Han Solo (persona)

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Han Solo is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 31 card pages of the Han Solo persona fall under 13 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

Han Solo

Image Card Set Type Stats Changes Game text
Han Solo
Decipher final (Glossary Version 2.0)
Premiere Limited Character deploy 3, power 3, ability 3, forfeit 6, destiny 1 First card of this persona Once during battle, may use 1 Force to cancel your previous destiny and draw again. Adds 2 to power of any starship he pilots. On Millennium Falcon, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise.
Han Solo (Errata)
errata (Decipher Glossary Version 2.0)
Premiere Limited Character deploy 3, power 3, ability 3, forfeit 6, destiny 1 Errata: game text differs Once during battle, may use 1 Force to cancel and re-draw your just drawn destiny. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise.
Han Solo (V) Virtual Set 10: Fourth Anthology Character deploy 3, power 4, ability 3, forfeit 6, destiny 1 power 3 → 4; game text differs Adds 3 to power of anything he pilots (4 if Falcon). Cards with “Han” in title are destiny +3. May use 1 Force to cancel Boba Fett or Jabba’s game text for remainder of turn. If opponent just initiated a battle here, may use 1 Force to take the first weapons segment action.
Han Solo (V) Virtual Block 1 Character deploy 3, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds 3 to power of anything he pilots. Cards with 'Han' in title are destiny +3. May use 1 Force to cancel Boba Fett or Jabba's game text for remainder of turn. If opponent just initiated battle here, may use 1 Force to take the first weapons segment action.
Han Solo (V) Virtual Set 24 Character deploy 3, power 3, ability 3, forfeit 6, destiny 1 power 4 → 3; game text differs Adds 3 to power of anything he pilots. Draws one battle destiny if unable to otherwise. Adds one battle destiny with Chewie. While piloting Falcon, adds 2 to maneuver and, once during battle, may re-circulate.

Captain Han Solo

Image Card Set Type Stats Changes Game text
Captain Han Solo Cloud City Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 New title; deploy 3 → 4; power 3 → 4; forfeit 6 → 7; game text differs Deploys only on Falcon, Hoth or Cloud City, but may move elsewhere. Adds 3 to power of any starship he pilots. On Falcon, adds one battle destiny and 2 to maneuver. During battle, may use 2 Force to cancel one opponent's destiny draw and cause a re-draw.
Captain Han Solo (PC Errata)
PC Errata (AR 2023 Appendix A)
Cloud City Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 Errata: game text differs Deploys only on Falcon, Hoth or Cloud City. Adds 3 to power of anything he pilots. When piloting Falcon, adds one battle destiny and 2 to maneuver. Once during each battle, may use 2 Force to cancel one opponent's destiny just drawn and cause a re-draw.
Captain Han Solo (V) Virtual Set 25 Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 game text differs Adds 3 to power of anything he pilots. Vader's game text may not target Han. May deploy Han's Heavy Blaster Pistol from Reserve Deck; reshuffle (or lose 1 Force to deploy it from Lost Pile) on Han. Draws one battle destiny if unable to otherwise (two if with Chewie or Leia). If just captured or lost, may take [Cloud City] Lando into hand from Reserve Deck; reshuffle.

TK-422

Image Card Set Type Stats Changes Game text
TK-422 Special Edition Character deploy 3, power 3, ability 3, forfeit 6, destiny 1 New title; deploy 4 → 3; power 4 → 3; forfeit 7 → 6; game text differs Deploys only as an Undercover spy at same site as an Imperial. While Undercover, Imperials are deploy +1 at related sites. May voluntarily 'break cover' only during your move phase by using 3 Force. Captured if 'cover broken' by opponent.
TK-422 (V) Virtual Set 15 Character deploy 3, power 3, ability 3, forfeit 6, destiny 1 game text differs Adds 3 to power of anything he pilots. Stormtrooper. Deploys only if Cell 2187 on table. Han's weapon destiny draws are +1 for each trooper here. While with a stormtrooper (or armed with a blaster), adds one battle destiny. Cancels Trooper Assault here.

General Solo

Image Card Set Type Stats Changes Game text
General Solo Endor Character deploy 6, power 4, ability 3, forfeit 8, destiny 1 New title; deploy 3 → 6; power 3 → 4; forfeit 6 → 8; game text differs Deploys -2 on Falcon, Tydirium or Endor. Adds 3 to power of anything he pilots. When in battle with Chewie (or another of your scouts at an exterior site), may use 2 Force to cancel one opponent's battle destiny just drawn. Immune to attrition < 3.
General Solo (V) Virtual Set 9: Sanctuary Moon Character deploy 4, power 4, ability 3, forfeit 8, destiny 1 deploy 6 → 4; game text differs Adds 3 to power of anything he pilots. During battle, may use 1 Force to play an Interrupt from your Reserve Deck (then place that card out of play). Once per turn, may take a non-Interrupt card with “door” in game text into hand from Reserve Deck; reshuffle.
General Solo (V) Virtual Block 3 Character deploy 4, power 4, ability 3, forfeit 8, destiny 1 game text differs Adds 3 to power of anything he pilots. During battle, may use 1 Force to play an Interrupt from your Reserve Deck (then place that card out of play). Once per turn, may take a non-Interrupt card with 'door' in game text into hand from Reserve Deck; reshuffle.
General Solo (V) Virtual Set 0 Character deploy 4, power 4, ability 3, forfeit 8, destiny 1 game text differs Adds 3 to power of anything he pilots. During battle, may use 1 Force to take an Interrupt into hand from Reserve Deck (reshuffle), play it, then place that card out of play. Once per turn, may take a non-Interrupt card with 'door' in game text into hand from Reserve Deck; reshuffle.

Jabba's Prize / Jabba's Prize

Image Card Set Type Stats Changes Game text
Jabba's Prize / Jabba's Prize Reflections II: Expanding the Galaxy Character deploy 0, power 0, ability 0, forfeit 0, destiny 0 New title; deploy 4 → 0; power 4 → 0; ability 3 → 0; forfeit 8 → 0; destiny 1 → 0; game text differs {Deploys only at start of game if Carbon Chamber Testing is on table to Security Tower, frozen and imprisoned, (instead of a Rebel from opponent's Reserve Deck). If You Can Either Profit By This... is on table, opponent does not deploy Han at start of game (relocate Jabba's Prize to Audience Chamber, flip Carbon Chamber Testing, and you may not move or transfer Jabba's Prize)}. May not be placed in Reserve Deck. Jabba's Prize is a persona of Han only while on table. If Jabba's Prize leaves table, place it out of play. May not be targeted by We're The Bait or Someone Who Loves You. While Jabba's Prize is at Audience Chamber, Jabba is power +3, defense value +3, and adds 3 to his immunity to attrition. If Jabba's Prize was just released, opponent may replace it with any Han from hand, Used Pile, or Reserve Deck; reshuffle (if not replaced, place Jabba's Prize out of play).

Han, Chewie, And The Falcon

Image Card Set Type Stats Changes Game text
Han, Chewie, And The Falcon Reflections III: A Collector's Bounty Starship deploy 6, power 4, forfeit 8, destiny 2 New title; deploy 0 → 6; power 0 → 4; forfeit 0 → 8; destiny 0 → 2; game text differs Permanent pilots are •Han and •Chewie: provide ability of 5, add one battle destiny, and add 5 to power. Immune to attrition < 6, Come With Me, and Lateral Damage. End of your turn: Use 3 Force to maintain OR Place out of play.
Han, Chewie, And The Falcon (V) Virtual Block 6 Starship deploy 6, power 8, forfeit 8, destiny 2 power 4 → 8; game text differs May add 2 passengers. Permanent pilots are •Han and •Chewie, who provide total ability of 5. While in battle, adds one destiny to total power. Immune to Come With Me, Life Debt, and attrition < 5.
Han, Chewie, And The Falcon (V) Virtual Set 5 Starship deploy 6, power 8, forfeit 8, destiny 2 game text differs Permanent pilots are •Han and •Chewie, who provide total ability of 5. While in battle, adds one destiny to total power. Immune to Come With Me, Life Debt, and attrition < 6.

Solo

Image Card Set Type Stats Changes Game text
Solo Reflections Gold Remastered Character deploy 3, power 3, ability 3, forfeit 7, destiny 1 New title; deploy 6 → 3; power 8 → 3; forfeit 8 → 7; destiny 2 → 1; game text differs
Solo Virtual Set 4 Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 deploy 3 → 4; power 3 → 4; game text differs Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play).
Solo (AI) Virtual Set 4 Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 Same title, stats and text (reprint or new image) Adds 3 to power of anything he pilots. Deploys -1 to Falcon. Draws one battle destiny if unable to otherwise. Adds one battle destiny if with Chewie or Rey. Once per game, may play an Interrupt from Lost Pile as if from hand (then place that card out of play).
Solo Reflections Gold Character deploy 3, power 3, ability 3, forfeit 7, destiny 1 deploy 4 → 3; power 4 → 3; game text differs

Han

Image Card Set Type Stats Changes Game text
Han Jedi Pack Character deploy 4, power 2, ability 2, forfeit 3, destiny 1 New title; deploy 3 → 4; power 3 → 2; ability 3 → 2; forfeit 7 → 3; game text differs <none>
Han (V) Virtual Set 3: Revolution Character deploy 3, power 4, ability 3, forfeit 6, destiny 1 deploy 4 → 3; power 2 → 4; ability 2 → 3; forfeit 3 → 6; game text differs Adds 3 to power of anything he pilots (4 if Falcon). While armed with a blaster, Han’s defense value and weapon destiny draws are +2. Force retrieval with Or Be Destroyed is immune to Secret Plans. While Or Be Destroyed on table, immune to attrition < Han’s power.
Han (V) Virtual Block 3 Character deploy 3, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds 3 to power of anything he pilots. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power.
Han (V) Virtual Set 0 Character deploy 3, power 4, ability 3, forfeit 6, destiny 1 game text differs Adds 3 to power of anything he pilots. Force retrieval with Or Be Destroyed is immune to Secret Plans. While armed with a blaster, Han is defense value +2. While Or Be Destroyed on table, immune to attrition < Han's power.

Han With Heavy Blaster Pistol

Image Card Set Type Stats Changes Game text
Han With Heavy Blaster Pistol Enhanced Premiere Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 New title; deploy 3 → 4; game text differs Adds 3 to power of anything he pilots. Adds one battle destiny if with Luke or Chewie. Permanent weapon is •Han's Heavy Blaster Pistol (may target a character or creature for free; draw destiny; target hit, and its forfeit = 0, if destiny +1 > defense value).

Jabba's Prize

Image Card Set Type Stats Changes Game text
Jabba's Prize Virtual Block 6 Character deploy 0, power 0, ability 0, forfeit 0, destiny 0 New title; deploy 4 → 0; power 4 → 0; ability 3 → 0; forfeit 6 → 0; destiny 1 → 0; game text differs Jabba's Prize is a Light Side card and does not count toward your deck limit (but subtracts one from the number of cards you may start under your Starting Effect). Reveal to opponent when deploying your Starting Effect. Deploys only at start of game if Jabba's Prize is at Security Tower (replaces opponent's Jabba's Prize imprisoned in Security Tower); otherwise place out of play. May not be placed in Reserve Deck. Jabba's Prize is a persona of Corran Horn only while on table. If Jabba's Prize was just released or leaves table, place it out of play. For remainder of game, you may not deploy [Maintenance] Falcon. While Jabba's Prize at Audience Chamber, opponent's battle destiny draws there are +1.

Han Solo, Innocent Scoundrel

Image Card Set Type Stats Changes Game text
Han Solo, Innocent Scoundrel Virtual Block 8 Character deploy 4, power 4, ability 3, forfeit 7, destiny 1 New title; deploy 0 → 4; power 0 → 4; ability 0 → 3; forfeit 0 → 7; destiny 0 → 1; game text differs Adds 3 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. During battle, Han may fire a (Virtual Block 8) blaster twice. Once per turn, if opponent is about to draw a weapon destiny targeting Han, they draw two and you choose one. Immune to attrition < 3 (<4 if armed).

Han... Solo

Image Card Set Type Stats Changes Game text
Han... Solo Virtual Set 13 Character deploy 2, power 3, ability 3, forfeit 5, destiny 1 New title; deploy 4 → 2; power 4 → 3; forfeit 7 → 5; game text differs Adds 2 to power and maneuver of anything he pilots or drives. If exactly one 'coaxium' card here, may take it into hand. While piloting Falcon and you have completed a Kessel Run, adds one battle destiny and opponent generates no Force here.

Han Solo, Optimistic General

Image Card Set Type Stats Changes Game text
Han Solo, Optimistic General Virtual Set 15 Character deploy 4, power 4, ability 3, forfeit 6, destiny 1 New title; deploy 2 → 4; power 3 → 4; forfeit 5 → 6; game text differs Adds 3 to power of anything he pilots. When deployed, may reveal the top two cards of your Reserve Deck; take one into hand. Cancels Kylo's game text here. Draws one battle destiny if unable to otherwise. During battle with Chewie or [Endor] Leia, may add one destiny to total power.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive