Trap Door
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| Title | Trap Door |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Jabba's Palace |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 6_159 |
| Versions | Decipher — this page (6_159) |
Trap Door is a Dark Interrupt (Used Interrupt) from Jabba's Palace.
Card Text
If you have no characters at Rancor Pit at end of your deploy phase, target a character (even a captive) at Audience Chamber. Draw destiny. If destiny +2 > ability, target relocated to Rancor Pit and, if a captive, released to Light Side of Rancor Pit (not Used Pile).
Lore
Boscka!
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Trap Door, Jabba's Palace, U