Draw Their Fire
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| Title | Draw Their Fire |
|---|---|
| Side | Light |
| Type | Effect |
| Set | Special Edition |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| card_uid | 7_60 |
| Version | printed |
| Printings | Special Edition — this page |
Draw Their Fire is a Light Effect from Special Edition.
Card Text
Deploy on your side of table. Whenever a battle is initiated, player initiating battle retrieves 1 Force and defender loses 1 Force. Also, during a battle you initiate, each time opponent plays an interrupt, opponent must first use 1 Force. (Immune to Alter.)
Lore
I'm going to cut across the axis and try and draw their fire.
Combos
- Draw Their Fire + Frozen Assets[1]
- Draw Their Fire + Deneb Both
- Draw Their Fire + I Did It! If your opponent wants to be able to use any Interrupt in a battle you initiate, they will have to lose 2 Force each turn (provided you meet the conditions on I Did It!). (Psychobabble)
- Draw Their Fire + Treva Home If you have a deck which is designed around setting up big beatdowns (eg. with Jedi Presence and supporting cards like Courage of a Skywalker), Treva is your most effective way of stopping your opponent using Ghhhk to avoid the battle damage when combined with Draw Their Fire. The other methods of achieving this result - Frozen Assets and Beggar - are each canceled by the Fanfare shield, so Treva is probably the best way to abuse Draw Their Fire in this way. (Psychobabble)
- Draw Their Fire + Jawa Siesta
Pulled by
Counterpart
See Also
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Effect: Draw Their Fire, Special Edition, U
References