Virtual Set 9: Sanctuary Moon
| Virtual Set 9: Sanctuary Moon | |
|---|---|
| Set symbol | |
| Code | OVS9 · GEMP set 1109 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Released | |
| Official text | 4 December 2006[1] |
| Cards | 50 (25 Light, 25 Dark) |
Virtual Set 9: Sanctuary Moon is the ninth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 50 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[1]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | A280 Sharpshooter Rifle (V) | Character Weapon | Deploy on your Rebel scout. During battles at same site, attrition against opponent is +1. May target a character, creature or vehicle at same or adjacent site for free. Draw destiny. Target hit if destiny +2 > defense value. Once during your control phase, may fire using 2 Force. | |||
| 02 | Chewie's AT-ST (V) | Combat | May add 2 pilots. During battle, if Chewie aboard, may target an opponent’s character or AT-ST present. Draw destiny. Target hit and power = 0 if destiny > defense value. Immune to attrition < 4. | |||
| 03 | Chief Chirpa (V) | Alien | Deploys only on Endor. Ewoks on Endor are power +1. “Vehicle with armor” on Ewok Catapult may be treated as “non–Dark Jedi character” (“crashes” is then treated as “lost”). May not be targeted by opponent. | |||
| 04 | Corellian Retort (V) | Used or Lost Interrupt | USED: Cancel an attempt to target your Corellian (or your starship piloted by a Corellian) with a weapon. LOST: Take your just lost Corellian (or your just lost character of ability < 4) into hand. | |||
| 05 | Count Me In (V) | Effect | Use 2 Force to deploy on Leia (even if a captive) or Back Door. Attrition against opponent is +1. Once per game, may place this Effect out of play to cancel a Force drain at same or related site. | |||
| 06 | Covert Landing (V) | Used or Lost Interrupt | USED: During opponent’s move phase, if Bunker ‘blown away,’ peek at top four cards of a player’s Reserve Deck; replace in any order. LOST: During opponent’s move phase, deploy a Rebel scout of ability < 5 to an Endor site opponent does not occupy from Reserve Deck; reshuffle. | |||
| 07 | Endor Celebration (V) | Used Interrupt | Cancel an Effect with “occupation” in title. (Immune to Sense.) OR During your draw phase, if you have a Rebel scout alone at Back Door, draw destiny. Activate or retrieve 5 Force and place this Interrupt on bottom of Lost Pile if destiny < the number of your scouts on table. | |||
| 08 | Entrenchment (V) | Effect | Deploy on a site. During battle here, you take the first weapons segment action. Your characters are defense value +1 here. | |||
| 09 | General Solo (V) | Rebel | Adds 3 to power of anything he pilots. During battle, may use 1 Force to play an Interrupt from your Reserve Deck (then place that card out of play). Once per turn, may take a non-Interrupt card with “door” in game text into hand from Reserve Deck; reshuffle. | |||
| 10 | I'm With You Too (V) | Effect | Deploy on Luke (even if a captive) or any non-[Episode I] Throne Room; recirculate. Your duel destiny draws are +1. Once per turn, may lose 3 Force to cancel a just drawn battle destiny at same or related locations of either Luke or this Effect. | |||
| 11 | I Wonder Who They Found (V) | Effect | Use 2 Force to deploy on Han or Back Door; draw top card of Used Pile. Non-Jedi, non-Permanent Weapon Rebels are defense value +2 and immune to attrition < 3. May place this Effect out of play to cancel the targeting of a weapon at same or related site. | |||
| 12 | Jedi Lightsaber (V) | Character Weapon | Deploy on Mace or Yoda. [Coruscant] sites may not cancel Force drain bonuses. May add 1 to a Force drain where present. May target a character or creature for free. Draw 2 destiny (3 if on Yoda and defending). Target hit, and its forfeit = 0, if total destiny > defense value. | |||
| 13 | Luke Skywalker, Rebel Scout (V) | Rebel | Adds 2 to power of anything he pilots. Deploys -2 to a forest. His weapon destiny draws are +1. At same site, opponent must first use 1 Force to fire a weapon. During opponent’s draw phase, if alone on Endor, may retrieve 1 Force. Immune to attrition < 5. | |||
| 14 | Mace Windu (V) | Jedi Master | Deploys -2 to same site as a Jedi. Mace’s game text may not be canceled and he may fire one weapon twice per battle. Boba Fett may not add battle destiny draws here. Once per game, may take Blaster Deflection into hand from Reserve Deck; reshuffle. Immune to attrition. | |||
| 15 | Mon Mothma (V) | Rebel | Agendas: order, peace. Emperor may not target characters with politics here. Once per turn, if in a senate majority, may take your just drawn battle destiny into hand. Once per game, may deploy a battleground from Reserve Deck; reshuffle. | |||
| 16 | No Questions Asked (V) | Admiral's Order | Players generate +1 Force at systems they occupy. Starships (except Outrider) piloted by Corellians are power +1 (+2 if pilot also a smuggler or gambler, +3 if both), may not have their power modified by opponent, and are immune to attrition < 4. While you occupy Corellia system, your Force drains are +1 at related battleground sites. | |||
| 17 | Quick Draw (V) | Effect | Deploy on table. Your lightsabers are destiny +2 and may target vehicles using 1 Force (each destiny draw is -2). If your character weapon (except a grenade) just lost, may use 1 Force to place that weapon in Used Pile. Once per game, may deploy Sai’torr Kal Fas from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 18 | Rapid Deployment (V) | Lost Interrupt | Target a site. At same and related sites, Rebel scouts deploying from hand are deploy -2 (and they may not battle or move) for remainder of turn. OR Deploy a Rebel scout (deploy +2) to a site from Reserve Deck; reshuffle. | |||
| 19 | Superficial Damage (V) | Effect | Deploy on table. You may forfeit non-lightsaber weapons (using forfeit value = 3); place your just forfeited weapon in Used Pile. During your deploy phase, if you just deployed a vehicle or starship, may deploy a weapon (for free) on that vehicle or starship from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 20 | That's One (V) | Effect | Use 2 Force to deploy on Chewie or Back Door; may place up to two cards from hand on Force Pile. Your battle destiny draws are +1. Once per game, may place this Effect out of play to cancel a battle just initiated here. | |||
| 21 | The Planet That It's Farthest From (V) | Effect | Deploy on table. Once per turn, if you control more battlegrounds than opponent, when you lose Force to a Force drain, may retrieve X Force (may not be canceled), where X = all bonuses to that Force drain. | |||
| 22 | The Professor (V) | Effect | Deploy on table. It Can Wait may not be played. After starting hands are drawn, for opponent to deploy a card with ability for free, opponent must first use X Force, where X = half that card’s printed deploy cost (round up). May not be canceled. (Immune to Alter.) | |||
| 23 | Tydirium (V) | Starfighter | May deploy (with a pilot) without presence or Force icons. May add 2 pilots and 6 passengers. May forfeit a scout aboard to cancel all remaining battle damage against you. | |||
| 24 | Watch Your Step (V) | Objective (0) | Deploy Corellia system (with an unpiloted freighter and a Corellian pilot there) and Spaceport City to Corellia. For remainder of game, Corellia sites are immune to No Escape. For either player to deploy a card with ability (except a Corellian) to Corellia, that player must first place a card from hand on bottom of their Used Pile. While this side up, you may not Force drain at Corellia system. During your deploy phase, may deploy a ◊ site from Reserve Deck; reshuffle. Flip this card if you occupy Corellia system and your Corellians control two Corellia battleground sites. | |||
| 24 | This Place Can Be A Little Rough (V) | Objective (7) | While this side up, non-blaster character weapon destiny draws are –2 at Corellia sites. Your Force generation at Corellia spaceport sites is +1. Your combat vehicles may deploy or move only to same Corellia site as opponent’s vehicles. “Audience Chamber” on Palejo Reshad is treated as “Corellia.” During your deploy phase, may deploy one BoShek or a Corellian of ability < 3 from Reserve Deck; reshuffle. At the end of each turn, you may use 1 Force to draw the bottom card of your Reserve Deck. Flip this card if you do not occupy two battlegrounds. | |||
| 25 | Wicket (V) | Alien | Deploys only on Endor. Once per game, may use 3 Force to release a Rebel captive present on Endor. During your deploy phase, may use 1 Force to deploy an Ewok weapon or a unique (•) Ewok from Reserve Deck; reshuffle. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 26 | A Bright Center To The Universe (V) | Effect | Deploy on table. Once per turn, if you control more battlegrounds than opponent, when you lose Force to a Force drain, may retrieve X Force (may not be canceled), where X = all bonuses to that Force drain. | |||
| 27 | Aratech Corporation (V) | Effect | Deploy on table. AT-STs and speeder bikes are power and forfeit +1. During your deploy phase, may reveal an AT-ST or Speeder Bike from hand to take a unique (•) Imperial pilot of ability < 3 (or vice versa) and deploy both simultaneously into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 28 | AT-ST Dual Cannon (V) | Vehicle Weapon | Deploy on your AT-ST. May target a character, creature or vehicle for free. Draw destiny. Target hit (may lose 2 Force to make it lost instead) if destiny +X > defense value, where X = the number of your AT-STs present. May fire repeatedly for 2 Force each time. | |||
| 29 | Commander Igar (V) | Imperial | Adds 2 to power of anything he pilots (3 if any combat vehicle). Once per turn, if piloting a combat vehicle, may use 1 Force to cancel a ‘react’ from a related site to this site or cancel an opponent’s just drawn battle destiny at same site (except their first this battle). | |||
| 30 | Crossfire (V) | Effect | Deploy on table. Your AT-STs are immune to attrition < 3 (or their immunity to attrition is +2). Once per game, may lose 1 Force to take an Effect that deploys on a location (except Expand The Empire) into hand from Reserve Deck; reshuffle. May place this Effect out of play to add one battle destiny. (Immune to Alter.) | |||
| 31 | Dead Ewok (V) | Lost Interrupt | Cancel Ellorrs Madak. (Immune to Sense.) OR Use 2 Force to cancel the game text of an opponent’s alien for remainder of turn. OR Place an Ewok Catapult in opponent’s Used Pile. OR Make an Ewok power and forfeit = 0 for remainder of turn. | |||
| 32 | Dreaded Imperial Starfleet (V) | Effect | Deploy on table. While you have more systems on table than opponent, your capital starships deploy -2 (to a minimum of 3) to battlegrounds. When you deploy an Imperial-Class Star Destroyer, may deploy (for free) a [Death Star II] or [A New Hope] squadron there (no replacement is necessary) from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 33 | Empire's New Order (V) | Effect | Deploy on table. Whenever an opponent’s alien is just lost, they lose 1 Force. While all of your ability on table is provided by Imperials and Imperial starship pilots, your admirals, generals, moffs, and Emperor are deploy -1 and forfeit +1. Aliens are deploy +1 and forfeit -1. | |||
| 34 | Establish Secret Base (V) | Effect | If you control Bunker, deploy on Endor system. At each Endor site you control with an AT-ST or biker scout, opponent’s Force generation is canceled. During your deploy phase, may deploy one Aratech Corporation or an Effect with “Endor” in the lore or game text from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 35 | Feltipern Trevagg's Stun Rifle (V) | Character Weapon | Use 1 Force to deploy on your bounty hunter (free on Feltipern Trevagg). May target a character for free. Draw destiny. Target captured (and you may take one Interrupt from Lost Pile into hand) if destiny +2 > defense value. | |||
| 36 | Freeze! (V) | Used Interrupt | Deploy Blaster Rack from Reserve Deck; reshuffle. OR During battle, attrition against opponent is +1 for each non-lightsaber weapon you have present. OR Your scout is power +3 for remainder of turn. | |||
| 37 | Imperial Academy Training (V) | Effect | Deploy on table. Imperials armed with a blaster or rifle at battleground sites are forfeit +2 and their weapon destiny draws are +1. Once per battle, if you have a non-lightsaber weapon there, may use 2 Force to add 4 to your total power. (Immune to Alter.) | |||
| 38 | Imperial Tyranny (V) | Used or Lost Interrupt | USED: Deploy Empire’s New Order from Reserve Deck; reshuffle. OR If Vader just won a battle at the same site as an alien, place that alien out of play. LOST: If a battle was just initiated where you have a character weapon card, place the top card of your Lost Pile on top of Reserve Deck. | |||
| 39 | Inconsequential Losses (V) | Effect | Deploy on table. You may forfeit non-lightsaber weapons (using forfeit value = 3); place your just forfeited weapon in Used Pile. During your deploy phase, if you just deployed a vehicle or starship, may deploy a weapon (for free) on that vehicle or starship from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 40 | Lieutenant Grond (V) | Imperial | Adds 2 to power of anything he pilots. Adds one battle destiny with Colonel Dyer or if driving a swoop. May place Lieutenant Grond in Used Pile to cancel a Force drain at a related location. | |||
| 41 | Lieutenant Renz (V) | Imperial | Once per game, if at a battleground site, may initiate a Force drain that cannot be canceled; Force drain is +X (this bonus may not be canceled; ignore other modifiers) where X = the number of unique (•) Stormtroopers at battleground sites. | |||
| 42 | Lieutenant Watts (V) | Imperial | Adds 2 to power of anything he pilots. Once per turn, if at a battleground site, may take a weapon from Lost Pile into hand to cancel a Force drain at a related site. | |||
| 43 | Major Hewex (V) | Imperial | Your unique (•) stormtroopers are deploy -1 to same site and are forfeit +1 at same and related locations. | |||
| 44 | Outflank (V) | Used Interrupt | If opponent just initiated battle at a site where their total power is greater than yours, you may use 1 Force (or cause opponent to use 1 Force) to relocate one of your characters or vehicles to that site from a related location. | |||
| 45 | Pinned Down (V) | Effect | Deploy on table. X = 4 on [Virtual Set 8] Tusken Breath Mask. May place this Effect in your Used Pile to cancel a ‘react’. | |||
| 46 | Scout Recon (V) | Used Interrupt | Find one of your missing characters. OR During battle, activate 1 Force for each of your scouts participating. OR During battle, if your Imperial with opponent’s alien, your total battle destiny is +3. | |||
| 47 | Sergeant Wallen (V) | Imperial | During battle here, your Imperial leaders may not be targeted by weapons. Your Imperials of ability < 4 at same site (except Galactic Senate) may not have their game text canceled or their forfeit value modified or reset. | |||
| 48 | Sneak Attack (V) | Used or Lost Interrupt | USED: If opponent just initiated a battle, place a card from hand on top of Reserve Deck. LOST: Add one battle destiny where you have an AT-ST, scout, or lone Imperial of ability < 4. | |||
| 49 | Well-earned Command (V) | Effect | Deploy on a battleground site. At sites where you have a vehicle with armor and an Imperial general (or Imperial commander), your total battle destiny is +3 and opponent may not draw more than two battle destiny. If opponent controls this site, this Effect lost. | |||
| 50 | Wipe Them Out, All Of Them (V) | Effect | Deploy on a site. Unless a player controls a battleground site, that player’s Permanent Weapon weapon destiny draws are -2. During opponent’s draw phase, if opponent’s non-battleground site (with no related locations) on table, may activate or retrieve 1 Force. (Immune to Alter.) |
Printings
The Committee re-edited the Remaster sheet on 17 September 2007 with errata to I'm With You Too (V) (#10).[1] In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[2] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ 1.0 1.1 1.2 VirtualCards9.pdf (Players Committee sheet, starwarsccg.org); swccgpc.com copy (Internet Archive, 24 October 2007).
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.