Imperial Reinforcements (V) (Virtual Set 2)
Players Committee / Virtual — not a Decipher card.
| Title | Imperial Reinforcements (V) |
|---|---|
| Side | Dark |
| Type | Lost Interrupt |
| Set | Virtual Set 2 (Original) |
| Rarity | [[Rarity|]] |
| Uniqueness | |
| Destiny | |
| card_uid | vs2o |
| Version | virtual |
| Printings | Virtual Set 2 (Original) (slip 37) — this page |
Imperial Reinforcements (V) is a Dark Lost Interrupt from Virtual Set 2 (Original).
Card Text
Once per game, if opponent has more cards with ability on table than you, draw destiny and retrieve up to that number of Imperials and/or Imperial starships (may take one retrieved card into hand). OR Cancel K'lor'slug.Game text transcribed from VirtualCards2.pdf slip (IA Wayback). Official text as of December 4, 2006. Triangles (A/C/S/X ICON KEY letters) expanded per cover ICON KEY (A=Immune to Alter; C=Immune to Control; S=Immune to Sense; X/pilot-power = Adds X to power of anything he/she pilots; up-triangle = Take into hand from Reserve Deck; reshuffle; down-triangle = Deploy on table from Reserve Deck; reshuffle). Uniqueness bullet shown as (*).
Lore
Notes
Virtual Original-era printable slip (Virtual Set 2 / Our Most Desperate Hour). Overlay for the cited Decipher card where applicable. Not valid for current Standard / Modern Virtual play.
See Also
Sources
- VirtualCards2.pdf (Internet Archive, 24 October 2007) — Official text as of December 4, 2006; slip 37
- Decipher base: Imperial Reinforcements