Sniper
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| Title | Sniper |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | A New Hope |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 3 |
| card_uid | 2_139 |
| Version | printed |
| Printings | A New Hope — this page |
Sniper is a Dark Interrupt (Lost Interrupt) from A New Hope.
Card Text
During your control phase, fire one of your weapons. If URoRRuR'R'R firing, may add 2 to each weapon destiny draw. (A seeker may be targeted by a character weapon, as if a character with defense value of 4.) Any 'hit' targets are immediately lost.
Lore
Tusken Raiders often attack lone desert travelers at long range. Their cowardly nature leads them to rely on surprise attacks rather than direct engagement.
Rulings
- During initiation of this Interrupt, a player chooses a weapon to fire, not a target to fire at. Opponent's response (such as Sense) is played before the target to fire at is chosen. A response to the weapon targeting (e.g. Blaster Deflection) is played slightly later, after that target is chosen.[1]
- I Have A Bad Feeling About This may retarget to a different weapon that can fire, but cannot choose a new target to fire at (because no target to fire at has been selected yet).
Canceled by
Counterpart
Underlying card for
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Sniper, A New Hope, U1
References