EchoBaseTrooper Bring Him Before Me
EchoBaseTrooper Bring Him Before Me is a Dark constructed list published on Game Players Network.
Deck info
- Player: EchoBaseTrooper
- Published: 14 July 2004 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS4
- Side: Dark
- Starting Card: Bring Him Before Me
- Starting Interrupt: Prepared Defenses
- Starting Effect: Fear Is My Ally
- Strategy: Bring Him Before Me
- GEMP Importable deck: Download (omits General Veers (V) (Virtual Set 4), Commander Praji (V) (Virtual Set 2), Blizzard 1 (V) (Virtual Set 4), Blizzard 2 (V) (Virtual Set 4), Blizzard Scout 1 (V) (Virtual Set 4), Imperial Domination (V) (Virtual Set 4), Imperial Reinforcements (V) (Virtual Set 2): not in GEMP)
Introduction
BHBM deck that uses Imperial Domination(V) to retrieve that one force you lose every turn...
Decklist
|
Objective Character
Starship Vehicle
|
Location
Effect
Interrupt
Admiral's Order |
The post names no Defensive Shields.
Notes
- The draft had dropped the objective (posted 'BHBM/TYFP').
- Original-era (V): Commander Praji (V) and Imperial Reinforcements (V) (Virtual Set 2); Imperial Domination (V), General Veers (V), Blizzard 1 (V), Blizzard 2 (V) and Blizzard Scout 1 (V) (Virtual Set 4). ovs_pick returned Virtual Set 21/17 for Praji and Blizzard 1 (modern sets, not legal in 2004); the newest original-era printing is used. The draft had dropped the (V) on Imperial Domination, Veers and the three Blizzards.
- Janus Greejatus x2 is a unique character; dested as posted.
Strategy
Strategy: Win battles. Flip. Duel Luke. If you lose the duel and have enough cards on Insignificant Rebellion, you win.
Pre-first turn: pull Carida or Rendili (doesn't matter)
First turn: deploy Carida or Rendili. deploy the Endor docking bay and put Palpy there (unless you think that he'll get beatdown next turn, then deploy the dsII docking bay and put palpy there instead) and pull Force Lightning. this is why I don't use the combo of Mob. Pts. because you activate an extra force 2nd turn if you control the docking bay
Rest of game: go to your opponent's sites. with the AT-ATs drawing 2 destinies and trampling people and canceling game text with the chicken walker and Vader walking around you should win some battles. win battles in space with Imperial Command either limiting their destinies or adding to yours. noone can draw more than 2 destinies because of Imperial Domination(V) so keep that in mind. when you start a battle you retrieve an Imperial, and when you win you retrieve an Imperial.
if they think they're tricky and put Luke in some obscure place without a docking bay, put the <>docking bay there, grab Luke and if you've won enough battles (4 or 5 is good) then Bring Him Before Palpy and duel. your opponent loses 3 force if he loses the duel, and loses the game if he wins the duel!
See also
Sources
- Bring Him Before Me (Wayback, 20051102154456)
- GPN Star Wars Decks page 5 (Wayback, 20050430203312)