Ryan Fojtik Muppet Madness

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Ryan Fojtik Muppet Madness is the Light constructed list Ryan Fojtik posted on DeckTech.[1]

Deck info

  • Player: Ryan Fojtik
  • Published: 22 August 1999 (DeckTech)
  • Published title: Muppet Madness
  • Format: Premiere - Endor
  • Side: Light
  • Starting Card: Mind What You Have Learned
  • Starting Interrupt: The Signal
  • Starting Effect: Battle Plan
  • GEMP Importable deck: Download
  • Strategy: Test to two and go to town on whatever you can with disruption and EPP strikes.. High Destiny lets you battle, play counter assaults, and retreive with OTE.. bacta ensures battle damage.. not for unskilled players

Decklist

Objective

Character

Starship

Location

Effect

Interrupt

Jedi Test


Original post

Muppet Madness

  • Author: Ryan "XjedeyeX" Fojtik
  • Published: August 22, 1999
  • Rating: 4.0
  • Description: Test to two and go to town on whatever you can with disruption and EPP strikes.. High Destiny lets you battle, play counter assaults, and retreive with OTE.. bacta ensures battle damage.. not for unskilled players

Strategy

Straight out, this deck relys on playskill.. much like the old baragwin decks, it lets the opponent commit to drains, while it focuses on disruption and attempts to outdrain in the other theater and at the holotable while retreving with OTE/DTF.. the bacta keeps the EPPs cycling through, and ive got lots of anti manipulation (grabbers+shocks) to nail them, plus plenty of signal action to get out my effects.. You cant panick, but with some patient play youve got a chance against anything.. against hunt down, cancel visage with TT or a spy, and then go to town with drains in space at kessel, and at the holotable for 2 for a total of 5 and then stack 2 six destinies by tracking on top of your deck and let them go for the duel where you draw a 12.. against DS space, pick your battles, drain at the corridor and at the holotable, and draw the tracked 6s for destiny with EPPs to cause HUGE force loss from attrition for each battle.. ive outbattled DS IAO decks with this before with some careful battling.. its all about timing and playskill, and not about just laying your cards.. the deck doesnt play itself, but its flexible, and has all the bases covered..

Original card list

As posted on DeckTech
Start MWYHL/SYIC Dagobah Signal Battle Plan Locations DGYodas Hut DGBog Clearing DGTraining Area DGJungle DGSwamp CCLower Corridor Kessel Dejarik Hologameboard Characters Daughter of Skywalker Yoda Luke w/lightsaber x2 Han w/Blaster x2 Obi w/lightsaber Chewbacca Toryyn Far Leslomy Tacema Biggs Darklighter Wedge Antilles Jeroem Webb Derek 'Hobbie' klivian Romas 'lock' Navender Starships RL in R1 GL in G1 Millenium Falcon Spiral Red 6 Tantive IV Jedi Tests Great Warrior Jedis Strength Interrupts The Signal x3 It Could Be Worse x2 Projection of a Skywalker x2 Whatre You tryin to Push on Us x2 Dont Forget the Droids Traffic Control Bacta Tank Draw Their Fire Wars Not Make One Great Frozen Assets Transmission Terminated x2 Shocking Information x2 Grimtaash x2 Clash Of Sabers Surprise Assault On the Edge x2


See also

Sources

References

  1. ↑ Muppet Madness, DeckTech (Ryan "XjedeyeX" Fojtik, 22 August 1999). Preservation copies: Stephen Skilton; GitHub Pages; Wayback Machine.