Collateral Damage (V)
Players Committee / Virtual — not a Decipher card.
| Title | Collateral Damage (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used |
| Set | Virtual Block 1 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 1210_55 |
| Slip | 55 |
| Versions | Decipher — Collateral Damage (1_237)Virtual Legacy — this page ( 1210_55)Virtual Original — Collateral Damage (V) (Virtual Set 15: Galactic Frontier) ( 1115_41) |
| Printed title strip | Collateral Damage (V) |
For the Decipher card, see Collateral Damage.
Collateral Damage (V) is a Dark Interrupt (Used) from Virtual Block 1.
Card Text
If you just initiated battle where you have at least two characters (one a trooper and the other a leader), add two battle destiny. Opponent takes no battle damagethis battle. OR Deploy one Dewback from Reserve Deck; reshuffle.
Lore
Blast vests and helmets with blast shields cannot protect Rebel soldiers from grenades, panel explosions and other combat hazards.
Sources
- Virtual Block 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Collateral Damage (V). Preserved copy: Internet Archive