Collateral Damage (V) (Virtual Set 15: Galactic Frontier)
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Players Committee / Virtual — not a Decipher card.
« Chokk (V) (Virtual Set 15: Galactic Frontier) ·Virtual Set 15: Galactic Frontier · Cyclone 1 (V) (Virtual Set 15: Galactic Frontier) »
| Title | Collateral Damage (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 15: Galactic Frontier |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 1115_41 |
| Versions | Decipher — Collateral Damage (1_237)Virtual Original — this page ( 1115_41)Virtual Legacy — Collateral Damage (V) ( 1210_55) |
For the Decipher card this slip modifies, see Collateral Damage. Code OVS15 · GEMP id 1115_41.
Collateral Damage (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 15: Galactic Frontier.
Card Text
If you just initiated battle where you have at least two characters (one a trooper and the other a leader), add two battle destiny. Opponent takes no battle damage this battle. OR Deploy one Dewback from Reserve Deck; reshuffle.
Lore
Blast vests and helmets with blast shields cannot protect Rebel soldiers from grenades, panel explosions and other combat hazards.
Sources
- VirtualCards15.pdf (Players Committee Remaster sheet, starwarsccg.org CDN) — official text as of 21 March 2008; slip 41. Slip image and game text from this sheet. Preserved copy: Internet Archive
- Lore and art: the printed Decipher card, Collateral Damage.
- Full-card remaster: Virtual Set 15: Galactic Frontier (fan reconstruction, 2026).