Tyler Martin Court of the Vile Gangster
Tyler Martin Court of the Vile Gangster is the Dark constructed list Tyler Martin posted on DeckTech.[1]
Deck info
- Player: Tyler Martin
- Published: 27 November 2000 (DeckTech)
- Published title: Court of the Vile Gangster
- Format: Premiere - Death Star II
- Side: Dark
- Starting Card: Court Of The Vile Gangster
- GEMP Importable deck: Download
- Strategy: This deck is designed to punish theopponent when they come and battle you.
Decklist
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Objective Character
Weapon Starship |
Location
Effect
Interrupt
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Original post
Court of the Vile Gangster
- Author: Tyler "231" Martin
- Published: November 27, 2000
- Rating: 4.0
- Description: This deck is designed to punish theopponent when they come and battle you.
Strategy
I picked Jabba instead of Mighty Jabba Because he makes Scum immune to Alter and he lets my aliens deploy -1 to the same location. 4-LOM helps against any one that hurts your deck (Ben Kenobi, Han w/ Gun, ect...). The main reason I have Chall in is to have when I play against Profit, I can pull the Engineer. The Engineer raises the Chamber when I play Profit or any deck that converts my chamber. If I don't play Profit, I just sit him at Docking Bay and drain for +1. U-3PO helps when I play a deck where they are draining for a lot, but I don't want to go there. Dr. Evazan kills a Disarmed person or anyone I hit with a weapon. Boba Fett and Jodo Kast hurt the opponent with Hidden Weapons. Dannik Jerriko helps against Profit, I search for him after I convert my Chamber. Dengar helps with Evazan because if I hit the two characters, they both die. Bib helps against low ability characters and Ephant helps with Jabba.
I have in Boba Fett, Dengar, and IG-88 in their ships because if I am playing an all space deck, any of the three with their weapons won't help me. If I am playing an all ground deck, I stick Zuckuss and Bossk out at Carida to help me with Battle Plan.
Elis Helrot helps me when I need reinforcements at a site or I just need to move around. Projectie helps when the opponent battles, but doesn't have any force left. The Barriers save me when they drop a character and I don't have a lot of defense. I have in Point Man to mostly cancel Order To Engage It saves me when they drop that at the Chamber when they have out Bo Shuda. If I don't have Ephant at the Chamber, and they deploy Boushh, I use Hutt Smooch. Sniper is good when you have a big beatdown planned and you shoot one of their characters and screw them even harder. Hidden Weapons is also one of the interrupts that can screw the opponent. It can take out a big character when you could be beaten.
Come Here You Big Coward and Search and Destroy are big against MWYHL. SAD makes them come to you or lose one a turn and CHYBC also makes them come to you or they won't retrieve. Power helps if you want more force, search for Ephant and put him at the Executor docking bay. Disarmed kills Han w/ Gun, LSJK if he has his lightsaber, or any one who has a weapon. Mob. Points helps with the terrible activation. Oppresive and There is No Try protect my effects and interrupts from being cancelled. Resistance helps when I play EBO or a numbers deck.
Against Profit I start Mob. Points, Power, and Secret Plans. I start Jabba and Chall to pull the Cloud City Engineer. I deploy the Engineer and convert my chamber. I deploy Ephant Mon with Power. Next, I search for Jerriko and Bib. I defeat any forces they send to the chamber and since they can't force drain on Tatooine, the weight is on their shoulders.
Against MWYHL Start same as against Profit. The first Twi'lek I get I search for Search and Destroy and setup that. Combinied with the lose from the Objective, my drains and SAD, they will fall. easily. When they flip, I just use my interrupts to hurt their few characters.
Against EBO Start Resistance, Mob. Points , and the last one depends. I setup the drains on Tatooine and invade their characters with what I have. I use my starships to take out their ships. Use SAD and with the Objective, they will fall.
Against Agents Power, Mob. Points, and the last depends. Kill their agent and try not to let them beat you dowm. Setup your drain at Carida, and any where you can. Use Point Man if they play Order To Engage. If they play Bo Shuda, Sniper to shoot down their agent.
Against TIGIH Start Power, Mob. Points, and Secret Plans. If I deploy Mara, I deploy her a far away from Luke. Kill him with 4-LOM, Hidden Weapons, and disarmed. Then drain them out.
Please read my deck and stragety before rating. Don't give me four stars and say looks good. Give me comments about what you think.
Original card list
Objective (1)
Court of the Vile Gangster
Locations (6)
Carida
Jabba's Palace Audience Chamber
Jabba's Palace Dungeon
Tatooine Great Pit of Carkoon
Tatooine Docking Bay 94
Executor Docking Bay
Characters (21)
4-LOM With Concussion Rifle x2
Mara Jade x2
IG-88 With Riot Gun
Djas Puhr
J'Quille
Bane Malar
Cloud City Engineer
U-3PO
Dr. Evazan x2
Chall Bekan
Jabba
Boba Fett With Blaster Rifle
Dannik Jerriko
Jodo Kast x2
Ephant Mon
Dengar With Blaster Carbine
Bib Fortuna
Starships (5)
Dengar in Punishing One
Boba Fett in Slave One
Zuckuss in Mist Hunter
IG-88 in IG-2000
Bossk in Hound's Tooth
Interrupts (13)
Elis Helrot
Twi'lek Advisor x2
Projective Telepathy x2
Prepared Defenses
Imperial Barrier x2
Hutt Smooch
Point Man
Hidden Weapons x2
Sniper
Effects (13)
Scum and Villainy x2
Power of the Hutt
Mobilization Points
Secret Plans
First Strike
Resistance
Oppressive Enforcement
Come Here You Big Coward
Search and Destroy
There is No Try
Disarmed x2
Weapons (1)
Mara Jade's Lightsaber
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See also
Sources
- Court of the Vile Gangster, decktech.net
- Court of the Vile Gangster, stephenskilton.com
- Court of the Vile Gangster (GitHub Pages)
- Court of the Vile Gangster (Wayback of decktech.net)
References
- ↑ Court of the Vile Gangster, DeckTech (Tyler "231" Martin, 27 November 2000). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.