack Phillips posted on DeckTech.[1]

Deck info

Decklist

Objective

Character

Creature

Weapon

Starship

Vehicle

Location

Effect

Interrupt

Original post

Court of the Gangster Scum v2

  • Author: Zack "Fett Lord" Phillips
  • Published: April 23, 2001
  • Rating: 4.5
  • Description: This is almost like my last courtscum deck, only w/ more characters.

Strategy

RESPONSE- The reasone that i dont have more matchups is because i haven't played against any other kinds of decks...which will change soon enough.

QUESTION. Will this deck be screwed when tattoine comes out?

I would really like to play w/ it once in a tourny...its the only one i have. Is it descernable on wheter or not ebox will be screwed? Thanks.

CARDS I WANT TO ADD. Are they needed?WHAT CAN I TAKE OUT?

-blast door controls

-Hidden weapons

-Cantina

-Ghhk

-you cant hide 4 eva

THE ABOVE IS WHAT IM MOST INTRESTED IN SO PLEASE HELP HERE WHEN YOU REVIEW

I just started in swccg, but have a pretty good grasp of it. At first this was an imperial court deck, but after failing w/ that, i looked up some court decks and took out all my imperial stuff out and added in some of the normal courtscum stuff.

Why This Card?

Bubo- Arconas have given me trouble, so he was the answer

Rancor

Stuff- Who doesnt like Mr Rancor? He eats stuff while I'm flipped, then gets me back to the bonuses of court.

S+D- Ebo is big in my area, so i use this, and court to make them lose.

Mos/Gal- Get them at the choke point, there reserve, and drain them for all they got. I do have some probs w/ suicide mains w/ guns....

Power of hutt- I can pull a lot of my deck w/ this. Mostly Hutt Influence and the barge.

Evazan - Can operate disamrmed and hit, which is killer w/ all my guns.

Ships- I have never had a problem w/ only these 4, so until i do ill just stick w/ them.

None Shall/SFS- Protect my guys early, and also key for protecting my measly number of ships.

Barrier- I want to add another. Bait, Barrier, Beat Down.

Against

EBOX

Tough. Make them lose big on court and S+D, but watch out for mains w/ toys suciding. I usually only deploy to space when i ahve a ghhk or barrier and zuckuss. X wing guns own the ships, so watch out. Try and battle as much as you can to regain the massive losses. Resistance helps cap off these so start it. Dont try to take over hoth bc not many good players will let you cancel ebo, so whats the point? Most likely you will get smacked w/ a barrier and ice storm anyway. You could try a mad dash to cancel incom...

Start- Resistance, Power, and YCh4ever

Profit

Not a problem. Start jabba and chall for dirt cheap aliens. 1st turn pull out beoalo and galid. Also revert audience chamber and try to make the JP yours. You can most likely eat a lot of people this game...so be rdy for that. Also make sure you have bibby down so they cant move han away. The Trap door him and they are shot to poo. Do not worry about what they are doing i fthey are building up there forces elsewhere, if they naburn over just oota gota and sfs them, and then deploy a massive beat down. This deck should be a breeze.

Start- Power, All wrap, and secret plans.

Local Uprising

If by some reason someone uses this, you should blow it away. No escape and hutt influence will win this game for you no problem. Play reactive and win.

Original card list

As posted on DeckTech
Objective Court/ I shall enjoy watching you die Locations (8) Audience Chamber (Strt) Great Pit (Strt) Jabba Dungeon (Strt) Jp Sail barge Passenger Deck Jp Rancor Pit Tatooine JP DS2 DB Characters (19) Bane Malar Dengar w/ gun Mara Fett w/ gun Bibby Lom w/ gun Iggy w/ gun Jodo Mosep Gailid Chall CC Engineer Evazan Jabba Ephant Boelo Snoova Djas J'quille Creatures (2) Bubo Rancor Ships and Vehicles (5) Sail Barge Zukuss in ship Dengar in ship Iggy in ship Bossk in ship Inerrupts (12) Prepared D (Strt) Hidden Weapons Control sfs x2 Trap door x2 Twilek advisor x2 None Shall pass x2 oota goota solo Effects (13) Resistance Power of the Hutt (Strt) No Escape Scum Hutt Influence No Bargain All wrapped up Secret Plans S+D TINT/OE Disarmed x2 First Strike Weapon (2) Mara's saber vibro


See also

Sources

References

  1. ↑ Court of the Gangster Scum v2, DeckTech (Zack "Fett Lord" Phillips, 23 April 2001). Preservation copies: Stephen Skilton; GitHub Pages.