Virtual Set 15: Galactic Frontier
| Virtual Set 15: Galactic Frontier | |
|---|---|
| Set symbol | |
| Code | OVS15 · GEMP set 1115 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Released | 28 March 2008[1] |
| Official text | 21 March 2008[2] |
| Cards | 67 (36 Light, 31 Dark) |
Virtual Set 15: Galactic Frontier is the fifteenth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Its 67 cards are printed slips placed over Decipher cards. Some replace only the bottom half, giving new game text, stats and icons. Others cover the whole card and make a new card; the slip's caption names the Decipher card it covers. The set's sheet carries official text as of 21 March 2008.[2] The Players Committee's release post is dated Friday 28 March 2008; it included a design essay by Sonn (Charles Sonnenburg) and rulings, and said the set had "over twenty" player-created cards.[1]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | Anger, Fear, Aggression (V) | Starting Effect | Deploy on table with 12 cards from outside your deck face-down under here. Thrice per game, may play a Defensive Shield or deploy (at any time) [Virtual Set 9] The Professor from here (as if from hand). Players do not draw or activate using Drop!. Unless [Virtual] Knowledge And Defense on table, each time a player attempts to deploy or ▲ a card for free (except their first time per game) they must first use 1 Force from Reserve Deck; reshuffle. | |||
| 02 | Alderaan Consular Ship (V) | Capital | May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Opponent must use +2 Force to initiate battle here. Once per game, may deploy a senator aboard from Reserve Deck; reshuffle. [Ship-docking] | |||
| 03 | Artillery Remote (V) | Device | Use 2 Force to deploy on your warrior. Your artillery weapons at same and related sites are Heroic and may be targeted by weapons like a vehicle (use armor = 4). May place this device in Used Pile to add 2 to a just drawn artillery weapon destiny. | |||
| 04 | Artoo (V) | Droid | Heroic. Death Star Plans ignores objective game text, but only draws one destiny. Leia may not move (or be carried) the turn she is released. Once per game, may deploy Trash Compactor from Reserve Deck; reshuffle. May not be Undercover, ‘choked,’ or targeted by Emperor. | |||
| 05 | Beru Lars (V) | Rebel | Once per turn, if present at a farm and a destiny was just drawn that is within 1 of the destiny of your ‘crop,’ may use 1 Force to place ‘crop’ in Used Pile. Whenever you play Beru Stew or Blue Milk, may draw top card from Reserve Deck. | |||
| 06 | Beru Stew (V) | Used or Lost Interrupt | USED: Activate 1 Force (2 if a Lars on table). OR During battle at a farm, add the destiny number of your device on this farm to your total power. LOST: During battle at a farm, after battle destinies are drawn, place a ‘crop’ out of play to make attrition against you = 0. | |||
| 07 | Booster In Pulsar Skate (V) | Starfighter | May add 1 pilot and 6 passengers. Permanent pilot is •Booster, who provides ability of 3. May not be targeted by weapons or Utinni Effects. Once per game, may deploy Mirax here from Reserve Deck; reshuffle. Immune to attrition < 5. | |||
| 08 | Brainiac (V) | Alien | X = Light Side cards in hand. Y = Dark Side cards in hand. If X < Y, your Force generation is +1. If X = Y, adds one battle destiny. Once per turn, if X > Y, may lose a card from hand to make a just drawn weapon or battle destiny = π. | |||
| 09 | Dantooine: Base - Operations Center (V) | Site | Slip on the Decipher card Yavin 4: Massassi Headquarters Light: Your T-47s may move as a ‘react’ to Dantooine sites. Rebels are deploy -1 here (-2 if a leader). Immune to Revolution. Dark: Your characters are deploy +1 here. While More Dangerous Than You Realize on table, you must control three Dantooine locations to flip it back, and Dantooine system gains one [Dark Side Force]. | |||
| 10 | Fixer (V) | Alien | Adds 2 to power of anything he pilots. Deploys -1 to same site as Camie. Once per turn, may use 1 Force to place a card from Crash Site Memorial in Used Pile. If Crash Site Memorial leaves table (except by your card), place all cards on it in Used Pile. | |||
| 11 | Harvest (V) | Used or Starting Interrupt | USED: Deploy a device from under your Starting Effect. STARTING: If your starting location was a Tatooine location, deploy a farm, two devices, and two always immune to Alter Effects from Reserve Deck; reshuffle. Place this Interrupt in Reserve Deck. | |||
| 12 | Hidden Base (V) | Objective (0) | Deploy a planet system (with [Virtual] Hidden Landing Site there) and Uncharted Settlements. Choose: Rebel/Rebel starship, Alien/[Independent] starship, or Republic/[Republic] starship. For remainder of game, you may not deploy cards with ability except vehicles, Jedi Masters, and the pair you chose. Once per turn, may deploy a battleground system from Reserve Deck; reshuffle. While this side up, once per turn, may deploy a Rebel Cell site or a character (of ability-2 or -3) to a Rebel Cell site from Reserve Deck; reshuffle. Flip this card if you occupy three Rebel Cell sites (and opponent controls no Rebel Cell sites). | |||
| 12 | Systems Will Slip Through Your Fingers (V) | Objective (7) | While this side up, your Force drains are +1 at each battleground system. At Rebel Cell sites, sectors and each battleground system: your characters of ability < 4, [Hoth] artillery weapons, and starships are immune to attrition < 4 (or add 2 to immunity). Koensayr Manufacturing and Incom Corporation instead affect all your non-unique starships (except squadrons and corvettes). Once per turn, if you just won a battle against an Imperial or Imperial starship, may take any one card into hand from Reserve Deck; reshuffle. Flip this card if opponent controls two Rebel Cell sites. | |||
| 13 | IL-19 (V) | Droid | May deploy without presence or Force icons. While at a non-Hoth site, adds one [Light Side Force]. If just forfeited, may use 1 Force to place this droid in Used Pile. | |||
| 14 | Insurrection (V) | Effect | Deploy on table. “Battleground system” on your [Virtual] objective is treated as “unique (•) battleground site.” When targeted by weapons, your characters of ability = 3 may use the defense value of your other character present. Once per turn, may deploy No Disintegrations from Reserve Deck; reshuffle! (Immune to Alter.) | |||
| 15 | Lando Calrissian (V) | Alien | Adds 2 to power of anything he pilots (3 if Falcon). May convert opponent’s Lando present at a site. While with Leia, Lando is Heroic. During battle, may use 1 Force to cancel the game text of opponent’s character of ability < 5 (or with a Permanent Weapon) at same site. | |||
| 16 | Lars' Hydroponics Station (V) | Device | Deploy on a farm. During your draw phase, while no ‘crop’ here, may use 1 Force to stack a ‘crop’ (any one card from Lost Pile) on this device. While you occupy this site, if any just drawn destiny matches destiny of ‘crop’, may place ‘crop’ in your Used Pile. | |||
| 17 | Lars' Vaporator (V) | Device | Deploy on a farm. Characters at same site are immune to Sandwhirl. Whenever you are about to activate Force from Beru Stew or Blue Milk, you may first take Biggs, Camie, Crell, Fixer, Moisture Farmer, a Lars, or a [Special Edition] Tatooine site into hand from Reserve Deck; reshuffle. | |||
| 18 | Learn About The Force, Luke (V) | Effect | Deploy on table. Your non-[Jabba's Palace] Interrupts with “alone” in game text are Used Interrupts, but if played during battle you draw no more than two battle destiny. Wherever you have a card with “skill” in its game text, your Force drains and battle destiny draws are +1. (Immune to Alter.) | |||
| 19 | Luke's Hunting Rifle (V) | Character Weapon | Use 1 Force to deploy on Crell, Luke (of ability < 5), or Owen Lars. May target a character or creature using 1 Force. Draw destiny. If destiny + X > defense value, target’s power = 0 (lost if a creature), where X = the number of your devices at same and related locations. | |||
| 20 | Melas (V) | Alien | Adds 2 to power of anything he pilots. Once per turn, may ‘smoke pipe’ by placing a card from hand on your Used Pile; Melas is power and defense value +2, but cannot move this turn (if during your draw phase, may instead peek at the top two cards of any Reserve Deck.) | |||
| 21 | Owen Lars (V) | Rebel | Opponent activates no Force from Beru Stew. While present with Lars’ Vaporator: during your control phase, may use 3 Force to exchange one card from hand with one ‘crop’ card; cards with “lightsaber” in title may not deploy here. | |||
| 22 | Rebel Cell - Hidden Landing Site (V) | Site | Slip on the Decipher card Tatooine: City Outskirts Light: Your starfighters may deploy here (for -1 Force), and take off and land here for free. Incom Corporation and Koensayr Manufacturing may deploy here. Dark: May not deploy to Bespin, Coruscant, Dagobah, Dantooine, Endor, Hoth, or Subjugated Planet. Rebel Cell sites are immune to Revolution and No Escape. Limit one copy on table. | |||
| 23 | Rebel Cell - Monitoring Station (V) | Site | Slip on the Decipher card Tatooine: Anchorhead Light: Deploys only to same planet system as Rebel Cell - Hidden Landing Site. While you occupy, your Force drains may not be modified by opponent’s objective. Dark: Unless you control, each of your weapons at Rebel Cell sites may fire only once per battle. | |||
| 24 | Rebel Cell - Perimeter (V) | Site | Slip on the Decipher card Tatooine: Tosche Station Light: Your [Hoth] artillery weapons at Rebel Cell sites are powered, forfeit +2, fire for free, and are placed in Used Pile when forfeited. Dark: Deploys only to same planet system as Rebel Cell - Hidden Landing Site. | |||
| 25 | Rebel Cell - Situation Room (V) | Site | Slip on the Decipher card Yavin 4: Briefing Room Light: Deploys only to same planet system as Rebel Cell - Hidden Landing Site. For each of your characters here, your power is +1 at related system. Dark: For each of your characters here, your power is +1 at related system. | |||
| 26 | Republic Corvette (V) | Capital | May add 3 Republic pilots and 4 passengers. Quad Laser Cannons may not deploy aboard. Permanent pilot provides ability of 2. While with an Imperial-class Star Destroyer, power +1. [Ship-docking] | |||
| 27 | Republic Trooper with Blaster Rifle (V) | Republic | Deploys -1 to same site as your Republic leader. Permanent weapon is blaster rifle (may target a character or creature for free; draw destiny; target hit, and forfeit -2, if destiny +1 > defense value). | |||
| 28 | Skull (V) | Used Interrupt | During opponent’s control phase, your pack attacks. Weapons may only target the lead creature. Pack may then move to an adjacent site. OR If a card was just ‘eaten,’ card’s owner loses 2 Force. OR Use 3 Force to retrieve a creature. | |||
| 29 | Talon Karrde (V) | Alien | Adds 2 to power of anything he pilots. If your [Virtual] objective on table: aliens are forfeit +2 at Rebel Cell sites; Yerka Mig may deploy on a Rebel Cell site, ignores Jedi, is (Immune to Alter.), and for remainder of game, you retrieve Force with it only once per turn. | |||
| 30 | Tatooine: Lars' Moisture Farm (Light) (V) | Site | Slip on the Decipher card Tatooine: Lars Moisture Farm (Light) Light: Once per game, may deploy a non-[Reflections2] Lars here from Reserve Deck; reshuffle. While a Lars present here with a hydroponics station or vaporator, your Force generation here is +1 (+2 if with both). Dark: While No One To Stop Us This Time on table, Imperials are deploy -1 here. | |||
| 31 | Tatooine Utility Belt (V) | Device | Deploy on Han or a Lars. Character cannot be targeted by Permanent Weapon weapons or be captured. If just lost, place this device in Used Pile. Force loss from...Or Be Destroyed must come from Reserve Deck (if possible) and may not be reduced below 2. | |||
| 32 | Theron Nett (V) | Rebel | Adds 2 to power of anything he pilots. During your deploy phase, if piloting Red 10, may target one of your starships; deploy a non-[Theed Palace] astromech or matching pilot aboard target from Reserve Deck; reshuffle. | |||
| 33 | Uncharted Settlements (V) | Effect | Deploy on [Virtual] Hidden Base. [Virtual Set 8] Ellorrs Madak, Organized Attack, S-Foils, and Your Destiny (unless you chose Rebel/Rebel Starship) are canceled. You may not deploy operatives or [Virtual Set 6] Rebel Planners. Opponent’s combat vehicles, droids, Imperials, and Maul are deploy +2 (cannot be further increased by your cards) to Rebel Cell sites. (Immune to Alter.) | |||
| 34 | Wedge Antilles (V) | Rebel | Adds 3 to power of anything he pilots. While piloting Pulsar Skate, it is maneuver +2 and Wedge draws one battle destiny if unable to otherwise. While at Tatooine (or with Booster, Luke, or Mirax), Set For Stun may not target characters here and Overwhelmed may not be played here. | |||
| 35 | Wes Janson (V) | Rebel | Adds 2 to power of anything he pilots. While piloting Red 3, it gains Nav Computer and Wes draws one battle destiny if unable to otherwise. While aboard a starship or vehicle, its total weapon destiny is +1; if with Jek and it hits a target, opponent loses 1 Force from Reserve Deck. | |||
| 36 | YT-1300 Transport (V) | Starfighter | May add 1 pilot and 4 passengers. Permanent pilot provides ability of 1. While all your ability is provided by aliens, Jedi, and [Independent] starship pilots, this starship is forfeit +1, maneuver +1, and immune to attrition < 4. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 37 | Abyssin Ornament & Wounded Wookiee (V) | Used or Starting Interrupt | USED: Creature attacks at pits are immune to At Peace and Yarna d’al’ Gargan until end of your next turn. (Immune to Sense.) OR Cancel an attempt to target a rancor with a character weapon. OR Use 1 Force (2 if a rancor on table) to deploy Nal Hutta from Reserve Deck; reshuffle. STARTING: If Great Pit Of Carkoon on table, deploy an Effect that is always immune to Alter and choose: ▼ Rancor Pit and a rancor there, OR ▼ Power Of The Hutt and Sarlacc from Reserve Deck; reshuffle. Place this Interrupt in hand. | |||
| 38 | Arica (V) | Alien/Imperial | Power +1 on Tatooine. Once per game, during your move phase, may relocate Arica to Luke’s location. During your control phase, if present at a battleground (and Luke is not), may retrieve 1 Force. Immune to Undercover and attrition < 4. | |||
| 39 | Bib Fortuna (V) | Alien | Opponent’s non-Jedi characters are deploy +1 to [Jabba's Palace] sites. Once during your control phase, you may place three cards from hand in Used Pile to reveal top card of Reserve Deck; if it is an alien, take it into hand. | |||
| 40 | Chokk (V) | Alien | Deploys -1 to Tatooine. While with your non-droid character, if a battle was just initiated here, may use 1 Force to place Chokk in Used Pile; Interrupts may not be played until the weapons segment ends. | |||
| 41 | Collateral Damage (V) | Used Interrupt | If you just initiated battle where you have at least two characters (one a trooper and the other a leader), add two battle destiny. Opponent takes no battle damage this battle. OR Deploy one Dewback from Reserve Deck; reshuffle. | |||
| 42 | Cyclone 1 (V) | Combat | Power +1 for each Sandtrooper present. Permanent pilots provide total ability of 2. May add 7 passengers. Once per game, may deploy a vehicle site or vehicle weapon aboard from Reserve Deck; reshuffle. Immune to attrition < 4. | |||
| 43 | Danz Borin (V) | Alien | Adds 3 to power of anything he pilots. May add 1 to Force drains at same Nal Hutta location. Danz is a matching pilot for any [Independent] starship and while piloting one, may not draw more than one battle destiny here (that destiny may not be canceled or modified by opponent). | |||
| 44 | Dark Reconnaissance (V) | Effect | Deploy on opponent’s location. Wherever you have two Mistryl, your Force drains are +1. “Stolen” on Swilla Corey is treated as “placed in owner’s Used Pile” and it may target a weapon instead of a device. Your Force drains here cannot be modified or canceled by opponent. | |||
| 45 | Devastator (V) | Capital | May add 6 pilots and 4 TIEs. [Ship-docking] Permanent pilot provides ability of 1. May follow an opponent’s starship that just moved from same system (if within range). Immune to attrition < 4. | |||
| 46 | Dewback (V) | Creature | If just drawn for a non-lightsaber weapon destiny, opponent loses 1 Force. Deploys only to Tatooine. May add 1 ‘rider’ (passenger). Ability = ¼. During battle, may make a character here defense value -1. | |||
| 47 | Force Push (V) | Out Of Play Interrupt | During battle, use 2 Force to target your Dark Jedi and opponent’s character of equal or lesser ability present. Both targets are excluded from battle. OR Exchange two cards from hand with any one card from Force Pile; reshuffle. | |||
| 48 | Gravel Storm (V) | Used Interrupt | Lose 1 Force to target a desert or non-interior Tatooine site. For remainder of turn, all immunity to attrition there is canceled. | |||
| 49 | Imperial Detainment (V) | Effect | Deploy on table. We Have A Prisoner is a Used Interrupt. TIEs are deploy +1 to Launch Bay. During your deploy phase, may deploy (or retrieve) one Besieged or a Launch Bay from Reserve Deck; reshuffle. Once per turn, when your Imperial captures a character, opponent loses 1 Force. (Immune to Alter.) | |||
| 50 | Imperial Entanglements (V) | Objective (0) | Deploy Tatooine (with Devastator there) and a non-Jabba’s Palace Tatooine battleground site. For remainder of game, you may not deploy systems, non-Imperial characters, non-Imperial starships, or Jabba’s Palace sites. While this side up, once per turn, may deploy a Tatooine battleground site from Reserve Deck; reshuffle. Opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Flip this card if you control three Tatooine sites and opponent controls less than three Tatooine sites. | |||
| 50 | No One To Stop Us This Time (V) | Objective (7) | While this side up, wherever you have a trooper ‘riding’ a dewback, add one battle destiny. [Virtual Set 2] Local Trouble may be played at exterior Tatooine sites. Once during your control phase, may peek at the top X cards of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and reshuffle. Opponent’s characters require +1 Force to move from Tatooine sites using their landspeed. Flip this card if opponent controls more Tatooine sites than you. | |||
| 51 | Imperial Pilot (V) | Imperial | Adds 2 to power of anything he pilots. Matching pilot for TIE Avenger. While piloting a TIE: it is maneuver +2, it moves for free, and when this character is just lost, may use 1 Force to place her in Used Pile. Corvettes are deploy +1 here. | |||
| 52 | Knowledge And Defense (V) | Starting Effect | Deploy on table with 12 cards from outside your deck face-down under here. Thrice per game, may play a Defensive Shield or deploy (at any time) [Virtual Set 11] Restricted Access from here (as if from hand). Players do not draw or activate using Thrown Back. Each time a player attempts to deploy or ▲ a card for free (except their first time per game) they must first use 1 Force from Reserve Deck; reshuffle. | |||
| 53 | Let's Pass On That (V) | Used Interrupt | During opponent’s control phase, your ferocious creature attacks. At end of turn, if that creature is at an unoccupied site and did not move, opponent loses 1 Force and you retrieve 1 Force. OR Use 3 Force to retrieve a creature. | |||
| 54 | Look Sir, Droids (V) | Used or Starting Interrupt | USED: Take a non-[Presence] , non-Permanent Weapon droid into hand from Reserve Deck; reshuffle. OR Place a card from hand on Used Pile. STARTING: Deploy two always immune to Alter Effects from Reserve Deck; reshuffle. If you have only one location (with < 3 [Dark Side Force]) on table, may deploy Central Office or Mos Eisley from Reserve Deck; reshuffle. Place this Interrupt in hand. | |||
| 55 | Maul's Sith Speeder (V) | Transport | May add Maul as driver. May deploy with Maul as a ‘react’. During battle, Maul may disembark (place this vehicle in Used Pile) to cancel the immunity to attrition of a Jedi here. Immune to attrition. | |||
| 56 | No Bargain (V) | Effect | Deploy on your [Reflections2] objective; “Xizor” on it (and on Guri) is treated as “Shada.” Non-Permanent Weapon alien females are Mistryl and Black Sun agents. You may not deploy cards with ability except Mistryl and [Independent] starships. Unique (•) Mistryl (except Kitik) are power +2. (Immune to Alter.) | |||
| 57 | Raider Craft (V) | Starfighter | May add 2 alien pilots, 4 passengers, and 1 vehicle. Any Mistryl or smuggler is a matching pilot (while aboard, adds at least 1 to maneuver and draws one battle destiny if not able to otherwise). | |||
| 58 | Sandtrooper (V) | Imperial | Deploys only to Tatooine or any desert. Immune to Sandwhirl. Your desert locations are destiny = 4. While ‘riding’ a dewback, power +3 and may not be targeted by lightsabers. | |||
| 59 | Scout Mercenary (V) | Alien | Adds 2 to power of anything he pilots (3 if speeder bikes). During battle, unless Gall on table, may use 1 Force to fire a DH-17 blaster twice (for free), separately or combined. While piloting a vehicle, she may use its defense value and may not go missing (except from your card). | |||
| 60 | SD-17 Homing Missile (V) | Character Weapon | Deploy on Boba Fett, Jodo Kast, or your character with a Jet Pack. May place this weapon in Used Pile to target a character or vehicle using 2 Force. Draw destiny. Character lost if destiny -1 > defense value. Vehicle hit if destiny +2 > defense value. | |||
| 61 | Sebulba (V) | Alien | Adds 2 to power of anything he pilots.: any combat vehicle. Brisky Morning Munchen is canceled. Draws one battle destiny if unable to otherwise. Once per turn, if any podrace total > 0, may take your just drawn destiny into hand to cancel and redraw that destiny. | |||
| 62 | Shada (V) | Alien | May deploy Shada and [Virtual] No Bargain instead of Xizor with your [Reflections2] objective. While that Effect on table, Force loss from your [Reflections2] objective is +1 and, once per turn, may lose 1 Force to add a battle destiny anywhere. Immune to attrition < 4. | |||
| 63 | Sith Probe Droid (V) | Droid | When drawn for destiny during a battle or duel involving a Dark Jedi, destiny +2. During your move phase, may use 2 Force to relocate a Dark Jedi (with any captives they are escorting) to same site; place this droid in Used Pile. | |||
| 64 | Stunning Leader (V) | Used Interrupt | Use 1 Force to deploy (or retrieve) a Mistryl from Reserve Deck; reshuffle. OR If your Mistryl present during battle, use 1 Force to reveal the top three cards of opponent’s Reserve Deck. Add the destiny number of the highest-destiny male revealed (if any) to your total power. Replace revealed cards. | |||
| 65 | Tatooine: Mos Eisley (Dark) (V) | Site | Light: Immune to Revolution. If a stormtrooper here, you must first use 2 Force to deploy a weapon or device at same or adjacent site. Dark: Once per turn, when a player’s Landing Craft takes off or lands here, that player may retrieve 1 Force. | |||
| 66 | The Mandalorian (V) | Alien | Adds 2 to power of anything he pilots. May deploy Jet Pack on him for free from Reserve Deck; reshuffle; he moves using it for -1 Force. Permanent weapon is Dual Blasters (may lose 1 Force to target a Jedi; until end of turn, choose: target may not fire weapons OR target loses immunity to attrition). | |||
| 67 | Trained In The Jedi Arts (V) | Effect | Deploy on table. Your Permanent Weapon and [Maintenance] cards are lost. “Vader” on your Interrupts may be treated as “Maul or Mara Jade.” Wherever you have an Effect with “skill” in its game text, your Force drains and battle destiny draws are +1. (Immune to Alter.) |
Printings
In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ 1.0 1.1 Virtual Set 15 - Galactic Frontier (28 March 2008), swccgpc.com. Internet Archive capture 12 July 2008.
- ↑ 2.0 2.1 VirtualCards15.pdf (starwarsccg.org CDN) — the March 2008 sheet: cover, set symbol, rule cards and the slips shown below. Preserved copy: Internet Archive.
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.