A Jedi's Strength
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| Title | A Jedi's Strength |
|---|---|
| Side | Light |
| Type | Jedi Test — Jedi Test #2 |
| Set | Dagobah |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U |
| Uniqueness | Unrestricted |
| Destiny | 2 |
| GEMP ID | 4_75 |
| Versions | Decipher — this page (4_75) |
A Jedi's Strength is a Light Jedi Test (Jedi Test #2) from Dagobah.
Card Text
Deploy on an unoccupied Dagobah site. At the beginning of each of your move phases, opponent may relocate this Jedi Test to an adjacent site. Target a mentor on Dagobah and an apprentice who has completed Jedi Test #1. Apprentice may move only by using personal landspeed. Attempt when apprentice is present at the beginning of your control phase. Draw training destiny. If destiny + apprentice's ability > 13, test completed: Place on apprentice. Apprentice is power +1 and may move normally. Total ability of 6 or more is required for opponent to draw battle destiny.
Rulings
- Character keeps power +1 after becoming a Jedi.[1]
- Passengers aboard starships or enclosed vehicles do not count toward the 6 ability requirement. If the requirement is not met, Dark does not get any battle destiny draws (even if they have multiple battle destiny adders such as Boba Fett Bounty Hunter, Mighty Jabba, etc). However, 'draws if unable to otherwise' still works without 6 ability.
Pulled by
Also known as
- Jedi Test 2
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Jedi Test: A Jedi's Strength, Dagobah, U
References
- ↑ Scomp: A Jedi's Strength; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive